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Acrobatic Talents

Starting at 2nd level, a dragoon gains one acrobatic talent. He gains one additional acrobatic talent for every 2 dragoon levels attained after 2nd. Unless otherwise noted, a dragoon cannot select an individual acrobatic talent more than once.

Table: Acrobatic Talents

Acrobatic TalentBenefits
Blue Dragon Scales (Su)A dragoon with this talent gains water resistance equal to his dragoon level after using Heroic Landing (water) to deal water damage. He gains a competence bonus on all saving throws equal to 1 + 1 per six dragoon levels. These bonuses last until the end of his next turn. Prerequisite: The dragoon must have the heroic landing (water) acrobatic talent before selecting this talent.
Combat FeatA dragoon who selects this talent gains a bonus combat feat.
Controlled Descent (Ex)A dragoon with this talent may select a number of squares equal to his Dexterity modifier that are not affected when using Heroic Landing. Prerequisite: The dragoon must have the heroic landing acrobatic talent before selecting this talent.
Crater (Ex)A dragoon with this talent that hits a creature with his deadly lancer attack causes all ground within 5 feet of that creature to become difficult terrain for a number of rounds equal to half his dragoon level.
Flexible Flanker (Ex)A dragoon with this talent may choose any square adjacent to him and treat that square as his location for determining who he is flanking, even if that square is occupied by a creature, object, or solid barrier.
Graceful Bound (Ex)A dragoon with this talent may use his Dexterity in place of his Strength when calculating the DC of his dragoon abilities.
Gray Dragon Scales (Su)A dragoon with this talent gains wind resistance equal to his dragoon level after using Heroic Landing (wind) to deal wind damage. The dragoon also granted a 5% miss chance per two dragoon levels against all ranged weapon attacks. These bonuses last until the end of his next turn. Prerequisite: The dragoon must have the heroic landing (wind) acrobatic talent before selecting this talent.
Green Dragon Scales (Su)A dragoon with this talent gains earth resistance equal to his dragoon level after using Heroic Landing (earth) to deal earth damage. He also gains damage reduction 1/- per two dragoon levels and stacks with the bonus from adamantine armor. These bonuses last until the end of end next turn. Prerequisite: The dragoon must have the heroic landing (earth) acrobatic talent before selecting this talent.
Heroic Landing (Su)A dragoon with this talent chooses earth, fire, ice, lightning, water, or wind. When the dragoon deals bonus damage with his deadly lancer ability, he may choose the bonus damage to deal elemental damage instead. He deals that much damage of that element to each creature (excluding himself) within 5 feet of the target of his attack, with a Reflex save (DC 10 + half of the dragoon’s level + his Strength modifier) for half. Using this ability is declared before the dragoon rolls to attack with his deadly lancer ability. The dragoon may select this talent multiple times, each time he may choose an additional element.
Phalanx Fighting (Ex)A dragoon with this talent gains proficiency in shields (except tower shields) and when he wields a shield, he can use any polearm or spear of his size as a one-handed weapon.
Pole Vault (Ex)A dragoon with this talent may change direction once during a jump, even if he is charging.
Predatory Pounce (Ex)A dragoon with this talent that uses his deadly lancer ability on a target that is flat-footed, he roll d8s instead of d6s.
Ready Pike (Ex)A dragoon with this talent can, once per day, ready a weapon with the brace property as an immediate action, gaining a +1 bonus on attack and damage rolls. For every four dragoon levels, this bonus increases by +1, and he can use the ability one additional time per day. He cannot use this ability when flat-footed.
Red Dragon Scales (Su)A dragoon with this talent gains fire resistance equal to his dragoon level after using Heroic Landing (fire) to deal fire damage. The dragoon’s movement speed also increases by 10 feet + an additional 10 feet for every six dragoon levels obtained. These bonuses last until the end of his next turn. Prerequisite: The dragoon must have the heroic landing (fire) acrobatic talent before selecting this talent.
Spear Brace (Ex)A dragoon with this talent allows him to brace a pole-arm or spear on an equipped shield, to aid in handling and fighting with it. His increased stability gives the dragoon a +1 bonus to attack rolls made with a pole-arm or spear with which he is proficient. He gains this bonus only while he has a shield equipped. This bonus increases to +2 at 6th level, +3 at 12th level, and +4 at 18th level. Additionally, even when the dragoon is using a shield that prevents his hand from being free, he can use his shield-arm to hold (and fight with) a pole-arm or spear with which he is proficient. Prerequisite: The dragoon must have the phalanx fighting acrobatic talent before selecting this talent.
Step Aside (Ex)A dragoon with this talent can take a 5-foot step, as an immediate action, when a creature threatened by a dragoon takes a 5-foot step into a square adjacent to him. This 5-foot step must be subtracted from his movement on the next turn. He also gains a +2 dodge bonus to his AC against that opponent until the end of his next turn.
Tactical Drop (Ex)A dragoon with this talent may choose to not deal extra damage from deadly lancer and instead, make a trip, bull rush, sunder, or disarm combat maneuver check when he hits a target with a jump attack. This combat maneuver receives a bonus to CMB rolls equal to the number of deadly lancer dice. This attack still deals his normal attack’s damage.
Tail Sweep (Ex)A dragoon with this talent is able to use his weapon in the same way a dragon uses its tail. A dragoon may make a tail sweep action as a full-round action. To do so, he chooses 3 consecutive squares he threatens and rolls damage normally for the weapon in use. Each character, friend or foe, in the affected area, rolls a Reflex save (DC 10 + half of the dragoon’s level + his Strength modifier) or fall prone. This attack is effective against enemies the same size or smaller than the dragoon. If the attack strikes any enemy larger than the dragoon, the attack does damage as normal, but becomes immune to the knockdown effect. At 14th level, the dragoon affects all squares he threatens with tail sweep.
Trip Toss (Ex)A dragoon with this talent may make trip attacks with his weapon at a range of 30 feet. He must make a ranged touch attack against his target. Otherwise, this functions just like a trip attack.
White Dragon Scales (Su)A dragoon with this talent gains ice resistance equal to his dragoon level after using Heroic Landing (ice) to deal ice damage. He also gains spell resistance equal to 10 + his dragoon level. These bonuses last until the end of his next turn. Prerequisite: The dragoon must have the heroic landing (ice) acrobatic talent before selecting this talent.
Yellow Dragon Scales (Su)A dragoon with this talent gains lightning resistance equal to his dragoon level after using Heroic Landing (lightning) to deal lightning damage. The dragoon also gains evasion, uncanny dodge, and a +2 dodge bonus to armor class for every five dragoon levels obtained. At 15th level, he gains improved evasion and improved uncanny dodge. These bonuses last until the end of his next turn. Prerequisite: The dragoon must have the heroic landing (lightning) acrobatic talent before selecting this talent.

Advanced Acrobatic Talents (Ex or Su)

At 12th level, and every two levels thereafter, a dragoon can choose one of the following advanced acrobatic talents in place of an acrobatic talent.

Table: Advanced Acrobatic Talents

Advanced Acrobatic TalentBenefits
Abominable Crash (Su)A dragoon with this advanced talent coats the target of his jump and any creature that fails its Reflex save against his Heroic Landing (ice) in ice. At the start of their turn, they must make a Strength check (DC equal to the number of dice rolled for his deadly lancer damage). If they fail, they are denied their Dexterity bonus, cannot cast spells with somatic components, cannot retrieve items, and must spend a full-round action to make a single attack or move 5 feet. This condition ends when the target makes the Strength check, takes any fire damage, or takes an amount of physical damage equal to the dragoon’s level. The dragoon may use this ability a number of times equal to 3 + his Strength modifier. Prerequisite: The dragoon must have the heroic landing (ice) acrobatic talent before selecting this advanced talent.
Greater Landing (Ex)A dragoon with this advanced talent increases the area of damage for his Heroic Landing and Crater abilities by 5 feet. The dragoon may select this talent multiple times. Prerequisites: The dragoon must have the heroic landing and crater acrobatic talents before selecting this advanced talent.
Heat Wave (Su)A dragoon with this advanced talent causes the target of his jump and any creature that takes fire damage from his Heroic Landing (fire) to become fatigued unless a Fortitude save (DC 10 + half of the dragoon’s level + his Strength modifier) is made made to negate. The dragoon may use this ability as a free action when he declares he is using Heroic Landing to do fire damage a number of times per day equal to 3 + his Strength modifier. This ability has no effect on creatures that are already fatigued. Prerequisite: The dragoon must have the heroic landing (fire) acrobatic talent before selecting this advanced talent.
Irresistible Advance (Ex)A dragoon with this advanced talent gains a bonus on bull rush and overrun CMB checks. This bonus depends on the type of shield used: +1 with a buckler, +2 with a light shield, or +3 with a heavy shield. Prerequisites: The dragoon must have the phalanx fighting and spear brace acrobatic talents before selecting this advanced talent.
Nerve Wrack (Su)A dragoon with this advanced talent causes the target of his jump and any creature that takes lightning damage from his Heroic Landing (lightning) to become shaken for a number of rounds equal to the number of bonus deadly lancer dice he rolled, unless a Fortitude save (DC 10 + half of the dragoon’s level + his Strength modifier) is made made to negate. The dragoon may use this ability as a free action when he declares he is using Heroic Landing to do lightning damage a number of times per day equal to 3 + his Strength modifier. This ability has no effect on creatures that are already shaken. Prerequisite: The dragoon must have the heroic landing (lightning) acrobatic talent before selecting this advanced talent.
Purge (Su)A dragoon with this advanced talent causes the target of his jump and any creature that fails its Reflex save against his Heroic Landing (water) to be subjected to a Dispel as per spell, using his dragoon level as his caster level. The dragoon may use this ability a number of times equal to half his dragoon level. Prerequisite: The dragoon must have the heroic landing (water) acrobatic talent before selecting this advanced talent.
Rippling Earth (Su)A dragoon with this advanced talent causes any creature that fails its Reflex save against his Heroic Landing (earth) to be subjected to a bull rush attempt using the target as the point of origin. This attempt does not provoke attacks of opportunity. The dragoon may use this ability a number of times equal to 3 + his Strength modifier. Prerequisite: The dragoon must have the heroic landing (earth) acrobatic talent before selecting this advanced talent.
Shellbreaker (Ex)A dragoon with this advanced talent with his powerful blows from the sky allows him to bypass many of the traditional means of defense on creatures, striking true. For a number of times per day equal to 3 + his Strength modifier, the dragoon may ignore any damage reduction during a charge while jumping.
Shockwave (Su)A dragoon with this advanced talent causes any creature that fails its Reflex save against his Heroic Landing (wind) to be knocked prone. The dragoon may use this ability a number of times equal to 3 + his Strength modifier. Prerequisite: The dragoon must have the heroic landing (wind) acrobatic talent before selecting this advanced talent.
Super Jump (Ex)A dragoon with this advanced talent may make a special charge attack that takes 2 full-round actions to complete. On the first round, the dragoon leaps into the air a distance up to a maximum distance allowed by his Acrobatic skill check. On his next turn, he resolves his charge attack as normal but deals twice the deadly lancer damage.
Swoop of a Dragon (Ex)A dragoon with this advanced talent gets an immediate action to jump upon another creature within range of his Acrobatic skill check for an extra melee attack when he drops a creature from a charge attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature.