Some dragoons train with the skills of dragons, some fly like them. A skylancer learns not only to move through the air with grace like a traditional dragoon, but also become the wind, and trains with many lances.
The skylancer is an archetype of the dragoon class.
Limit Break (Su)
At 1st level, the skylancer receives the Limit Break (Dragoon Storm).
Dragoon Storm (Su): This Limit Break allows the skylancer to create a dragon made from lances, causing it to breathe a wide, sweeping breath of sheer cutting wind. The skylancer selects a 5-foot square within 60 feet, and from that point, a 10-ft.-line sweeps across 30 feet in a single direction, effectively covering a 10-ft.-by-30-ft. rectangular area. All enemies within the area of effect take 2d6 points of wind damage + an additional 2d6 points of wind damage per four dragoon levels after 1st. A successful Reflex save (DC 10 + half of the dragoon’s level + his Strength modifier) halves the damage and avoids being pushed back 10 feet.
This ability replaces the Limit Break (Lancet).
Dimensional Jump (Su)
At 1st level, the skylancer learns to slip between the cracks in the wind, and reappear, dropping down with almost arcane force. As a full-round action, the skylancer may appear 10 feet above a single target within 30 feet (plus an additional 5 feet per two dragoon levels after 1st), making an attack roll against the target, and dealing an additional 1d6 points of damage (which is not multiplied on a critical hit), if they attacked with a spear, lance or polearm. After this attack is resolved, the skylancer reappears back where he started from. Every three levels thereafter, the distance the skylancer may appear above the target increases by 10 feet, and for every 10 feet he appears after the first increases the additional damage by 1d6. Acrobatic talents that use deadly lancer can use dimensional jump instead.
At 5th level, the skylancer can use two weapons with dimensional jump, but only gaining the additional damage once.
This ability replaces deadly lancer.
Two-Weapon Polefighting (Ex)
At 2nd level, the skylancer gains the uncanny ability to dual wield polearms. The skylancer may treat any two-handed spears, lances and polearms as if they were one-handed weapons. While wielded as such, they may not benefit from the reach property, if the weapons would get it. In addition, while wielding the specified weapon types in this manner, they may benefit from the Two-Weapon Fighting, Improved Two-Weapon Fighting, and Greater Two-Weapon Fighting feats, as soon as they would meet the prerequisite base attack bonus; no other prerequisites are necessary. This counts as Two-Weapon Fighting for the purposes of feat prerequisites. At 6th, and 11th level, this counts as Improved Two-Weapon Fighting, and Greater Two-Weapon Fighting, respectively.
This ability replaces pole fighting.
Two-Weapon Training (Ex)
At 3rd level, a skylancer becomes more adept in two-weapon polefighting. While wielding spears, lances or polearms, they reduce any two-weapon fighting penalties with them by 1. At 7th, 11th, 15th, and 19th level, this penalty is further reduced by 1, to a maximum reduction of -5 at 19th level.
This ability replaces armor training.
Aero Shield (Su)
At 3rd level, the skylancer learns to protect himself with a shield of wind. The skylancer may, as a swift action, may grant himself a +1 deflection bonus to his armor class, which increases by +1 for every 3 dragoon levels thereafter. This ability lasts for a duration of 1 round + an additional round per two dragoon levels after 3rd, and may be used a number of times per day equal to half of his dragoon level (rounded down).
This ability replaces steadfast pike.
At 8th level, the skylancer may divide his height amongst multiple foes, making multiple strikes along his path. The skylancer may, as a full-round action, use their dimensional jump ability to attack multiple targets, once for each iterative attack they may make, or until they run out of height. When using multi-bounce, they use dimensional jump as normal, but, if they choose not to use their maximum height, they may use it to target another enemy with dimensional jump, as if they were in the square of their previous target, and using their remaining distance as their new maximum distance, each attack made within multi-bounce uses iterative attacks, meaning each consecutive attack uses the next attack bonus. Multi-bounce may not target a single target more than once in a single use. Multi-bounce is not affected by spells and effects such as haste</em which give you extra attacks. This ability may be used a number of times per day equal to half of his dragoon level (rounded down).
At 16th level, attacks may be made against the same target, but requires at least 20 feet of remaining height to target, and additional damage is counted for every 20 feet instead of every 10 feet. This does not apply to the first attack, but does apply to any attacks against a previously targeted creature.
This ability replaces an acrobatic talent gained at 8th level.
Spring Jump (Ex)
At 11th level, a skylancer may use their dimensional jump ability as a standard action.
This ability replaces springing charge.
Mighty Jump (Ex)
At 17th level, the skylancer, while using their dimensional jump ability, doubles his critical threat range (this does not stack with any other effects that increase critical threat range) and increase his critical multiplier by 1.
This ability modifies and replaces mighty charge.
Dimensional Breaker (Su)
At 20th level, the skylancer can use maximum height potential to great heights. When the skylancer uses dimensional jump from the maximum height, he deals double the amount of regular damage he would normally deal (the additional damage is still not multiplied here), and all creatures within 10 feet of the target (not including the target or the skylancer) take an amount of damage equal to the dimensional jump’s additional damage, a Reflex save (DC 20 + the skylancer’s Strength modifier) is allowed to halve the damage.
This ability modifies and replaces leaping charge.