Lord of the Skies, his aerial blast can part the clouds!
Limit Break (Su)
At 1st level, Valefor receives the Limit Break (Aerial Blast).
Aerial Blast (Su): Valefor whips up a massive cyclone, blasting nearby foes. Enemies within 30 feet of the avatar take 1d6 points of wind damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + Valefor’s Constitution modifier) for half damage.
Aero II (Sp)
At 3rd level, Valefor is able to cast Aero II like the spell. This is a spell-like ability and consumes 2 MP from the summoner.
Fury Claw (Ex)
At 6th level, as a standard action, Valefor viciously claws an enemy. If the claw attack hits, Valefor adds double its strength modifier to the damage roll instead.
White Wind (Su)
At 9th level, Valefor releases a holy wave of wind to heal nearby allies. All allies within 30 feet are healed for 4d6 + 15 points of damage. This is a spell-like ability that consumes 3 MP from the summoner. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).
Aerial Armor (Su)
At 12th level, Valefor grants a windy barrier to nearby allies. All allies gain the effect of Barrier, as the white magic spell. The allies must be within 30 feet of Valefor when it uses this ability to receive these bonuses. This is a spell-like ability and consumes 4 MP from the summoner. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).
At 15th level, Valefor is able to cast Aeroga like the spell. This is a spell-like ability and consumes 5 MP from the summoner.
Wind Blade (Su)
At 18th level, Valefor can attempt a ranged touch attack roll against a target within 30 feet. If the attack is successful, the target takes 5d6 points of wind damage.