Shinra Security Division (egregiously shortened to ShinSect) is one of the many semi-
The shinsect is an archetype of the fighter class.
The shinsect replaces the Handle Animal, Knowledge (Dungeoneering), and Ride skills with Perception, Sense Motive, and Diplomacy as class skills.
Weapon and Armor Proficiency
A shinsect is proficient with all simple weapons and all small firearms, and with all armor (light, medium, and heavy) and tower shields.
This replaces the normal weapon and armor proficiencies.
Part of the Job
Having served and been trained by Shinra Inc., a shinsect has also be equipped to do his basic duties. These are still Shinra property and he is expected to maintain and, if necessary, replace these items on his own pay…and it goes without saying that stealing Shinra property is a federal offense (punishment may vary). A shinsect receive for ‘free’: ShinSect Uniform (parade armor), masterwork club, 3 handcuffs, pistol with 3 reloads.
Solid Swing (Ex)
The club, though a simple and common weapon throughout the world, is not the best weapon a man can wield in lethal combat but with the right training it can be. The martial style of shinsect is an example of any bells or whistles being removed and leaving only the power-
This ability replaces chosen weapon.
Versatile Battery (Ex)
While a simple weapon on its own, with a little creativity and know-
Blocking, Disarm, Grapple, Nonlethal, Sunder, Trip
This ability replaces the fighter talent gained at 2nd level.
Small Arms Expertise (Ex)
ShinSect are trained mostly for indoor and small scale suppressions not wide open battlefields; this, along with the delicate machinery they may be guarding, means a greater emphasis on controlled firearm use. While shotguns may be the weapon of choice for an assault team in similar situations, the potential for damaged property and personnel is simply too great a risk, thus, small arms became the center point of the Divisions ranged weaponry. A shinsect gains a +2 bonus to damage with small firearms. This bonus increases by +1 at 7th level and every four levels thereafter.
This ability replaces overhand chop.
At 4th level, a shinsect gains his one shinsect talent. A shinsect gains a new talent every two levels thereafter, choosing from the fighter talent list or the talents below.
CQC Pistol (Ex): When using a pistol in melee, a shinsect may treat it as a small non-
Press Shot (Ex): This talent allows a shinsect to fire a pistol (and any other small firearm) when engaging in melee combat or being grappled without provoking an attack of opportunity. In addition, he deals an additional +2d6 points of piercing damage any such opponent. Prerequisites: Point-
Shield for Body and Mind (Ex): As long as a shinsect is holding a riot/tower shield, he gains a +4 bonus to all Will saves against fear effects and to rolls to resist Intimidation skill checks. Prerequisites: Shield Focus (Tower Shield), Iron Will.
Shield Safety (Ex): As long as a shinsect is using a riot/tower shield, he may apply its shield bonus to Reflex saves to avoid area-
Stick Skillz (Ex): Select 2 Improved Combat Maneuver Feats, a shinsect counts as possessing these feats as long as he is performing them with a club. This talent can be taken multiple times (selecting 2 new maneuvers each time). Prerequisites: Weapon Focus (Club), Combat Expertise.
Suppression Technique (Ex): The bonus damage from the Solid Swing class feature is doubled if the damage inflicted is nonlethal.
This ability modifies and replaces fighter talents gained at 4th, 6th, 8th, and 10th level.
Advanced ShinSect Talents
At 12th level, a shinsect gains a one shinsect talent that may now take from the advanced fighter talent list or from the talents below. Every two levels thereafter, he gains a new talent.
Advanced CQC Pistol (Ex): When gaining the benefits of the CQC Pistol Talent, a shinsect may apply the weapon’s enchantment bonus and any appropriate abilities it has (if any) when doing so. Prerequisites: CQC Pistol, Greater Weapon Focus (Club), Greater Weapon Focus (Pistol)
Mad Stick Skillz (Ex): Select 2 Greater Combat Maneuver Feats, these must be maneuvers that a shinsect has taken with the Stick Skillz Talent, he counts as possessing these feats as long as he is performing them with a club. This talent can be taken multiple times (selecting 2 new maneuvers each time). Prerequisite: Stick Skillz.
Suppression Mastery (Ex): The bonus damage from the Solid Swing class feature is quadrupled if the damage inflicted is nonlethal. Prerequisite: Suppression Technique
Tower of the Mind (Ex): As long as a shinsect is using a riot/tower shield, he gains a +4 bonus to all Will saves, this bonus doubles on rolls to resist Fear saves and Intimidation skill checks. Prerequisites: Shield for Body and Mind, Improved Iron Will.
This ability modifies and replaces advanced fighter talent gained at 12th, 14th, 16th, 18th, and 20th level.