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Astrologian

Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.
Role: Astrologians provide healing and support through divinations and their tarot decks.
Alignment: Any
Hit Die: d6
Starting Wealth: 2d6 × 10 gil (average 70 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Class Skills
The astrologian’s class skills (and the key ability for each skill) are Appraise (Int), Craft (Int), Fly (Dex), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), and Spellcraft (Int).
Skill Points Per Level: 2 + Int modifier

Table: Astrologian

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialMPSpell Level
Type1/2BadBadGood
1st+0+0+0+2Draw, Star Globe, Prescience, Spell Proficiency, Cantrips, Limit Breaks11st
2nd+1+0+0+3Forewarned21st
3rd+1+1+1+3Astrology Secret, Lightspeed42nd
4th+2+1+1+4Royal Road72nd
5th+2+1+1+4The Heavenly Paths, Bonus Feat103rd
6th+3+2+2+5Essential Dignity153rd
7th+3+2+2+5Astrology Secret204th
8th+4+2+2+6Sect Power, Spread274th
9th+4+3+3+6Synastry345th
10th+5+3+3+7Clear Mind, Bonus Feat435th
11th+5+3+3+7Astrology Secret, Sect Power526th
12th+6/+1+4+4+8Shuffle636th
13th+6/+1+4+4+8Foretell747th
14th+7/+2+4+4+9Sect Power877th
15th+7/+2+5+5+9Astrology Secret, Bonus Feat1008th
16th+8/+3+5+5+10Time Dilation1158th
17th+8/+3+5+5+10Sect Power1309th
18th+9/+4+6+6+11Collective Unconscious1479th
19th+9/+4+6+6+11Astrology Secret1639th
20th+10/+5+6+6+12Master Astrologian, Sect Power, Bonus Feat1809th

Class Features

All of the following are class features of the astrologian.

Weapon and Armor Proficiency

Astrologians are proficient with the club, sling, power rod, power staff, and quarterstaff, but not with any type of armor or shield. Heavier armor interferes with an astrologian’s movements, which can cause her spells with somatic components to fail.

Limit Breaks (Su)

At 1st level, the astrologian receives the Limit Breaks (Celestial Opposition and Kinetic Card).

Celestial Opposition (Su): This Limit Break causes the universe to move in a way beyond fate’s predestined plans. All enemies within a 30-ft.-radius of the astrologian are stunned for 1 round + 1 round per four astrologian levels after 1st. A successful Will save (DC 10 + half of the astrologian’s level + her Wisdom modifier) negates this effect. Additionally, it either removes one negative status effect from an ally or one positive status effect from an enemy, plus an additional removal per four astrologian levels after 1st.

Kinetic Card (Su): This Limit Break allows the astrologian to fire a barrage of tarot cards in a 30-ft.-cone. Enemies within the area of effect take 2d6 points of non-elemental damage plus an additional 2d6 per four astrologian levels after 1st. A successful Reflex save (DC 10 + half of the astrologian’s level + her Wisdom modifier) halves the damage. In addition, if enemies fail the saving throw, the tarot card explodes (no save), dealing 1d6 points of fire damage plus an additional 1d6 per four astrologian levels after 1st.

Spells

An astrologian casts astromancy spells which are drawn from the astrologian spell list. A astrologian begins play with 2 1st level astromancy spells of her choice. At each new astrologian level, she gains one new spell of any spell level or levels that she can cast (based on her new astrologian level). Like most mages, an astrologian can find or purchase scrolls with spells to add to her repertoire.

To learn or cast a spell, the astrologian must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a astrologian’s spell is 10 + the spell level + the astrologian’s Wisdom modifier. In addition, an astrologian gains additional MP for having a high attribute (Wisdom—see Table: Bonus MP per Day (by Spell Level) on the MP System page).

Star Globe (Su)

Beginning of 1st level, as a free action, the astrologian is able to summon a star globe. A star globe is a glowing orb in which a deck of tarot cards flows around it. It is the central foci for the astrologian’s Draw abilities. Functioning only in the hands of an astrologian, the star globe deals 1d4 + Wisdom modifier points of non-elemental damage. The astrologian must make a ranged touch attack that has a range of 25 feet + 5 feet per two astrologian levels after 1st.

Spell Proficiency (Ex)

Astrologians are considered to have the Precise Shot feat while casting spells or using any magical items that require ranged touch.

Cantrips

Astrologians learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume MP and may be used again. Astrologians begin with 4 0-level spells and gain an additional 0-level spell every three levels after 1st level.

Prescience (Su)

At 1st level, at the beginning of the astrologian’s turn, as a free action, she may roll a single d20. At any point before her next turn, she may use the result of this roll as the result of any d20 roll she is required to make. If she does not use the d20 result before her next turn, it is lost. She can use this ability a number of times per day equal to 3 + her Wisdom modifier.

Draw (Su)

Also at 1st level, an astrologian utilizes a special deck of tarot cards that float around her star globe. As a swift action, she may draw a card at random, rolling a 1d6 (see below). Once drawn, an astrologian may imbue the effects of the card on a single target within 30 feet. At 5th level and every four levels thereafter, the effects of the card increases by 1. The duration of the card’s effect lasts a number of rounds equal to the astrologian’s Wisdom modifier.The astrologian may use this ability a number of times per day equal to her astrologian level + her Wisdom modifier.

Astrologian: Draw

d6Tarot CardBenefit
1The Arrow (Su)This card grants the target a luck bonus to attack rolls of +1
2The Balance (Su)This card grants the target a luck bonus to damage rolls of +1. This extra damage is not multiplied on a critical hit.
3The Bole (Su)This card provides a damage reduction of 1/- to the target.
4The Ewer (Su) This card grants the target a MP Regen 1.
5The Shield (Su)This card grants the target a deflect bonus to AC of +1.
6The Spire (Su)This card grants the target Fast Healing 2.

Forewarned (Su)

At 2nd level, the astrologian can always act in the surprise round even if she fails to make a Perception roll to notice a foe, but she is still considered flat-footed until she takes an action. In addition, she receives a bonus on initiative checks equal to her Wisdom modifier. At 20th level, anytime she rolls initiative, assume the roll resulted in a natural 20.

Lightspeed (Su)

At 3rd level, the astrologian may cast any healing or damage spell as a swift action, but it deals half as it normally would. She may use this ability a number of times per day equal to 3 + her Wisdom modifier.

Astrology Secret (Su)

At 3rd level, and every four levels thereafter (7th, 11th, and so on), an astrologian uncovers a new secret about the celestial bodies that grants her powers and abilities. The astrologian must select a secret from the list of secrets below. If a secret is chosen at a later level, the astrologian gains all of the abilities and bonuses granted by that secret based on her current level. Unless otherwise noted, activating the power of a secret is a standard action. Unless otherwise noted, the DC to save against these secrets is equal to 10 + half of the astrologian’s level + her Wisdom modifier.

Royal Road (Su)

At 4th level, the astrologian’s understanding of fortunetelling has grown considerably, allowing her to augment her tarot cards further. After she uses the Draw ability, she may use a free action to convert that card into an empowerment for a future reading. This empowerment affects the next card that the astrologian uses to empower an ally, from either the Draw ability or Spread ability.

  • If the Balance or the Bole card is drawn, the effects are doubled.
  • If the Arrow or the Shield card is drawn, the duration is doubled.
  • If the Ewer or the Spire card is drawn, all allies within a 20-ft.-radius of the astrologian receive the effects.

Bonus Feat

An astrologian receives a bonus feat starting at 5th level and receives an additional bonus feat every five astrologian levels thereafter (10th, 15th, and 20th). At each such opportunity, she can choose a metamagic feat or an item creation feat. The astrologian must still meet all prerequisites for a bonus feat, including caster level minimums.

The Heavenly Paths (Su)

At 5th level, early on in astrologian’s studies, she learns about two different sects that map the stars using the positions of the sun and the moon and these two sects are reflective of their reference points. The Diurnal Sect uses the sun as their reference point, creating start maps with the sun being the key to navigation, while the Nocturnal Sect uses the moon as the reference point. The astrologian imbues herself with a specific sect and draws the powers from them. The astrologian may switch between sects as a swift action.

  • Diurnal Sect (Su): The astrologian is able to empower her healing spells with the power of the sun. When she casts a spell that restores the hit points of an ally, she may leave a regenerative effect. After the spell is cast, allies affected gain Fast Healing equal to the spell’s level for a number of rounds equal to the astrologian’s Wisdom modifier. Multiple healing spells do not stack, but refreshes the duration.
  • Nocturnal Sect (Su): The astrologian is able to empower her healing spells with the power of the moon. When she casts a spell that restores the hit points of an ally, she may leave a shielding effect. After the spell is cast, allies affected gain Damage Reduction equal to the spell’s level for a number of rounds equal to the astrologian’s Widom modifier. Multiple healing spells do not stack, but refreshes the duration.

Essential Dignity (Su)

At 6th level, the astrologian’s healing spells become empowered as if using Empower Spell metamagic feat when healing any ally that is below 50% health, including area of effect healing spells.

Spread (Su)

At 8th level, the astrologian’s studies into astromancy has led her to a better understanding of reading fortunes. As a free action after using the Draw ability, the astrologian may set a drawn card aside for later use. This card is added to her spread and can be activated as a free during her turn. The card sits in her spread until used and may only have 1 card at a time in her spread. The card in the spread expires anytime the astrologian is unconscious.

Sect Powers (Su)

Starting at 8th level, the astrologian receives powers from her sect. She receives a power at 8th level and after 3 levels thereafter. She must be in a sect required by the power.

  • A complete list of sect powers can be found here: Sect Powers

Synastry (Su)

At 9th level, the astrologian can create an aetheric bond with an ally. As a move action, the astrologian can choose an ally within 30 feet to bond with and any healing spells the astrologian casts that heals a creature not affected by the bond heals the bonded ally for half of the amount the spell healed for. This ability lasts for a number of rounds equal to the astrologian’s Wisdom and is usable a number of times per day equal to her Wisdom modifier.

Clear Mind (Ex)

At 10th level, an astrologian can regain her MP quicker. The astrologian must be relaxed and must be free from overt distractions, such as combat raging nearby or other loud noises. The astrologian regains MP equaling her Wisdom modifier per hour.

Shuffle (Su)

At 12th level, the astrologian has mastered basic fortunetelling, allowing her to manipulate fate in her readings to a certain extent. After using the Draw ability, she may use a free action to redraw from the deck, effectively rerolling. The drawn card is returned to the deck to be read another day, and she may use the Draw ability again. She may use this ability a number of times per day equal to 3 + her Wisdom modifier.

Foretell (Su)

At 13th level, the astrologian can utter a prediction of the immediate future. While her foretelling is in effect, she emits a 30-foot aura of fortune that aids her allies or hinders her enemies, as chosen by the astrologian at the time of prediction. If she chooses to aid, she and her allies gain a +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws, and skill checks. If she chooses to hinder, her enemies take a –2 penalty on those rolls instead. She can use this ability for a number of rounds per day equal to her Wisdom modifier. These rounds do not need to be consecutive.

Time Dilation (Su)

At 16th level, the astrologian pulses out a time dilation, enabling her to rewrite time a little bit. The astrologian and her allies within a 30-ft.-radius that have any daily abilities regains one use. This ability may be only used once a day and is not affected by itself.

Collective Unconscious (Su)

At 18th level, the astrologian creates a 20-ft.-radius dome over herself, centered on her. It lasts a number of rounds equal to her Wisdom modifier, and while inside the dome, the astrologian and her allies gain Fast Healing equal to half of her astrologian levels and damage is reduced by 50%. The astrologian must concentrate on this ability as a full-round action each round otherwise the ability stops. This ability is usable only once per day, even if it ended prematurely.

Master Astrologian (Su)

Upon achieving 20th level, the astrologian’s rapport with the heavens grants her perfect harmony with the universe. She receives a bonus on all saving throws equal to her Wisdom modifier. She automatically stabilizes if she is below 0 hit points, is immune to fear effects and to critical hits. Should the astrologian die, she is reborn 3 days later in the form of a star child, who matures over the course of 7 days (treat as the raise spell).

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have astrologian as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

  • Dwarf: Select one item creation feat known by the astrologian. Whenever he crafts an item using that feat, the amount of progress he makes in an 8-hour period increases by 200 gil (50 gil if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.
  • Elvaan: Add +1/6 to the bonus of the astrologian’s draw ability.
  • Galka: Add +1/2 to any one Knowledge skill.
  • Hume: Add one spell known from the astrologian spell list. This spell must be at least one level below the highest spell level the astrologian can cast.
  • Mithra: Add +1/4 to the astrologian’s Reflex saving throws versus area effects.
  • Moogle: Select one item creation feat known by the astrologian. Whenever he crafts an item using that feat, the amount of progress he makes in an 8-hour period increases by 200 gil (50 gil if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.
  • Nu Mou: Add one spell known from the astrologian spell list. This spell must be at least one level below the highest spell level the astrologian can cast.
  • Tarutaru: Add a +1 bonus on concentration checks when casting cleric spells.
  • Varg: Add +1/3 times per day for the draw ability.

Archetypes