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Classes

Core Classes

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
ArcherPatient and accurate, Archers are masters of the bow and crossbow.d84 + Int modifier3/4BadGoodBad
BardPerformance artists of the highest caliber, Bards’ songs buff allies and hamper foes.d86 + Int modifier3/4BadGoodGood
BeastmasterBeastmasters seek a return to the simple ways of nature, and by tooth and rage, they will attain it.d104 + Int modifierFullGoodGoodBad
Black MageBlack Mages seek nothing less than mastery over magical destruction and enfeeblement.d62 + Int modifier1/2BadBadGood
DragoonMuch like the dragons whose names are similar to theirs, Dragoons can be found soaring through the sky, not via wing power, instead with jump power.d102 + Int modifierFullGoodGoodBad
FighterMasters of martial prowess, the Fighter of the party cannot be stopped once he picks up his chosen weapon.d102 + Int modifierFullGoodBadBad
KnightKnights are noble soldiers whose shield arm, once placed between their foes and allies, will not be moved.d122 + Int modifierFullGoodBadGood
MonkMonks are thoughtful unarmed fighters that have learned to tap into the Ki around them.d104 + Int modifierFullGoodGoodBad
Red MageJacks of all trades but masters of none, the Red Mage will make sure that your victory will be achieved with style.d84 + Int modifier3/4GoodBadGood
ThiefQuick in hand, foot, and mind, Thieves will keep your enemies on their toes.d88 + Int modifier3/4BadGoodBad
White MageWhite Mages specialize in magic to help the party, whether heals or empowerments.d62 + Int modifier1/2BadBadGood

Base Classes

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
AstrologianPredictors of future events, Astrologians know the secrets to changing the fates of those around them.d62 + Int modifier1/2BadBadGood
Blue MageBlue Mages fight fire with fire, learning the attacks of the monsters they fight to throw right back.d84 + Int modifier3/4BadBadGood
ChemistCreators of alchemical items, Chemists are masters at the use of potions and explosives.d84 + Int modifier3/4GoodGoodBad
Chocobo KnightChocobo Knights ride their steed into battle, challenging the enemy into attacking them instead of their allies.d124 + Int modifierFullGoodBadBad
ClericObtaining power from their deity, Clerics are capable of powerful miracles.d82 + Int modifier1/2GoodBadGood
Dark KnightCruel soldiers of evil itself, the Dark Knight carves their way through any force that oppose them.d102 + Int modifierFullGoodBadGood
EngineerEngineers experiment with gears and wires until something beautiful (and probably deadly) is made.d84 + Int modifier3/4GoodGoodBad
GamblerThe Gambler is a lucky sort, able to rely on chance and charm in any situation.d84 + Int modifier3/4BadGoodBad
GeomancerThe land has mighty power, and Geomancers are the wielders of it.d84 + Int modifier3/4GoodBadGood
GunnerGunners use grit and gunpowder to punch holes in their enemies.d84 + Int modifier3/4BadGoodBad
Holy KnightKind soldiers of good itself, the Holy Knight shines their way to lead any force that follows them.d102 + Int modifierFullGoodBadGood
IllusionistNever trust your eyes around an Illusionist, their deceptive skill goes far beyond mere words.d64 + Int modifier1/2BadBadGood
MedicEven non-magical people can heal their allies, as the Medic can attest.d84 + Int modifier3/4GoodGoodBad
NecromancerNecromancers turn death into an art, and they often need more paint.d62 + Int modifier1/2BadBadGood
SummonerSummoners are masters of conjuring monsters to assist them in their time of need.d62 + Int modifier1/2BadBadGood
Time MageMany people believe that time is immutable. The Time Mage is extremely capable of disproving that.d62 + Int modifier1/2BadBadGood

Hybrid Classes

ClassDescriptionHDSkill PointsBABFort SaveRef SaveWill Save
Black BeltLacking the armor of the Fighter or the spiritualism of the Monk, Black Belts use their adaptability to their advantage.d104 + Int modifierFullGoodGoodBad
DancerCombining the style of the Bard with the martial talent of the Monk, Dancers are agile fighters capable of inspiring allies and harming foes.d84 + Int modifier3/4GoodGoodBad
FencerStyle and grace are all the Fencer needs to become as agile as a Thief but as powerful as a Fighter.d104 + Int modifierFullBadGoodBad
NinjaSilent as a Thief, agile as a Monk, Ninja are master assassins.d88 + Int modifier3/4BadGoodBad
SamuraiMasters of Sen and katana, the Samurai are honorable warrior-monks.d102 + Int modifierFullGoodBadGood
ScholarScholars are skilled with both White and Black magic, and use a sprite familiar to assist.d62 + Int modifier1/2BadBadGood
Sword SaintOnce a Sword Saint has their weapon out, they’ve committed themselves to slaying their foes, and often do.d102 + Int modifierFullGoodBadGood