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Warlord

A warlord is a leader on the battlefield, standing on the front line, commanding troops and offering aid to allies as the battle rages. They are brilliant tacticians, often spelling the difference between defeat and victory.

The warlord is an archetype of the knight class.

Mount (Ex)

A warlord gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a beastmaster’s animal companion, using the knight’s level as his effective beastmaster level. The creature must be one that he is capable of riding and must be suitable as a mount. A Medium warlord can select a horse. A Small warlord can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. (The GM might approve other animals as suitable mounts.)

A warlord does not take an armor check penalty on Ride checks while riding this mount. The mount is always considered combat trained, and begins play with Light Armor Proficiency as a bonus feat. A warlord’s mount does not gain the shared rage special ability. Should a warlord’s mount die, he can find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the warlord gains a level.

This ability replaces defensive stance.

Combat Leader (Ex)

At 1st level, the warlord begins to demonstrate the brilliance of his battlefield leadership. The warlord and all allies within 30 feet gain a +2 bonus to initiative. This bonus increases by +1 for every three knight levels thereafter.

This ability replaces defend ally.

Commanding Presence (Ex)

At 2nd level, the mere appearance of a warlord upon the field of battle has a positive impact among his allies. All allies that can see the warlord gain a +1 bonus to attack and weapon damage rolls. This bonus increases to +2 at 8th level, +3 at 14th level, and +4 at 20th level.

This ability replaces stand firm.

Battle Tactician (Ex)

At 3rd level, a warlord gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the warlord can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 4 rounds, plus 1 round for every two knight levels beyond 3rd that the warlord possesses. Allies do not need to meet the prerequisites of this bonus feat. The warlord can use this ability once per day at 3rd level, plus one additional time per day at 9th and 15th levels.

This ability replaces shield block.

Inspiration (Ex)

During battle, the warlord exhorts his comrades with words of courage and determination. At 3rd level, this inspiration affects all allies within a 30-foot radius centered on the warlord, and bestows 1d6 temporary hit points, plus 1d6 additional points for every two knight levels beyond 3rd (2d6 at 5th, 3d6 at 7th, and so on) These temporary hit points last until the battle ends, or until they are removed through damage. A warlord may inspire a number of times per day equal to 3 + his Charisma modifier. This is a standard action and does not provoke an attack of opportunity. The warlord can choose whether or not to include himself in this effect.

This ability replaces armor training.

Hold the Line (Ex)

At 4th level, the warlord gains the ability to bolster a defensive line. When forming a defensive line (fighting defensively and standing adjacent to one another), the warlord and all allies gain a +2 competence bonus to AC.

This ability replaces active defense.

Rallying Presence (Ex)

At 5th level, the warlord gains the ability to rally others. The warlord and all allies within 30 feet gain a +1 morale bonus on saves against fear spells and effects. This bonus increases to +2 at 10th level and +3 at 15th level.

This ability replaces deft shield.

Cry Havoc! (Ex)

At 11th level, the warlord may direct their allies to attack a specific target, overwhelming the enemy. The warlord designates a particular target, and until the end of the warlord’s next turn, any attack roll against that target can now score a critical hit on a roll of 18-20, and receive a +4 bonus to confirm the results of a critical hit. The warlord can cry havoc a number of times per day equal to 3 + his Charisma modifier. This is a move action, and does not provoke an attack of opportunity.

This ability replaces improved defensive stance.

Greater Battle Tactician (Ex)

At 17th level, the warlord gains an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The warlord can grant this feat to his allies using the battle tactician ability. Additionally, using the battle tactician ability is now a swift action.

This ability replaces tireless stance.

Onward to Victory! (Ex)

At 20th level, the warlord may exhort his allies to glory. As a swift action, until the end of warlord’s next turn, the warlord and all allies within 30 feet may follow up a standard action with an attack made as a free action. This ability may be used up to three times per day.

This ability replaces superior defensive stance.