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Gunbreaker Talents

As the gunbreaker trains, he learns to talents to increase his mastery. At 2nd level and every two gunbreaker levels thereafter, the gunbreaker gains a talent from the list below. He must meet the prerequisite of the talent selected and each talent can only be selected once.

Table: Gunbreaker Talents

Gunbreaker TalentPrerequisitesBenefits
Baring Fangs (Ex)The gunbreaker adds his Wisdom modifier to Intimidate rolls and can use Intimidate to demoralize or taunt as a swift action.
Beat Fang (Ex)When using a gun arm with a trigger attack, the gunbreaker can fire the gun arm’s trigger attack as a melee touch attack in place of a regular melee attack, dealing its firearm damage.
Camouflage (Ex)Any Gun Arm TechniqueWhen the gunbreaker performs a gun arm technique, he gains a 10% miss chance for 1 round as the left over magic or explosion shrouds him.
Close Combat Shot (Ex)Ranged Combat Training gunbreaker talent, Gunbreaker 10The gunbreaker’s ranged attack no longer provoke attacks of opportunity from being in an enemy’s threatened square.
Combat ReadyA gunbreaker that selects this talent gains a bonus combat feat.
Elemental Infuse (Su)When the gunbreaker loads his weapon or takes time to create magicked ammo within the gun arm, he can change the elemental damage of the bullets (if any). If the bullets are not of another element, he can instead make the bonus damage to his magicked ammo a particular element of choice.
Extra Aurora (Su)Aurora class featureThe gunbreaker gains an additional use of his Aurora class feature.
Heavy Armor Training (Ex)Armor Training class feature, Gunbreaker 8The gunbreaker’s movement speed is unaffected while in medium or heavy armor.
Heel Crush (Ex)When the gunbreaker makes a successful melee attack on a target, that target treats all squares around the gunbreaker as difficult terrain.
Improved Form-Switch (Ex)The gunbreaker can use form-switch as a move action instead.
Light Armor Training (Ex)The gunbreaker’s movement speed is increased by 5 feet while in light or medium armor.
Lightning Shot (Su)Beat Fang gunbreaker talentWhen using a gun arm that has a trigger attack, the gunbreaker can make a ranged touch attack on an enemy within 30 feet instead of a regular attack. This deals the gun arm’s firearm damage on a successful hit
Nebula (Su)Blast Shield gun arm techniqueWhen the gunbreaker uses his blast shield gun arm technique, the bonus increases to +6.
Ranged Combat Training (Ex)The gunbreaker gains Precise Shot as a bonus feat. The gunbreaker does not need to meet the prerequisites for this bonus feat.
Ready to Gouge (Ex)Ready to Rip and Ready to Tear gunbreaker talents, Gunbreaker 10The gunbreaker’s critical hits can now inflict Blind on the target for 1 round. He can only apply the status effect once per critical hit. Multiple critical hits do not increase the duration.
Ready to Rip (Ex)The gunbreaker's gains a +2 bonus to critical hit confirmation rolls with a gun arm.
Ready to Tear (Ex)Ready to Rip gunbreaker talent, Gunbreaker 8The gunbreaker’s critical hits can now inflict 1d4 points of bleed damage on the target for 1 minute. He can only apply the status effect once per critical hit. Multiple critical hits do not increase the duration.
Savage Claw (Ex)Gunbreaker 8The gunbreaker’s firearm deals half its damage to adjacent creatures of the target he hits.
Swift Infuse (Su)The gunbreaker can infuse magicked ammo in his gun arm as a swift action instead of a move action.
Uncanny Dodge (Ex)The gunbreaker can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A gunbreaker with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a gunbreaker already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Wicked Talon (Ex)The gunbreaker can reroll 1’s on damage rolls with both melee and firearm damage of a gun arm.

Advanced Gunbreaker Talents

At 12th level, the gunbreaker can choose an advanced gunbreaker talent in place of a regular talent. He must meet the prerequisites to choose an advanced gunbreaker talent.

Table: Advanced Gunbreaker Talents

Advanced Gunbreaker TalentPrerequisitesBenefits
Advanced Form-Switch (Ex)Improved Form-Switch gunbreaker talentThe gunbreaker can use Form-Switch as a swift action instead.
Aurora Mastery (Su)Extra Aurora gunbreaker talentThe gunbreaker gains an additional use of Aurora per day and can use it as a free action
Beast’s Roar (Ex)The gunbreaker can let out a rallying cry as a move action to increase the ferocity of his allies who can hear him in 30 feet. Allies within range gain a +2 morale bonus to attack and damage rolls for a number of rounds equal to the gunbreaker’s Wisdom modifier. This ability can be use a number of times per day equal to the gunbreaker’s Wisdom modifier.
Bow Shock (Ex)Ready to Rip, Ready to Tear, and Sonic Break gunbreaker talentsCritical hits now apply all effects at once from Ready to Tear, Ready to Gouge, and Sonic Break.
Elemental Shift (Su)Elemental Infuse gunbreaker talentWhen the gunbreaker uses a gun arm technique, he can change the elements of the attacks as part of the attack. He can change one or all elements to any other element he desires. This ability can be use a number of times per day equal to the gunbreaker’s Wisdom modifier.
Heavy Armor Mastery (Ex)Heavy Armor Training gunbreaker talentThe gunbreaker gains DR 2/- while in medium or heavy armor. This stacks with the damage reduction from armor made with Adamantine.
Improved Ranged Combat Training (Ex)Ranged Combat Training and Close Combat Shot gunbreaker talentsThe gunbreaker gains Snap shot and Clustered Shots as bonus feats for his gun arm’s firearm attack even if he doesn't meet the prerequisites. If the gunbreaker has the lightning shot gun arm technique, it works with these feats and other feats that affects firearms.
Improved Uncanny Dodge (Ex)Uncanny Dodge class feature or gunbreaker talentThe gunbreaker can no longer be flanked. This defense denies an enemy the ability to gain a bonus on attack rolls by flanking him, unless the attacker has at least four more character levels than the gunbreaker does.
Jagged Fangs (Ex)Baring Fangs gunbreaker talentThe gunbreaker's presence and posture bestows fear to those who face him, granting him a circumstance bonus to Intimidate skill checks equal to half his gunbreaker level. In addition, anytime the gunbreaker drops a target below 0 HP with a gun arm, he can make a free Intimidate skill check on all targets who can see him within 30 feet to demoralize or taunt them.
Light Armor Mastery (Ex)Light Armor Training gunbreaker talentThe gunbreaker's movement speed increases by an additional 5 feet and he gains a +2 dodge bonus while in light or medium armor.
Reaching Technique (Su)Any Gun Arm TechniqueThe gunbreaker’s gun arm techniques have their respective range, cone or radius increased by 10 feet
Sonic Break (Ex)Ready to Rip, Ready to Tear, and Ready to Gouge gunbreaker talentsThe gunbreaker’s critical hits can now Deafen the target for 1 round. He can only inflict the status effect once per critical hit. Multiple critical hits do not increase the duration. Prerequisites: The gunbreaker must have the ready to rip, ready to tear, and ready to gouge gunbreaker talents to select this advanced talent.