A salve-maker is a student of medicine, massage, acupuncture, and aromas, whose skills are built through a lifetime of study and generations of experimentation. Whether aiding armies in the field, healing an adventuring party, or serving a mercenary organization, a salve-maker is a welcome addition to any group that lives by the sword and hopes to escape death for one more day.
The salve-maker is an archetype of the medic class.
Craft Alchemical Item (Ex)
At 1st level, salve-makers receive Craft Alchemical Item as a bonus feat. The salve-maker does not need to meet the prerequisites for this feat. The salve-maker uses his medic level as his caster level.
This ability replaces medical specialist.
Swift Alchemy (Ex)
At 3rd level, a salve-maker can create alchemical items with astounding speed. It takes a salve-maker half the normal amount of time to create alchemical items.
This ability replaces emergency team.
Alchemical Mixture (Ex)
At 5th level, a salve-maker can make a temporary alchemical item. As a standard action, a salve-maker can create an alchemical item from the tier 1 list from the alchemical item list at no cost. An alchemical item created this way only lasts for 1 round per salve-maker level before it loses all potency. The salve-maker can use this ability a number of times per day equal to 3 + his Intelligence modifier. At 10th level, a salve-maker can create an alchemical item from the tier 2 list. At 15th level, a salve-maker can create an alchemical item from the tier 3 list.
This ability replaces injections, improved injections, and superior injections.
At 9th level, as a full-round action, a salve-maker can mix two alchemical items together for a dual effect or create a new alchemical item of a higher tier. When creating a new alchemical item, the salve-maker must have two alchemical items of the same tier (1 or 2) which then creates any alchemical item of a higher tier. The salve-maker must make a Craft (alchemy) skill check (DC 20 for tier 1, DC 25 for tier 2, and DC 30 for tier 3) or both items are ruined.
This ability replaces field healer.
At 13th level, the salve-maker can take an immediate action when hit by a melee attack or ranged attack to drink a potion. He must have a free hand to use this ability but does not provoke an attack of opportunity. He can only use this ability once a round.
This ability replaces therapy.
Item Lore (Ex)
At 16th level, the salve-maker’s knowledge of medicines allows him to double the potency of alchemical items. Any alchemical items created by the salve-maker doubles all variables.
This ability replaces formulating solution.
Instant Alchemy (Ex)
At 19th level, a salve-maker can create alchemical items with almost supernatural speed. He can create any alchemical item as a full-round action if he succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation.
This ability replaces perfect body.