A massive sea serpent that effortlessly controls water and rules all who dwell in the oceans. The raging swell of his “Tidal Wave” is enough to consume even the fiercest of foes.
Limit Break (Su)
At 1st level, Leviathan receives the Limit Break (Tidal Wave).
Tidal Wave (Su): Leviathan brings up a massive tsunami, washing away nearby foes. Enemies within 30 feet of the avatar take 1d6 points of water damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + Leviathan’s Constitution modifier) for half damage.
Water II (Sp)
At 3rd level, Leviathan is able to cast Water II like the spell. This is a spell-like ability and consumes 2 MP from the summoner.
Spinning Dive (Ex)
At 6th level, as a standard action, Leviathan adds a spin to its slam attack. It makes a slam attack at a -5 penalty that deals triple damage.
Tail Whip (Ex)
At 9th level, as a standard action, Leviathan launches a powerful tail slap. If the attack is successful, the attack deals double damage and the target must make a Fortitude save (DC 10 + half of the summoner’s level + Leviathan’s Charisma modifier) or be stunned for 1 round.
Spring Water (Su)
At 12th level, Leviathan cleanses nearby allies with healing water as a standard action. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. This is a spell-like ability that consumes 5 MP from the summoner. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).
At 15th level, Leviathan is able to cast Waterga like the spell. This is a spell-like ability and consumes 5 MP from the summoner.
Grand Fall (Ex)
At 18th level, Leviathan can attempt a ranged touch attack roll against a target within 30 feet. If the attack is successful, the target takes 5d6 points of water damage.