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Tree Guardian

Some beastmasters turn to the timeless growth of nature for solace, finding allies among the great trees themselves, and even leading the forest’s plants into combat.

The tree guardian is an archetype of the beastmaster class, available to mandragora beastmasters.

Limit Break (Su)

At 1st level, the tree guardian receives the Limit Break (Mastery of Plants).

Mastery of Plants (Su): This Limit Break functions like the beastmaster’s mastery of beasts limit break except it only summons plant creatures instead.

This ability modifies and replaces the Limit Break (Mastery of Beasts).

Plant Companion (Ex)

At 1st level, a tree guardian may begin play with any of the plants listed below. This plant is a loyal companion that accompanies the tree guardian on her adventures. Except for the companion being a creature of the plant type, drawn from the list below, this ability otherwise works like the standard beastmaster’s animal companion ability.

Carnivorous Flower
N Small Plant
Init +3; Senses low-light vision, scent

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp (based off of animal companion chart)
Saves (based off of animal companion chart)

OFFENSE

Speed 30 ft.
Melee bite (1d6)
Space 5 ft.; Reach 5 ft.

STATISTICS

Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10

4th-Level Advancement
Size Medium; Attack bite (2d6); Ability Scores Str +4, Dex –2, Con +2; Special Attacks bestial rage (1/day, as the beastmaster class feature for 6 rounds).

Crawling Vine
N Medium Plant
Init +3; Senses low-light vision, scent

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp (based off of animal companion chart)
Saves (based off of animal companion chart)

OFFENSE

Speed 20 ft.; Climb 20 ft.
Melee slam (1d4)
Special Attacks grab
Space 5 ft.; Reach 5 ft.

STATISTICS

Str 13, Dex 17, Con 13, Int 1, Wis 12, Cha 2

4th-Level Advancement
Size Large; AC +1 natural armor; Attack slam (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d6.

Puffball (Floating Fungus)
N Small Plant
Init +3; Senses low-light vision

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp (based off of animal companion chart)
Saves (based off of animal companion chart)

OFFENSE

Speed 20 ft.; Fly 60 ft. (average)
Melee thorn (1d4 plus poison)
Special Attacks poison (Frequency 1 round [6], Effect 1 Con damage, Cure 1 save, Con-based DC)
Space 5 ft.; Reach 5 ft.

STATISTICS

Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6

4th-Level Advancement
Ability Scores Str +2, Con +2

Sapling Treant
N Medium Plant
Init +3; Senses low-light vision

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp (based off of animal companion chart)
Saves (based off of animal companion chart)

OFFENSE

Speed 30 ft.; Climb 30 ft.
Melee 2 slams (1d6)
Special Qualities double damage against objects
Space 5 ft.; Reach 5 ft.

STATISTICS

Str 15, Dex 13, Con 12, Int 2, Wis 12, Cha 7

4th-Level Advancement
Size Large; AC +2 natural armor; Attack 2 slams (1d8); Ability Scores Str +8, Dex –2, Con +4.

This ability modifies and replaces animal companion.

Plant Empathy (Ex)

At 1st level, a tree guardian can improve the attitude of a plant creature. This ability functions just like a Diplomacy check made to improve the attitude of a person. The tree guardian rolls 1d20 and adds her beastmaster level and her Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent.

To use plant empathy, the tree guardian and the plant creature must be within 30 feet of one another under normal conditions. Generally, influencing a plant creature in this way takes 1 minute but, as with influencing people, it might take more or less time. A tree guardian can also use this ability to influence an animal, but she takes a –4 penalty on the check.

This ability modifies and replaces wild empathy.

Speak with Plants (Su)

At 6th level, a tree guardian may comprehend and communicate at will with all plant creatures.

This ability modifies and replaces speak with animals.

Plant Shape (Su)

At 10th level, the tree guardian gains the ability to turn herself into the same form as her plant companion at will. A tree guardian loses her ability to speak while in plant form because she is limited to the sounds that a normal plant can make. Changing form (to plant or back) is a standard action and doesn’t provoke an attack of opportunity.

  • Small plant: If the form you take is that of a Small plant, you gain a +2 size bonus to your Constitution and a +2 natural armor bonus.
  • Medium plant: If the form you take is that of a Medium plant, you gain a +2 size bonus to your Strength, a +2 enhancement bonus to your Constitution, and a +2 natural armor bonus.
  • Large plant: If the form you take is that of a Large plant, you gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, and a +4 natural armor bonus.

This ability modifies and replaces beast shape.

Plant Majesty (Ex)

At 20th level, the tree guardian gains this ability that functions the same as the beastmaster’s animal majesty class feature but works only on plant creatures.

This ability modifies and replaces animal majesty.