Using battle armor known as magitek, even simple foot soldiers can be devastating titans on the battlefield. Magitek operators are no simple foot soldiers, however, and are among the most elite pilots of these powerful machines.
The magitek operator is an archetype of the engineer class.
Magitek Armor (Ex)
A magitek operator can craft and pilot a suit of magic-powered armor known as Magitek, rather than an independent automaton. These magitek are of Large size and grant their wearers many of the bonuses normally gained by automatons as they are improved and upgraded, at the cost of taking up the magitek operator’s armor slot. Getting in or out of magitek is normally a standard action.
The magitek operator gains the automaton’s hit points as temporary hit points. These temporary hit points can be restored any way in which the engineer could restore his automaton’s hit points, including the repair skill. Furthermore, the magitek operator can use his Repair ability on his magitek as a swift action so long as he’s piloting it and the magitek continues to provide temporary hit points.
When in a magitek, the magitek operator uses the automaton’s size and shape rather than his own. He gains the automaton’s base movement, armor and natural armor bonuses and modifiers to ability scores and a slam attack. The magitek operator uses the automaton’s Strength and Dexterity scores, but retains his own mental ability scores and Constitution. The magitek operator uses the automaton’s base attack bonus. He does not gain the Share Trick ability (though the magitek is treated as the engineer’s armor for the purpose of abilities such as the Invisibility Cloak), and does not gain the Automaton Upgrades (but see below).
If the temporary hit points granted by the magitek is reduced to half its maximum, it gains the broken condition, and takes penalties as a suit of armor (attacks are unaffected). If the temporary hit points granted by the magitek is reduced to 0, it becomes inactive. The magitek operator may only take mental actions, use the Repair ability, or exit the magitek. Using Repair on an inactive magitek requires a standard action, and exiting an inactive magitek requires a full-round action.
This ability modifies and replaces automaton.
Magitek operators gain Magitek Operation as a bonus feat at 1st level.
Improved Magitek (Ex)
At 4th level, the magitek operator, through repairs and improvements, makes his magitek tougher and stronger, granting the magitek a +1 magical enhancement bonus that improves its armor bonus to AC by 1 and increasing its attack and damage rolls with its slam attack by 1. If using a weapon, it gains just a +1 to attack rolls.
At 8th level and every 4 levels thereafter, the magitek gains an additional +1 enhancement bonus.
This ability replaces the support droid ability and support droid upgrades.
Magitek Upgrade 1: A magitek operator may add this upgrade to their magitek at 5th level. Adding the first upgrade to a magitek creates a telepathic link between the magitek operator and his creation. They can mentally communicate across any distance as long as they remain on the same plane. Communicating in this way is a free action. The magitek also grants the magitek operator DR 5/-.
Magitek Upgrade 2: A magitek operator may add this upgrade to their magitek at 10th level. While the magitek operator pilots his magitek, he can make an additional attack with its slam as part of his full-attack action, at the magitek operator’s highest base attack bonus. In addition, the magitek operator can select one feat for which he qualifies. He gains the use of that feat while piloting his magitek, but cannot use it for prerequisites. The magitek operator can retrain the bonus feat once a level.
Magitek Upgrade 3: A magitek operator may add this upgrade to their magitek at 15th level. Adding the third upgrade to the magitek grants it the use of an elemental energy attack. At the time of the upgrade the magitek operator chooses from fire, ice, or lightning elemental energy and picks either a 60 ft. line or 30 ft. cone, inflicting 4d6 points of damage plus an additional 1d6 points of damage for every 2 HD the magitek possesses. A successful Reflex save (DC 10 + 1 per 2 HD the magitek possesses) halves the damage. This ability is usable once every 3 rounds and cannot be changed until the magitek is upgraded again. The magitek operator also gains the Grab special attack with the magitek’s slam while piloting his magitek. This can be retrained once a level.
Magitek Master Upgrade: A magitek operator may add this upgrade to their magitek at 20th level. The magitek operator can select one feat for which he qualifies (for the purpose of this bonus feat only, the bonus feat granted by Magitek Upgrade 2 may be used as a prerequisite). He gains the use of that feat while piloting his magitek, but cannot use it for prerequisites. The magitek operator may also increase the size of the magitek to the size of Huge (gaining +6 Strength, and additional temporary hit points), and change the magitek’s elemental energy attack to earth, water or wind damage. In addition, the magitek grants DR 10/-.
These abilities replace automaton upgrades.