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These humanoids resemble hairless, genderless humes with no facial features and grey skin that changes color, allowing them to blend perfectly with their surroundings.

Faceless (CR 3)

XP 800
NE Medium Monstrous Humanoid
Init: +7; Senses Darkvision 60 ft., Perception +11

DEFENSE

AC 17, touch 13; flat-footed 14 (+3 Dex, +1 natural, +3 armor)
hp 30 [48] (4d10+8)
Fort +3, Ref +7, Will +4

OFFENSE

Speed 30 ft.
Melee Shortsword +7 (1d6+2)
Special Attacks Critical Attack, Shadow Blink, +2d6 sneak attack

STATISTICS

Str 15, Dex 17, Con 15, Int 13, Wis 11, Cha 6
Base Atk +4; CMB +6; CMD 19
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Perception +11, Stealth +14 (+19 with cloak); Racial Modifiers +4 Perception, +4 Stealth
Languages Common, Sign Language
SQ 20% concealment (with cloak)
Gear shortsword, studded leather armor, faceless cloak (20% concealment, +5 on Stealth checks, disintegrates in sunlight)

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the faceless can inflict more pain than normal. If they succeed at hitting with their shortsword attack, the damage is 1d6+2 plus another 1d6+2 divided by half.

The faceless can teleport adjacently to any creature within 15 ft. and may attack the creature, once. This ability cannot be used while in Sunlight nor can it be used if there’s no room to teleport adjacently to the creature. This ability does not provoke attacks of opportunity. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).