Using battle armor similar to magitek, even simple foot soldiers can be devastating titans on the battlefield. Magitek operators are no simple foot soldiers, however, and are among the most elite pilots of these powerful machines.
The magitek operator is an archetype of the engineer class.
Power Armor (Ex)
A magitek operator can craft and pilot a suit of magic-powered armor known as Power Armor, rather than an independent automaton. This armor is Large sized and grant their wearers many of the bonuses normally gained by automatons as they are improved and upgraded, at the cost of taking up the magitek operator’s armor slot. Getting in or out of power armor is normally a standard action.
The magitek operator gains the automaton’s hit points as temporary hit points. These temporary hit points can be restored any way in which the engineer could restore his automaton’s hit points, including the repair skill. Furthermore, the magitek operator can use his Repair ability on his power armor as a swift action so long as he’s piloting it and the power armor continues to provide temporary hit points.
When in a set of power armor, the magitek operator uses the automaton’s size and shape rather than his own. He gains the automaton’s base movement, armor and natural armor bonuses and modifiers to ability scores and a slam attack. The magitek operator uses the automaton’s Strength and Dexterity scores, but retains his own mental ability scores and Constitution. The magitek operator uses the automaton’s base attack bonus. He does not gain the Share Trick ability (though the power armor is treated as the engineer’s armor for the purpose of abilities such as the Invisibility Cloak), and does not gain the Automaton Upgrades (but see below).
If the temporary hit points granted by the power armor is reduced to half its maximum, it gains the broken condition, and takes penalties as a suit of armor (attacks are unaffected). If the temporary hit points granted by the power armor is reduced to 0, it becomes inactive. The magitek operator may only take mental actions, use the Repair ability, or exit the power armor. Using Repair on an inactive power armor requires a standard action, and exiting an inactive power armor requires a full-round action.
This ability modifies and replaces automaton.
Magitek operators gain Magitek Operation as a bonus feat at 1st level.
Improved Power Armor (Ex)
At 4th level, the magitek operator, through repairs and improvements, makes his power armor tougher and stronger, granting the power armor a +1 magical enhancement bonus that improves its armor bonus to AC by 1 and increasing its attack and damage rolls with its slam attack by 1. If using a weapon, it gains just a +1 to attack rolls.
At 8th level and every 4 levels thereafter, the power armor gains an additional +1 enhancement bonus.
This ability replaces the support droid ability and support droid upgrades.
Power Armor Upgrades
Power Armor Upgrade 1: A magitek operator may add this upgrade to their power armor at 5th level. Adding the first upgrade to a set of power armor creates a telepathic link between the magitek operator and his creation. They can mentally communicate across any distance as long as they remain on the same plane. Communicating in this way is a free action. The power armor also grants the magitek operator DR 5/-.
Power Armor Upgrade 2: A magitek operator may add this upgrade to their power armor at 10th level. While the magitek operator pilots his power armor, he can make an additional attack with its slam as part of his full-attack action, at the magitek operator’s highest base attack bonus. In addition, the magitek operator can select one feat for which he qualifies. He gains the use of that feat while piloting his power armor, but cannot use it for prerequisites. The magitek operator can retrain the bonus feat once a level.
Power Armor Upgrade 3: A magitek operator may add this upgrade to their power armor at 15th level. Adding the third upgrade to the power armor grants it the use of an elemental energy attack. At the time of the upgrade the magitek operator chooses from fire, ice, or lightning elemental energy and picks either a 60 ft. line or 30 ft. cone, inflicting 4d6 points of damage plus an additional 1d6 points of damage for every 2 HD the power armor possesses. A successful Reflex save (DC 10 + 1 per 2 HD the power armor possesses) halves the damage. This ability is usable once every 3 rounds and cannot be changed until the power armor is upgraded again. The magitek operator also gains the Grab special attack with the power armor’s slam while piloting his power armor. This can be retrained once a level.
Power Armor Master Upgrade: A magitek operator may add this upgrade to their magitek at 20th level. The magitek operator can select one feat for which he qualifies (for the purpose of this bonus feat only, the bonus feat granted by Magitek Upgrade 2 may be used as a prerequisite). He gains the use of that feat while piloting his power armor, but cannot use it for prerequisites. The magitek operator may also increase the size of the power armor to the size of Huge (gaining +6 Strength, and additional temporary hit points), and change the power armor’s elemental energy attack to earth, water or wind damage. In addition, the power armor grants DR 10/-.
These abilities replace automaton upgrades.