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A mu looking creature that is usually mistaken as part of the mu family. This creature’s bite is not only deadly for its size also inflicts confusion.

Soul Eater (CR 14)

XP 38,400
N Medium Magical Beast
Init +12; Senses Low-light vision; Perception +21

DEFENSE

AC 27, touch 18, flat-footed 15 (+8 dex, +1 dodge, +8 natural)
hp 163 (18d10+54)
Fort +14, Ref +19, Will +11
DR 15/-; Immune Blind, Confuse, Death, Doom

OFFENSE

Speed 50 ft., Burrow 30 ft.
Melee Bite +26 (4d6+9/17-20 plus confusion)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusion (1d4 rounds, Will DC 22), Critical Attack, Incisor, Macabre, Soul Teeth

STATISTICS

Str 22, Dex 26, Con 16, Int 4, Wis 16, Cha 6
Base Atk +18; CMB +24; CMD 42
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack (Bite), Iron Will, Juke, Mobility, Sidestep, Weapons Finesse
Skills Acrobatics +26, Perception +21, Survival +21

SPECIAL ABILITIES

Critical Attack (Ex)

As a standard action, the soul eater can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 4d6+9 x 1.5 for total damage.

Incisor (Su)

Once every 1d2+1 rounds, a soul eater can bite extremely hard upon a single target that bypasses armor. The skull eater must make a touch attack (+26), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Macabre (Su)

Once every 1d4+2 rounds, a soul eater releases a ghastly wave from himself. Anyone within the 30 foot-radius of this attack takes 20d6 points of non-elemental damage and must make a Reflex save (DC 22) for half damage. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).

Soul Teeth (Ex)

A soul eater increases their bite attack by 3 sizes and critical chance to 17-20.