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Rainbow ChocoboThe rainbow-plumed chocobo is considered the legendary chocobo. Some believe they’re a myth but who really knows.

Chocobo, Rainbow (CR 13)

XP 25,600
N Large Magical Beast (Avian)
Init +10; Senses Darkvision 60 ft., low-light vision scent; Perception +16

DEFENSE

AC 27, touch 16; flat-footed 20 (+6 dex, +11 natural, +1 dodge, -1 size)
hp 212 [289] (17d10+119)
Fort +17, Ref +16, Will +10

OFFENSE

Speed 90 ft., Climb 20 ft., Fly 160 ft. (average), Swim 40 ft.
Melee Bite +24 (2d6+8), 2 Talons +24 (1d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks Choco Meteor, Choco Omnishot

STATISTICS

Str 26, Dex 22, Con 24, Int 10, Wis 20, Cha 12
Base Atk +17; CMB +26; CMD 43
Feats Diehard, Dodge, Endurance, Improved Initiative, Improved Natural Attack (Bite), Mobility, Run, Weapon Focus (Bite), Weapon Focus (Talon)
Skills Acrobatics +25, Climb +24, Fly +15, Perception +16, Stealth +18, Survival +13, Swim +24
SQ Choco Cure, Choco Halo, acrobatics, camouflage, climbing, sandwalking, snow move, stealth, swimming, tame, water walking

SPECIAL ABILITIES

Choco Cure (Ex)

10/day, a rainbow chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Halo (Su)

1/day, a rainbow chocobo casts a halo on its ally. This halo grants Reraise, Float, and Haste status for 1 minute. Blue mage may learn this ability as an 8th level spell (DC 31).

Choco Meteor (Su)

5/day, a rainbow chocobo can fire one meteor off towards its target. The rainbow chocobo summons a molten meteor into the sky to rain your enemies those within the area of effect take 10d6 points of damage (half fire, half earth) and must make a Reflex save (DC 18) for half. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Choco Omnishot (Su)

1/day, a rainbow chocobo can blast an opponent with prismatic energies all at once within 30 ft. The rainbow chocobo must make a ranged touch attack (+21), if it hits, the attack deals 16d6+40 points of prismatic damage (2d6+5 damage per element). Blue mages may learn this ability as a 9th level spell (DC 33).

Acrobatics (Ex)

Rainbow chocobos are natural at acrobatics. It gains a +8 bonus on Acrobatics checks. It can also take 10 on Acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.

Camouflage (Ex)

Rainbow chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

Climbing (Ex)

Rainbow chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on Climb checks. It can also take 10 on Climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while climbing.

Sandwalking (Ex)

Rainbow chocobos travels at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.

Snow Move (Ex)

Because of its large, fur-covered claws, rainbow chocobos suffer no penalties for moving through snow-covered terrain.

Stealth (Ex)

Rainbow chocobos are natural hiders. It gains a +8 bonus on Stealth checks. It can also take 10 on Stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while hiding.

Swimming (Ex)

Rainbow chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.

Tame (Ex)

Chocobos are relatively tame and docile for magical beasts, and are treated as animals for the purpose of Handle Animal checks.

Water Walking (Ex)

Rainbow chocobos have the ability to walk on water while running. A rainbow chocobo that is running, can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.