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ShinSect

Shinra Security Division (egregiously shortened to ShinSect) is one of the many semi-military divisions found in Shinra Inc. Unlike their more military brethren, ShinSect deals with internal security, riot suppression and general security of various installations. Technically, ShinSect is a Branch Division under the Investigation Sector of the General Affairs Department (aka: The Turks) and are to report to them directly. In practice, the Turks tend to call on them seldom and mostly just make sure all the proper paperwork is in order and that everyone’s doing their job. Trained almost exclusively to minimize the potential collateral and to take alive any prisoners (if need be), these hardcore men and women tend to be often overlook by media in favor of the more ‘charismatic’ Divisions. But what they lack in fame, they make for with fervor.

The shinsect is an archetype of the fighter class.

Class Skills

The shinsect replaces the Handle Animal, Knowledge (Dungeoneering), and Ride skills with Perception, Sense Motive, and Diplomacy skills.

Weapon and Armor Proficiency

A shinsect is proficient with all simple weapons and all small firearms, and with all armor (light, medium, and heavy) and tower shields.

This replaces the normal proficiencies.

Part of the Job

Having served and been trained by Shinra Inc., a shinsect has also be equipped to do his basic duties. These are still Shinra property and he is expected to maintain and, if necessary, replace these items on his own pay…and it goes without saying that stealing Shinra property is a federal offense (punishment may vary). A shinsect receive for ‘free’: ShinSect Uniform (parade armor), masterwork club, 3 handcuffs, pistol with 3 reloads.

Solid Swing (Ex)

The club, though a simple and common weapon throughout the world, is not the best weapon a man can wield in lethal combat but with the right training it can be. The martial style of shinsect is an example of any bells or whistles being removed and leaving only the power-heavy style known to man. At 1st level, a shinsect gains a +2 bonus to damage with clubs, this bonus to damage increases by +2 every four levels thereafter..

This ability replaces chosen weapon.

Versatile Battery (Ex)

While a simple weapon on its own, with a little creativity and know-how, a club can have many tricks other weapons would find difficult. At 2nd level, a shinsect may, as a free action at the beginning of each turn, choose up to two of below traits to apply to any clubs he wields until the beginning of his next turn. At 7th level, he may apply three traits, and at 14th level, he may apply any number of traits he wishes.

Blocking, Disarm, Grapple, Nonlethal, Sunder, Trip

This ability replaces the fighter talent gained at 2nd level.

Small Arms Expertise (Ex)

ShinSect are trained mostly for indoor and small scale suppressions not wide open battlefields; this, along with the delicate machinery they may be guarding, means a greater emphasis on controlled firearm use. While shotguns may be the weapon of choice for an assault team in similar situations, the potential for damaged property and personnel is simply too great a risk, thus, small arms became the center point of the Divisions ranged weaponry. A shinsect gains a +2 bonus to damage with small firearms. This bonus increases by +1 at 7th level and every four levels thereafter.

This ability replaces overhand chop.

ShinSect Talent

At 4th level, a shinsect gains his one shinsect talent. A shinsect gains a new talent every two levels thereafter, choosing from the fighter talent list or the talents below.

CQC Pistol (Ex): When using a pistol in melee, a shinsect may treat it as a small non-magical club instead of an improvised weapon, if he chooses to do so, he cannot fire the weapon until his next turn. Prerequisites: Weapon Focus (pistol), Weapon Focus (club).

Press Shot (Ex): This talent allows a shinsect to fire a pistol (and any other small firearm) when engaging in melee combat or being grappled without provoking an attack of opportunity. In addition, he deals an additional +2d6 points of piercing damage any such opponent. Prerequisites: Point-Blank Shot, Precise Shot

Shield for Body and Mind (Ex): As long as a shinsect is holding a riot/tower Shield, he gains a +4 bonus to all Will saves against fear effects and to rolls to resist Intimidation skill checks. Prerequisites: Shield Focus (Tower Shield), Iron Will.

Shield Safety (Ex): As long as a shinsect is using a riot/tower Shield, he may apply its shield bonus to Reflex saves to avoid area-effect spells and effects. Prerequisites: Shield Focus (Tower Shield), Fighter 8th.

Stick Skillz (Ex): Select 2 Improved Combat Maneuver Feats, a shinsect counts as possessing these feats as long as he is performing them with a club. This talent can be taken multiple times (selecting 2 new maneuvers each time).Prerequisites: Weapon Focus (Club), Combat Expertise.

Suppression Technique (Ex): The bonus damage from the Solid Swing class feature is doubled if the damage inflicted is nonlethal.

This ability modifies and replaces fighter talents gained at 4th, 6th, 8th, and 10th level.

Advanced ShinSect Talents

At 12th level, a shinsect gains a one shinsect talent that may now take from the advanced fighter talent list or from the talents below. Every two levels thereafter, he gains a new talent.

Advanced CQC Pistol (Ex): When gaining the benefits of the CQC Pistol Talent, a shinsect may apply the weapon’s enchantment bonus and any appropriate abilities it has (if any) when doing so. Prerequisites: CQC Pistol, Greater Weapon Focus (Club), Greater Weapon Focus (Pistol)

Mad Stick Skillz (Ex): Select 2 Greater Combat Maneuver Feats, these must be maneuvers that a shinsect has taken with the Stick Skillz Talent, he counts as possessing these feats as long as he is performing them with a club. This talent can be taken multiple times (selecting 2 new maneuvers each time). Prerequisite: Stick Skillz.

Suppression Mastery (Ex): The bonus damage from the Solid Swing class feature is quadrupled if the damage inflicted is nonlethal. Prerequisite: Suppression Technique

Tower of the Mind (Ex): As long as a shinsect is using a riot/tower Shield, he gains a +4 bonus to all Will saves, this bonus doubles on rolls to resist Fear saves and Intimidation skill checks. Prerequisites: Shield for Body and Mind, Improved Iron Will.

This ability modifies and replaces advanced fighter talent gained at 12th, 14th, 16th, 18th, and 20th level.