Gifted with finesse and stealth, mithra make excellent burglars. Cat burglars are masters of breaking and entering, using their feline grace to make it seem as though no crime was ever committed in the first place. Few locks can withstand skilled cat burglars, and such nimble thieves are capable of bypassing traps without activating them and enabling associates to do the same.
The cat burglar is an archetype of the thief class, available only to mithra thieves.
Phantom Presence (Ex)
At 4th level, a cat burglar masters stealthy movement and leaves no trace of her passing in dungeons and cities. While in dungeon and urban environments, she leaves no trail and cannot be tracked, though she can choose to leave behind a trail if she so desires. Furthermore, she can always choose to take 10 when making a Stealth check.
This ability replaces uncanny dodge.
Trap Saboteur (Su)
At 8th level, a cat burglar becomes a master of avoiding and manipulating traps and locks. She can attempt to open a lock as a standard action and takes 1/2 the normal amount of time to disable traps (minimum 1 round). When she has bypassed a trap without disarming it, she can also choose to suppress its trigger for up to 1 minute. If she does, she can also choose to end this suppression prematurely as a free action.
This ability replaces improved uncanny dodge.
The following thief talents complement the cat burglar archetype: fast stealth, quick disable, convincing lie, fast picks.
Advanced Thief Talents
The following advanced thief talents complement the cat burglar archetype: another day, defensive roll, fast tumble.