Monks that heed the call of tranquility in white magic are often called White Monks. They focus upon the healing and holy aspect of magic than the animalistic nature of their martial arts.
The white monk is an archetype of the monk class.
A white monk adds the Heal skill to her class skill list.
Beginning at 1st level, a white monk gains the ability to cast white magic spells, which are drawn from the white mage spell list. A white monk begins play with 3 1st level white mage spells of her choice. The white monk also selects a number of additional 1st-level spells equal to her Wisdom modifier to add to her list of spells. Each time a character attains a new monk level, she gains two spells of her choice to add to her list of spells. The two free spells must be of spell levels she can cast. Like most spellcasters, a white monk can find or purchase scrolls with spells to add to her repertoire.
To learn or cast a spell, the white monk must have a Wisdom score equal to at least 10 + the spell level (Wis 11 for 1st-level spells, Wis 12 for 2nd-level spells, and so forth). The Difficulty Class for a saving throw against a white monk’s spell is 10 + the spell level + the white monk’s Wisdom modifier. In addition, a white monk gains additional MP for having a high attribute (Wisdom).
|Level||Base MP||Spell Level|
This ability replaces blitz techniques and combo finishers.
Holy Sign (Su)
At 8th level, as a standard action, a white monk can spend 1 point of her ki pool to dispel hostile magic or cure status effects. This ability functions exactly like dispel and esuna except the range for this ability is 30 feet + 5 feet per level after 8th.
This ability replaces boost.