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Leap FrogThis large frog is bright green and yellow, with electric-blue stripes on its hind legs. It has the ability to jump from high lengths upon its foes.

Leap Frog (CR 9)

XP 6,400
N Large Magical Beast
Init +7; Senses Low-light vision, scent; Perception +18

DEFENSE

AC 24, touch 12, flat-footed 21 (+3 dex, +12 natural, -1 size)
hp 112 (10d10+60)
Fort +13, Ref +12, Will +4
Defensive Abilities Poisonous Skin; Immune Poison, Frog
Weakness Ice

OFFENSE

Speed 30 ft., Swim 30 ft.
Melee Bite +16 (2d6+10 plus poison) or Tongue +16 touch (1d3+5 plus poison and grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue).
Special Attacks Frog Song, Leap, Pull (tongue, 10 feet), Swallow Whole (2d6+10 bludgeoning damage, AC 16, 11 hp)

STATISTICS

Str 24, Dex 16, Con 22, Int 3, Wis 13, Cha 6
Base Atk +10; CMB +18 (+22 grapple); CMD 31 (35 vs. trip)
Feats Improved Initiative, Improved Natural Attack (Bite), Lightning Reflexes, Power Attack, Skill Focus (Perception)
Skills Acrobatics +15 (+19 jump), Perception +18, Stealth +7, Swim +23; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth, +8 Swim

SPECIAL ABILITIES

Frog Song (Su)

Once every 1d4 rounds, a leap frog will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save (DC 15) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Leap (Ex)

A leap frog ability to jump with his Acrobatics checks is treated as though he got a running start and has the Run feat, regardless of whether or not he gets a running start. A leap frog’s maximum height is not affected by his size, allowing leaps higher than their own height. In additional, the leap frog may jump as part of a charge action. Whenever the leap frog jumps at least ten feet from his opponent (vertical or horizontal) and strikes his foe using his bite, the leap frog deals ad additional +1d6 points of damage (maximum of 3d6). If the attack is also a critical hit, the extra damage is not also multiplied. For every 10 feet the leap frog jumps beyond the first 10 feet, the leap frog deals an extra 1d6 points of damage.

Poison (Ex)

Injury; save Fort DC 21; frequency 1/round for 6 rounds; effect Frog status; cure 1 save.

Poisonous Skin (Ex)

A creature that strikes a leap frog with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. Skin – contact; save Fort DC 21; frequency 1/round for 6 rounds; effect frog status; cure 1 save.