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Temple Knight

Some holy knights feel the call of white magic more closely than others, focusing on reaching greater heights.

The temple knight is an archetype of the holy knight class.

Spells

Temple knights gain the ability to cast white magic spells at 1st level, instead of at 4th level of holy knight spells, as seen below. In addition, a temple knight gains additional MP for having a high attribute (Wisdom).

LevelBase MPSpell Level
1st11st
2nd21st
3rd31st
4th52nd
5th82nd
6th102nd
7th133rd
8th183rd
9th223rd
10th264th
11th334th
12th394th
13th445th
14th535th
15th615th
16th676th
17th786th
18th886th
19th996th
20th1056th

This ability modifies and replaces the holy knight’s spellcasting ability.

Faithful Steed (Sp)

Upon reaching 5th level, the temple knight gains the ability to gain the service of a yellow chocobo to serve her in her crusade against evil. This mount functions as a chocobo knight’s animal companion, using the holy knight’s level as her effective chocobo knight level.

Once per day, as a full-round action, a temple knight may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the holy knight’s level. The mount immediately appears adjacent to the temple knight. A temple knight can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.

At 10th level, a temple knight’s mount becomes a white chocobo.

At 15th level, a temple knight’s mount gains spell resistance equal to the holy knight’s level + 11.

Should the temple knight’s mount die, the temple knight may not summon another mount for 30 days or until she gains a holy knight level, whichever comes first. During this 30-day period, the temple knight takes a –1 penalty on attack and weapon damage rolls.

This ability replaces the holy sword tech abilities.