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Mage Talents

As a white mage gains experience, she learns a number of talents that assist her in manipulating spells and other forms of magic. At 2nd level, and every two levels thereafter, a white mage gains one mage talent. A white mage cannot select an individual talent more than once. Talents marked with an asterisk add effects to a white mage’s spellcasting ability. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast.

Table: Mage Talents (White Mage)

Mage TalentBenefits
Arcane Builder (Ex)The white mage has an exceptional understanding of the theory behind creating magical items. She can select one type of magic item (potions, wondrous items, and so on); she creates items of this type 25% faster than normal, and gains a +4 bonus on Spellcraft checks (or other checks, as appropriate) to craft items of this type. She may select this talent multiple times; its effects do not stack. Each time she selects this talent, it applies to a different type of magic item.
Concentrate (Ex)he white mage can reroll any concentration check she has just made with a +4 bonus. She must use this ability after the roll is made, but before the roll’s outcome is determined. The white mage must take the second roll, even if it is worse. The white mage can use this ability once per day.
Defensive Feedback (Su)*Rather than dissipate damaging energy, the white mage can redirect some of it back to its source. When an enhancing spell the white mage casts prevents damage (with damage reduction or energy resistance), if the attacking creature is within 30 feet of the protected creature, the foe takes 1d6 points of damage for every 10 points of damage prevented.
Empowered Magic (Su)The white mage can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the MP cost or the level of the spell.
Familiar (Ex)The white mage forms a powerful bond with a familiar. A familiar is a magical pet that enhances the white mage’s skills and senses and can aid her in magic. See this link for more information on familiars: http://www.d20pfsrd.com/classes/core-classes/wizard/familiar
Healing Spell (Su)*As a swift action, the white mage adds an element of extra healing energy to any healing spell she is casting. Affected targets gain Fast Healing equal to the level of the spell for a duration of 1 round + her Wisdom modifier. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier.
Idealize (Su)*Prerequisite(s): White Mage 10
In her quest for self-perfection, the white mage has discovered a way to further enhance herself and others. When an enhancing spell the white mage casts grants an enhancement bonus to an ability score, that bonus increases by 2. At 20th level, the bonus increases by 4.
Improved Enhancements (Ex)*When the white mage casts an enhancement spell, its highly effective on the first round. During the first round that the enhancement spell was casted, the effects are doubled. She may use this ability a number of times per day equal to 3 + her Wisdom modifier.
Mage TrainingThe white mage may select an item creation or metamagic feat. The white mage must still meet all prerequisites for a bonus feat, including caster level minimums.
Silent Magic (Su)The white mage can cast one spell per day as if it were modified by the Silent Spell feat. This does not increase the MP cost or the level of the spell.
Spell Guard (Su)*Whenever the white mage casts a spell with a casting time of 1 standard action, she may instead cast it as a full round action. The white mage channels some of the energy of the spell into a defensive shield around her, giving her a deflection bonus to her AC equal to the level of the spell being cast. This bonus lasts until the beginning of the white mage’s next turn.
Spell Lore (Ex)The white mage adds her level to all Spellcraft checks made to identify a spell being cast. (This is most often useful when attempting to counterspell.)
Spell Sage (Ex)When the white mage attempts a Use Magic Device check to cast a spell from materia, she gains a +4 competence bonus to the check.
Still Magic (Su)The white mage can cast one spell per day as if it were modified by the Still Spell feat. This does not increase the MP cost or the level of the spell.
Turn Undead (Ex)Whenever the white mage uses her lay on hands ability to inflict damage on undead, any undead touched must make a Will save (DC 10 + half of the white mage’s level + her Wisdom modifier) against this ability or it flees from the white mage for a duration of 1 round + her Wisdom modifier.
Vigor (Su)*As a swift action, the white mage adds temporary hit points to any healing spell she is casting. Affected targets gain 2 temporary hit point per level of the spell for a duration 1 round + her Wisdom modifier. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier.

Advanced Mage Talents (Ex or Su)

At 12th, and every two levels thereafter, a white mage learns further talents to assist her in manipulating spells and other forms of magic. She may choose one of the following advanced mage talents in place of a mage talent. Talents marked with an asterisk add effects to a white mage’s spellcasting ability. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast.

Table: Advanced Mage Talents (White Mage)

Advanced Mage TalentBenefits
Augment Spell (Ex)*Any spell the white mage knows that has a variable that increases by caster level which has a maximum, that maximum is increased by the equivalent of one additional caster level. Thus, a white mage with this talent heals a maximum of 1d6+6 hit points with cure, and deals a maximum of 11d4 holy damage with holy.
Effortless Healing (Ex)The white mage has learned to cast healing spells with minimal effort. She may cast such spells without provoking attacks of opportunity. This ability applies only to healing spells that she casts as a white mage, not to those that she may have by virtue of levels in another class.
Healing Hands (Ex)Whenever a white mage casts a spell that cures hit point damage, she adds her Wisdom modifier to the amount of damage healed.
Immortality (Ex)Prerequisite(s): White Mage 20
The white mage discovers a cure for aging, and from this point forward, she takes no penalty to her physical ability scores from advanced age. If she is already taking such penalties, they are removed at this time.
Mage Counter (Su)*Prerequisite(s): Dispel spell
When the white mage uses dispel to counterspell, she gains a +4 competence bonus to her dispel check.
Maximized Magic (Su)The white mage can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the MP cost or the level of the spell.
Protective Ward (Su)*When the white mage casts an enhancement spell, the white mage or a single ally within 30 feet gains a sacred bonus to AC equal to the level of the enhancement spell casted. This ability lasts for a duration of 1 round + the white mage’s Wisdom modifier. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier.
Quickened Magic (Su)The white mage can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the MP cost or the level of the spell.
Spell Diligence (Su)*As a swift action, the white mage may focus all her attention on casting a single spell. Only spells with a casting time of 1 standard action and a range of personal or touch may be cast in this way. The white mage adds her level to any concentration check made to cast a spell when using spell diligence. The white mage may use this ability a number of times per day equal to 3 + her Wisdom modifier.
Staff-Like Wand (Ex)Prerequisite(s): Craft Staff feat
The white mage’s research has unlocked a new power in conjunction with using a wand. Similar to using a magic staff, she uses her own Wisdom score and relevant feats to set the DC for saves against spells she casts from a wand, and she can use her caster level when activating the power of a wand if it’s higher than the caster level of the wand.
Twincast (Ex)*Once per day, the white mage may cast two spells as a standard action, but the combined MP cost cannot exceed her caster level. The two spells must have the same casting time and if they have a target, the targets for the spells may be different.