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Martial Art Talents

As a black belt gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, the black belt gains one martial art talent. She gains an additional martial art talent for every 2 levels of black belt attained after 2nd level. Unless specified otherwise, a black belt cannot select an individual talent more than once.

Table: Martial Art Talents

Martial Art TalentPrerequisitesBenefits
Athlete (Ex)A black belt adds half her black belt levels as a bonus to all Acrobatic skill checks. A black belt is considered always taking 10 on any Acrobatic skill checks. The black belt can also take 20 in half the time.
Clear Mind (Ex)When the black belt fails a Will saving throw, she can attempt another Will saving throw at the end of her next turn (using the original DC). If the second saving throw is successful, the black belt is treated as if she succeeded at the first saving throw, negating or reducing the effect as determined by the spell or effect. If this second saving throw fails, the black belt suffers the full effects of the spell or effect as normal.
Combat FeatA black belt that selects this talent gains a bonus combat feat.
Damage Reduction (Ex)The black belt gains damage reduction 1/—. A black belt can select this talent up to five times. Its effects stack.
Evasion (Ex)A black belt can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the black belt is wearing light armor or no armor. A helpless black belt does not gain the benefit of evasion.
Expert Leaper (Ex)When using the Acrobatics skill to jump, a black belt with this talent is always considered to have a running start and adds her black belt level to the check result. Whenever she deliberately falls, a successful DC 15 Acrobatics check allows her to ignore the first 20 feet fallen. For every 5 by which she exceeds the DC of this check, she can ignore an additional 10 feet of distance fallen.
Fast Movement (Ex)A black belt that selects this talent increases her base speed by 10 feet.
Hardened Fortitude (Ex)A black belt only requires half as much sleep or meditation as normal and can survive twice as long without food and water before needing to make checks. In addition, the black belt gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold his breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Ki Pool (Ex)A black belt with this talent gains a small ki pool. This ki pool is similar to a monk’s ki pool, but the black belt’s ki pool does not grant any extra attacks. The black belt gains a number of ki points equal to her Wisdom modifier (minimum 1). These ki points replenish at the start of each day. If she already has a ki pool, or gains a ki pool later, she gains half her Wisdom bonus (minimum 1) as bonus ki points to her ki pool. She can spend a ki point to gain a +10-foot bonus to movement until the end of her turn.
Ki Power (Ex or Su)Ki pool class feature or martial art talentA black belt can select a ki power from the monk's ki power list, using her black belt level as her monk level.
Ledge Walker (Ex)This ability allows a black belt to move along narrow, uneven, or slippery surfaces (such as ice) at full speed using the Acrobatics skill without penalty. In addition, a black belt with this talent is not flat-footed when using Acrobatics to move along such surfaces, and retains her Dexterity bonus to AC.
Melee Power (Ex)A black belt with this talent adds +2 to damage with unarmed strikes or one-handed weapons with the "monk" special feature. In addition, the black belt may reroll 1s for damage with melee weapons.
Positioning Attack (Ex)When a black belt with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity. The movement must end in a space adjacent to the creature hit with the melee attack.
Pressure Points (Su)A black belt with this talent can strike at an opponent’s vital pressure points, causing weakness and intense pain. Whenever the black belt deals a critical hit, she also deals 1 point of Strength or Dexterity damage, decided by the black belt. Unlike normal ability damage, this damage can be healed by a DC 15 Heal check. Each successful check heals 1 point of damage caused by this talent.
Quick Reflexes (Ex)The black belt can make one additional attack of opportunity per round.
Redirect Force (Ex)If the black belt has a feat that allows her to attempt a combat maneuver without provoking attacks of opportunity, she can choose to provoke them anyway when she performs that maneuver. If she does so and takes damage from the attack of opportunity, the black belt adds the damage as a bonus on her attack roll instead of as a penalty.
Resiliency (Ex)Once per day, a black belt with this ability can gain a number of temporary hit points equal to twice her black belt level. Activating this ability is an immediate action that can be performed only when the black belt is brought to below 0 hit points. This ability can be used to prevent the black belt from dying. These temporary hit points last for 1 minute. If the black belt's hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.
Shove Aside (Ex)Evasion class feature or martial art talentWhen a black belt and an adjacent ally are both in the area of an attack that requires a saving throw, she can take a –4 penalty on her saving throw to grant her ally a +4 bonus on his saving throw. She loses the evasion ability against this attack. If she has improved evasion, it is reduced to evasion for this attack instead.
Slow Metabolism (Ex)The black belt has a slower-than-normal metabolism. She can hold her breath for twice as long as normal before needing to make Constitution checks (four times her Constitution score). In addition, whenever the black belt is poisoned, the time between saving throws (the poison’s frequency) is doubled. Thus, a poison that has a frequency of “1/round for 6 rounds” would instead be “half rounds for 12 rounds.”
Stand Up (Ex)A black belt with this talent can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.
Superior Senses (Ex)A black belt with this talent has a mastery over her senses, and can detect presences by smell and sound as well as she can with sight. She gains a +10 to her Perception rolls to locate creature who benefit from invisibility.
Uncanny Dodge (Ex)The black belt can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A black belt with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If a black belt already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Advanced Martial Art Talents

At 12th level, and every two levels thereafter, a black belt can choose one of the following advanced martial art talents in place of a martial art talent.

Table: Advanced Martial Art Talents

Advanced Martial Art TalentPrerequisitesBenefits
Another Day (Ex)Once per day, when the black belt would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action. If the movement takes her out of the reach of the attack, she takes no damage from the attack. The black belt is staggered for 1 round on her next turn.
Center of Combat (Ex)A black belt with this talent gains a +1 dodge bonus to AC for every adjacent opponent beyond the first.
Critical Strike (Ex)Improved Critical featThe black belt can choose to take a cumulative –2 penalty on all melee attack rolls and combat maneuver checks to gain a +1 bonus onto her critical threat range on all attacks with any weapon she has Improved Critical for to a maximum of +5. This bonus is applied after doubling the critical threat range of the weapon from the Improved Critical Feat.
Defensive Roll (Ex)The black belt can roll with a potentially lethal blow to take less damage from it than she otherwise would. When she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the black belt can attempt to roll with the damage. To use this ability, the black belt must attempt a Reflex saving throw (DC = damage dealt). If she succeeds, the black belt takes only half damage from the blow; if she fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll; if she is denied her Dexterity bonus to AC, she can't use this ability. Since such damage would not normally allow a character to attempt a Reflex save for half damage, the black belt's evasion ability does not apply to the defensive roll.
Devastating Melee Smash (Ex)Melee Power martial art talentOnce per encounter, before making the black belt's attack roll, she may choose to add her black belt levels to damage with her unarmed strike or one-handed weapons with the "monk" special feature. If she misses, this attempt is wasted. This talent may be selected multiple times, each time granting one additional attempt per encounter.
Fast Tumble (Ex)When a black belt with this talent uses Acrobatics to tumble at full speed through a threatened square without provoking an attack of opportunity, the DC of the Acrobatics check does not increase by 10.
Ferocity (Ex)Diehard featA black belt that selects this talent may continue fighting without penalty until her hit points reach -10 + her Constitution score.
Hard Minded (Ex)A black belt with this talent is hard to fool with mind-affecting effects. At the start of her turn, if she is still subject to any mind-affecting spells or effects, she can make a Will saving throw with a standard DC for the effect’s level, and if she succeeds at the check, she is no longer subject to the mind-affecting effect. She can make this saving throw even against mind-affecting effects that normally don’t allow a saving throw. In those cases, generate the saving throw as if the spell or effect did allow a saving throw.
Hustle (Ex)Fast Movement class feature or martial art talentWhenever the black belt would be allowed to take a 5-ft.-step, she may take a 10-ft.-step instead. Any ability, effect, feat, or rule that applies to a 5-ft.-step now applies when she takes a 10-ft.-step.
Improved Evasion (Ex)Evasion class feature or martial art talentThis works like evasion, except that while the black belt still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless black belt does not gain the benefit of improved evasion.
Improved Fast Movement (Ex)Fast Movement class feature or martial art talentA black belt that selects this talent increases his base speed by 10 feet.
Improved Ki Pool (Ex)Ki pool class feature or martial art talentA black belt with this advanced talent increases the number of points in the ki pool that she gains from the ki pool martial art talent to be equal to half her black belt level + her Wisdom modifier. In addition, she can spend 2 points from her ki pool as a swift action to gain the skill unlocks for one skill of her choice as appropriate for her number of ranks in that skill. This benefit lasts for 1 minute.
Improved Uncanny Dodge (Ex)Uncanny Dodge class feature or martial art talentThe black belt can no longer be flanked. This defense denies a thief the ability to sneak attack the character by flanking her, unless the attacker has at least four more thief levels than the target does. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum black belt level required to flank the character.
Indomitable (Ex)Hardened Fortitude martial art talentThis talent allows a black belt to add her Constitution modifier to her Will saving throws instead of her Wisdom.
Light Walker (Ex)Ledge Walker martial art talentThe black belt can move at full speed through difficult terrain and can take 5-foot steps into difficult terrain.
Mettle (Ex)If a black belt makes a Will save or Fortitude save that has an effect on a successful save, she takes no effect on a successful save (i.e., ‘Will half’ & ‘Fortitude partial’ become ‘Will negate’ and ‘Fortitude’ negate).
Reactionary (Ex)Hardened Fortitude martial art talentThis talent allows a black belt to add her Constitution modifier to her Reflex saving throws instead of her Dexterity.
Redirect Attack (Ex)Once per day, when a black belt with this talent is hit with a melee attack, she can redirect the attack to strike at an adjacent creature with a free action. The creature targeted must be within melee reach of the attack that hit the black belt, and the creature that made the attack against the black belt must make a new attack roll against the new target.