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Freelancer

They are often called jack of all trades, master of none, but sometime are better at copying the trades they learn than others. It is these that are far less common and far more dangerous.

Role: Each freelancer is different. They can fill different roles depending on what abilities they choose.

Alignment: Any.

Freelancer creation goes as follows:

At 1st level, you begin with 60 Character Points to spend. At each level thereafter, you gain 30 Character Points to spend. Any leftover Character Points carry over to the next level.

Base Freelancer Stats:

Base Attack Bonus: 1/2. Increasing BAB to 3/4ths costs 5 Character Points, then another 15 Character Points to increase to Full.

Hit Dice: d6. Your HD increases when your BAB increases. d8 for 3/4ths BAB and d10 for full BAB. Increasing to d12 from d10 costs 5 extra Character Points.

Saving Throws: 1 Good Save. Increasing one Bad Save to Good costs 5 Character Points, then another 15 Character Points to increase another Save to Good.

Skills: 2/level. 4 Starting Class Skills. Increasing skill points costs 2 Character points per 2 skill points, (max of 10). Increasing the number of Class Skills costs 2 Character Points per 1 Class Skill, (max of 10).

Weapon Proficiency: Simple weapons. Improving to include one single martial weapon costs 2 Character Points. Improving to include up to 3 martial weapons cost 4 Character Points. Improving to include all martial weapons costs 6 Character Points.

Armor Proficiency: No armor. Improving to include light armor costs 2 Character Points. Improving to include medium armor costs 4 Character Points. Improving to include heavy armor costs 6 Character Points. Improving to include shields (except Tower) costs 2 Character Points. Improving to include all shields costs 3 Character Points.

Starting Wealth: 1d6 x 10 gil. Increasing starting wealth by 1d6 costs 1 Character Point (to a max of 10).

Limit Break: You begin play with 1 Limit Break for free at first level and costs 5 Character Points to buy additional limit breaks, (max of 4).

The above is a one-time Character Point cost. After 1st level, you cannot change your base freelancer stats.

Abilities:  You can buy Extraordinary, Spell-Like, or Supernatural abilities from any class (except Prestige) and any archetypes (assuming it fits with what you buy) but the abilities have to be the level you buy it from. For example, at 1st level, you may buy Sneak Attack, but you could not buy Uncanny Dodge until you are of level to buy it. Any abilities and spellcasting that increases by level costs you half of the character points when you reach a level that improves it. Same example, at 1st level, you buy Sneak Attack for 20 points, and when you reach 3rd level, Sneak Attack improves and costs you half of the cost, which in this case would be 10. You can buy abilities from lower levels as well. So, for example, a 5th level freelancer could buy Sneak Attack as a 1st level ability. Which improves by every 2 levels and would cost you half the cost as normal.

Ability Cost:

  • Extraordinary, Spell-Like, or Supernatural abilities that improve by level cost 20 Character Points. (This includes animal companions, avatars, bone commanders, and automatons, which also improves every level. Familiars count as a feat, however, and cost only 10 Character Points.)
  • Full Spellcasting costs 20 Character Points (Astrologian, Black Mage, Blue Mage, Geomancer, Illusionist, Necromancer, Summoner, Time Mage, White Mage). 10 Character Points per spell level gained. You gain the Spellcasting of the class chosen as well as the MP pool and Cantrips.
  • 3/4ths Spellcasting costs 15 Character Points (Bard, Cleric, Red Mage, Scholar). 10 Character Points per spell level gained. You gain the Spellcasting of the class chosen as well as the MP pool and Cantrips/Jingles.
  • 1/2 Spellcasting costs 10 Character Points (Dark Knight, Holy Knight). 10 Character Points per spell level gained. You gain the Spellcasting of the class chosen as well as the MP pool. (Must be chosen at 4th level or higher.)
  • Extraordinary, Spell-Like, or Supernatural abilities that don’t improve by level cost 10 Character Points.
  • Bonus Feats cost 10 Character Points, (max of 1 per level).

By design, pre-built classes are going to have more points. The trade-off is that you get to customize.

Limitations:

  • You cannot freely multiclass nor can you take any prestige classes.
  • Racial archetype abilities can only be chosen if you are of that particular race.
  • You may purchase more than one spell-casting ability, but it does not give you extra MP.
  • You may only have 1 type of “pet” ability (Animal Companion, Familiar, Avatar, Automaton, etc.)
  • You may only have 1 precision-based attack (Sneak Attack, Precision Attack, Holy Strike, etc.)
  • You may only have 1 capstone ability (level 20 ability).
  • Any abilities with level improvements (including Spellcasting) must be paid at half character point cost each time you would gain improvements.