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BasiliskThis anacondaur-like creature has two long extended claws meant to rend his foes and a third eye for petrifying unsuspecting foes.

Basilisk (CR 5)

XP 1,600
N Large Magical Beast (Reptilian)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +11

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 dex, +10 natural, -1 size)
hp 66 [98] (7d10+28)
Fort +9, Ref +8, Will +5
Immune Deafness, Petrification/Statue
Weakness Water

OFFENSE

Speed 40 ft., Climb 20 ft., Swim 20 ft.
Melee Bite +11 (2d6+5), 2 Claws +11 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Petrify, Rend (2 claws, 1d8+7)

STATISTICS

Str 20, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +7; CMB +13; CMD 26 (30 vs trip)
Feats Feral Combat Training, Improved Unarmed Strike,  Scorpion Style, Weapon Focus (Claw)
Skills Climb +12, Perception +11, Stealth +9, Swim +13; Racial Modifiers +2 Perception, +4 Stealth

SPECIAL ABILITIES

Petrify (Su)

3/day, a basilisk can focus its stony gaze upon a single target within 30 feet. The target receives the Petrification status effect (Fortitude save DC 16 to negate).

Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).