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HundlegsThis gray armored lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Hundlegs (CR 2)

XP 600
N Medium Vermin
Init +3; Senses Darkvision 60 ft.; Perception +4

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 dex, +4 natural)
hp 22 [33] (3d8+9)
Fort +5, Ref +4, Will +1
Immune mind-affecting effects; Resist earth 5
Weakness Ice

OFFENSE

Speed 40 ft., Climb 40 ft.
Melee Bite +5 (1d6+1 plus poison), Sting +5 (1d6+1 plus poison)
Special Attacks Critical Attack

STATISTICS

Str 12, Dex 16, Con 14, Int -, Wis 10, Cha 2
Base Atk +2; CMB +3; CMD 16 (can’t be tripped)
Feats Toughness*, Weapon Finesse*

*Bonus Feat
Skills Climb +9, Perception +4, Stealth +11; Racial Modifiers +4 Perception, +8 Stealth

SPECIAL ABILITIES

Critical Attack (Ex)

Once every 1d4 rounds as a standard action, the hundlegs can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+1 x 1.5 for total damage.

Poison (Ex)

Bite or sting — injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 non-elemental damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.