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Mystic Dances

Beginning of 4th level and every other level thereafter, a dancer learns a new mystic dance move. Some mystic dances require other mystic dance abilities as prerequisites. Performing a mystic dance requires a standard action that provokes attacks of opportunity and costs 1 ki point.

Table: Mystic Dances

Mystic DanceBenefits
Aspir Samba (Su)Prerequisite(s): Drain Samba

A dancer can perform a dance that allows herself and allies to drain magic points with every successful attack. For a duration of 1 round per dancer level, the dancer and her allies that successfully hit the creature affected by this ability deals 1d4 points of MP damage and gains 1d4 MP (any gain over your maximum MP pool is lost) or heals 1d4 HPs if no MP pool.
Aspir Samba II (Su)Prerequisite(s): Aspir Samba

A dancer can perform a dance that allows herself and allies to drain magic points with every successful attack. For a duration of 1 round per dancer level, the dancer and her allies that successfully hit the creature affected by this ability deals 2d4 points of MP damage and gains 2d4 MP (any gain over your maximum MP pool is lost) or heals 2d4 HPs if no MP pool.
Box Step (Su)A dancer can perform a dance that lowers the defenses of a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to Armor Class plus an additional -2 penalty per four dancer levels after 4th, for a duration of 1 round + 1 round per four dancer levels after 4th.
Building Flourish (Su)Prerequisite(s): Desperate Flourish

A dancer can perform a dance that grants a bonus on Attack Rolls for all allies within 30 ft. Allies within range are granted a +1 bonus on Attack Rolls per four dancer levels for a duration of 1 round + 1 round per four dancer levels.
Chocobo Jig (Su)A dancer can perform a dance that grants an ally within 30 feet, a +30 foot movement speed. Target ally is granted a +30 foot movement speed for a duration of 1 round per dancer level.
Chocobo Jig II (Su)Prerequisite(s): Chocobo Jig

A dancer can perform a dance that grants allies within 30 feet, a +30 foot movement speed. Allies within range are granted a +30 foot movement speed for a duration of 1 round per dancer level.
Curing Waltz (Su)A dancer can perform a dance that heals an ally within 30 feet. Ally within range is affected by a Cure spell, using her Charisma instead of Wisdom for the bonus.
Curing Waltz II (Su)Prerequisite(s): Curing Waltz

A dancer can perform a dance that heals an ally within 30 feet. Ally within range is affected by a Cure II spell, using her Charisma instead of Wisdom for the bonus.
Curing Waltz III (Su)Prerequisite(s): Curing Waltz II

A dancer can perform a dance that heals an ally within 30 feet. Ally within range is affected by a Cure III spell, using her Charisma instead of Wisdom for the bonus.
Desperate Flourish (Su)A dancer can perform a dance that inflicts a penalty on Attack Rolls for a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -1 penalty to Attack Rolls plus an additional -1 penalty per four dancer levels after 4th, for a duration of 1 round + 1 round per four dancer levels after 4th.
Divine Waltz (Su)Prerequisite(s): Curing Waltz III

A dancer can perform a dance that heals all allies within 30 feet. Allies with range are affected by a Cura spell, using her dancer level as her caster level.
Divine Waltz II (Su)Prerequisite(s): Dancer 10, Curing Waltz III

A dancer can perform a dance that heals all allies within 30 feet. Allies with range are affected by a Curaga spell, using her dancer level as her caster level.
Drain Samba (Su)A dancer can perform a dance that allows herself and allies to drain health with every successful attack. For a duration of 1 round per dancer level, the dancer and her allies that successfully hit creatures deals 1d4 points of non-elemental damage and heals 1d4 points of damage.
Drain Samba II (Su)Prerequisite(s): Drain Samba

A dancer can perform a dance that allows herself and allies to drain health with every successful attack. For a duration of 1 round per dancer level, the dancer and her allies that successfully hit creatures deals 2d4 points of non-elemental damage and heals 2d4 points of damage.
Drain Samba III (Su)Prerequisite(s): Drain Samba II

A dancer can perform a dance that allows herself and allies to drain health with every successful attack. For a duration of 1 round per dancer level, the dancer and her allies that successfully hit creatures deals 3d4 points of non-elemental damage and heals 3d4 points of damage.
Haste Samba (Su)Prerequisite(s): Dancer 6

A dancer can perform a dance that allows herself and allies to receive the haste status for the round with a successful attack. The dancer and her allies that successfully hit the creature affected by this ability gain the Haste status for the round.
Healing Waltz (Su)Prerequisite(s): Dancer 8, Curing Waltz

A dancer can perform a dance that cures status effects on an ally within 30 feet. Ally within range is affected by an Esuna spell, using her dancer level as her caster level.
Healing Waltz II (Su)Prerequisite(s): Dancer 14, Healing Waltz

A dancer can perform a dance that cures status effects on an ally within 30 feet. Ally within range is affected by a Greater Esuna spell, using her dancer level as her caster level.
Quickstep (Su)A dancer can perform a dance that lowers a creature’s Dexterity within 30 feet. A creature within range must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to Dexterity plus an additional -2 penalty per four dancer levels after 4th, for a duration of 1 round + 1 round per four dancer levels after 4th.
Spectral Jig (Su)Prerequisite(s): Dancer 8

A dancer can perform a dance that makes an ally within 30 feet, invisible. Ally within range is granted Vanish as per spell for a duration of 1 round per dancer level.
Stutter Step (Su)Prerequisite(s): Box Step

A dancer can perform a dance that lowers the magical or elemental (chosen when afflicting a creature) resistances of a creature within 30 feet. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to spell or elemental resistance plus an additional -2 penalty per four dancer levels after 4th, for a duration of 1 round + 1 round per four dancer levels after 4th.
Violent Flourish (Su)A dancer can perform a dance that stuns a creature with a melee attack. This dance functions like Stunning Fist, using her dancer level as her monk level and her Charisma modifier instead of Wisdom for the DC save.