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Ki Powers

At 4th level and every two levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from her ki pool. Once a ki power is selected, it cannot be changed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Unless otherwise noted, a monk cannot select an individual ki power more than once.

Table: Ki Powers

Ki PowerPrerequisitesBenefits
Abundant Step (Su)Monk 8A monk with this ki power can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from her ki pool. The monk's caster level for this effect is equal to her monk level. She cannot take other creatures with her when she uses this ability.
Aurablast (Su)Monk 6A monk with this ki power can emit a blast of pure chi at an enemy. As a standard action and a ranged touch attack, the monk can spend 2 points from her ki pool to throw a blast of ki at an enemy for 1d6 points of non-elemental damage per two monk levels attained. The range for this ability is 30 feet.
Chakra (Su)A monk with this ki power can heal her own wounds as a standard action. By spending 2 points from her ki pool, she can heal an amount of damage equal to 1d8 + her monk level.
Cobra Breath (Su)Monk 12, Diamond Body ki powerWhenever a monk with this ki power uses diamond body to neutralize a poison, she can instead release that poison as a ranged touch attack against a single foe within 30 feet. If the attack hits, the foe must succeed at a saving throw (using the poison's original DC) or suffer the poison's effects, even if it was not originally a contact poison.
Diamond Body (Su)Monk 8By spending 1 point from her ki pool, a monk with this power can remove one toxin from her body as if using esuna, using her monk level as her caster level. She can remove only one poison in this way per use of this ability.
Diamond Resilience (Ex)Monk 12By spending 1 ki point as a swift action, the monk gains DR 2/—. At 16th level, the damage reduction increases to 4/—. At 19th level, it increases to DR 6/—. This DR lasts for 1 minute.
Diamond Soul (Ex)Monk 12A monk can spend 2 points from her ki pool as a swift action to gain spell resistance equal to her monk level + 10. This spell resistance lasts for a number of rounds equal to the monk's level.
Elemental Fury (Su)Monk 6A monk who selects this ki power must select one type of element: earth, fire, ice, lightning, water, or wind. Once this choice is made, it cannot be changed. The monk can expend 1 point from her ki pool as a swift action to imbue her natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to half her monk level.
Elemental Burst (Su)Monk 18, Elemental Fury ki powerA monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. A successful Reflex save (DC 10 + half of the monk's level + her Wisdom modifier) halves the damage.
Feather Balance (Ex)A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. This ability lasts for 1 minute.
Formless Mastery (Ex)Monk 6A monk with this ability varies her styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. As long as she does not possess any style feat, the monk can spend 1 point from her ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to her monk level on damage rolls. These bonuses last until the end of the monk's next turn (or her current turn if she uses this ability on her own turn). The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points.
Furious Defense (Ex)Monk 6By spending 1 point from her ki pool as an immediate action, a monk with this ki power can grant herself a +4 dodge bonus to AC until the end of her next turn. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points.
High Jump (Ex)A monk with this ki power adds her level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, she always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from her ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round.
Insightful Wisdom (Su)Monk 8A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. If the ally can hear the monk, she can reroll a single attack roll or saving throw. The ally must take the second result, even if it is worse.
Ki Blocker (Su)Monk 10A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. If the attack hits, the monk can interrupt the target's flow of ki. If the monk successfully damages the target of her attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. If the monk spends 2 points from her ki pool, she can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit.
Ki Guardian (Su)Monk 6As an immediate action before she rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. The monk rolls one saving throw for each designated ally, using her bonus instead of the ally's. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If the monk fails any of the saving throws (including her own original saving throw), the monk treats the effect as if she had failed the saving throw.
Ki Hurricane (Ex)Monk 10, Sudden Speed ki powerAs a full-round action, a monk with this ability can move up to twice her speed. At any point in that movement, the monk can spend 1 ki point to make the first attack in her flurry of blows. She can later spend another ki point to make the next attack in her flurry of blows, and so on, until she either stops spending ki points or has exhausted all the attacks from her flurry of blows.
Ki Metabolism (Su)A monk with this ability uses her ki to control her metabolism. As long as she has at least 1 point remaining in her ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish her ki pool), and can hold her breath for up to 1 hour per point of Constitution. As a move action, she can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time she enters this state, she indicates a preset period of time or a triggering condition, after which she awakens.
Ki Mount (Su)Monk 6A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level she possesses to her mount for 1 hour per monk level. As long as the monk and her mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, and perfect self abilities the monk possesses.
Ki Range (Su)A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. Apply this benefit before doubling the range increment with the Far Shot feat.
Ki Volley (Su)Monk 16, Diamond Soul ki powerWhen a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, she can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning.
Light Steps (Ex)Monk 8, Feather Balance ki powerA monk with this ki power can move effortlessly across nearly any surface. Whenever the monk activates her feather balance ki power, she can also ignore all difficult terrain. In addition, while active, she can cross any solid surface, even if it would normally not support her weight. This does not allow her to walk on liquids.
One Touch (Ex)Monk 12As long as she has at least 1 point remaining in her ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. She adds half her monk level as a bonus on the damage roll. She can spend 1 ki point to double this bonus for that attack.
Quivering Palm (Su)Monk 16A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. Using this ability is a standard action that costs 4 ki points, and the monk must announce her intent to use this ability (and spend the ki points) before making the attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter, the monk can try to slay the victim at any time within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC 10 + half of the monk's level + her Wisdom modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. A monk can have no more than one quivering palm in effect at one time. If a monk uses quivering palm while another is still in effect, the previous one is negated.
Slow Fall (Su)A monk within arm's reach of a wall can use it to slow her descent by expending 1 point from her ki pool. When she uses this ability, she takes no damage from the fall (as if using choco feather), but she must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall).
Sudden Speed (Su)A monk with this ki power can spend 1 point from her ki pool as a swift action to grant herself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute.
Water Sprint (Su)Monk 6A monk with this ki power can spend 1 point from her ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. Once activated, this ability lasts for 1 minute per monk level.
Wind Jump (Su)Monk 8, High Jump ki powerA monk with this ki power can spend 1 point from her ki pool as a move action to grant herself a fly speed (with perfect maneuverability) equal to her base land speed. She must end her movement each round on solid ground (or some other surface that can support her weight) or fall as normal. Once activated, this ability lasts for 1 minute.