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Elemental Fist Disciple

The elemental fist disciple is a monk that uses ki to fuel his elemental attacks to cripple his foes with status ailments. Elemental fist disciples often use martial arts to back up their variety of elemental-based ranged attacks.
Hit Die: d10
Requirements
To qualify to become an elemental fist disciple, a character must fulfill all the following criteria.
Base Attack Bonus: +7
Skills: Knowledge (the planes) 5 ranks.
Special: Must have at least 3 ki powers.
Class Skills
The elemental fist disciple’s class skills (and the key ability for each skill are Acrobatics (Dex), Climb (Str) Diplomacy (Cha), Escape Artist (Dex), Knowledge (nature) (Int), Knowledge (the planes) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Stealth (Dex).
Skill Points Per Level: 4 + Int modifier

Table: Elemental Fist Disciple

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+1+1+0Earth Slash, Monk Abilities, Limit Break
2nd+2+1+1+1Wind Burst
3rd+3+2+2+1Fire Cross
4th+4+2+2+1Icy Breath
5th+5+3+3+2Watery Explosion
6th+6+3+3+2Lightning Strike
7th+7+4+4+2Magma Ball
8th+8+4+4+3Electric Hailstorm
9th+9+5+5+3Pressure Cannon
10th+10+5+5+3Elemental Maelstrom

Class Features

All of the following are class features of the elemental fist disciple prestige class.

Weapon and Armor Proficiency

Elemental fist disciples gain no proficiency with any weapon or armor.

Limit Break (Su)

At 1st level, the elemental fist disciple receives the Limit Break (Elemental Fists).

Elemental Fists (Su): This Limit Break imbues the elemental fist disciple’s fists with elemental energy. As a free action, the elemental fist disciple can choose an element to imbue his fists with (earth, fire, ice, lightning, water, or wind) and change it at the start of his next turn every round for a duration of 1 round + 1 round per two elemental fist disciple levels after 1st. For the duration of the limit break, the elemental fist disciple deals normal unarmed damage plus 1d6 points of elemental damage of the element he chosen + an additional 1d6 per two elemental fist disciple levels after 1st. This limit break requires only a swift action.

Monk Abilities

An elemental fist disciple’s class levels stack with his monk levels for determining his AC bonus, ki pool, martial arts damage, and Fast Movement bonus.

Earth Slash (Su)

At 1st level, at a cost of 2 ki, the elemental fist disciple can use the power of the earth to slash forward in a line in front of him. The 5-ft.-wide line extends up to 60 feet. Creatures within the area of effect suffer 1d6 points of earth damage per two elemental fist disciple levels and be inflicted with Blind status for 1d6 rounds, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Blind status effect.

Wind Burst (Su)

At 2nd level, at a cost of 2 ki, the elemental fist disciple can use the power of wind to create a powerful wind to burst all around the elemental fist disciple. This ability is centered on the elemental fist disciple and explodes out to 30-ft.-radius burst. Creatures within the area of effect suffer 1d6 points of wind damage per two elemental fist disciple level and be inflicted with Silence status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Silence status effect.

Fire Cross (Su)

At 3rd level, at a cost of 2 ki, the elemental fist disciple can use the power of fire to create a cross of burning flames within 60 feet of him. The cross is two lines, 35-ft.-long and 5-ft.-wide, perpendicular to each other, intersecting at the center. Creatures within the area of effect suffer 1d6 points of fire damage per two elemental fist disciple level and be inflicted with Berserk status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Berserk status effect.

Icy Breath (Su)

At 4th level, at a cost of 2 ki, the elemental fist disciple can use the power of ice to breathe out a blast of cold air. It extends out to 30 feet in a cone. Creatures within the area of effect suffer 1d6 points of ice damage per two elemental fist disciple level and be inflicted with Immobilize status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the immobilize status effect.

Watery Explosion (Su)

At 5th level, at a cost of 2 ki, the elemental fist disciple can use the power of water to launch a ball of water that explodes on impact. The elemental fist disciple can use this ability on anyone within 60 feet and when it hits something, it explodes in a 20-ft.-radius spread. Creatures within the area of effect suffer 1d6 points of water damage per two elemental fist disciple level and be inflicted with Slow status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Slow status effect.

Lightning Strike (Su)

At 6th level, at a cost of 2 ki, the elemental fist disciple can use the power of lightning to strike an area with an electric blast. The elemental fist disciple can use this ability on anyone within 60 feet and it hits a 20-ft. square. Creatures within the area of effect suffer 1d6 points of lightning damage per two elemental fist disciple level and be inflicted with Disable status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Disable status effect.

Magma Ball (Su)

At 7th level, at a cost of 3 ki, the elemental fist disciple can harness the power of earth and fire to launch a ball of molten lava that explodes on impact. The elemental fist disciple can use this ability on anyone within 120 feet and when it hits something, it explodes in a 40-ft.-radius spread. Creatures within the area of effect suffer 1d6 points of earth damage and 1d6 points of fire damage per two elemental fist disciple level and be inflicted with Curse status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Curse status effect.

Electric Hailstorm (Su)

At 8th level, at a cost of 3 ki, the elemental fist disciple can harness the power of ice and lightning to produce a small storm that rains electrified hailstones.  The elemental fist disciple can center the hailstorm within 120 feet of him and it rains on a 40-ft.-square area. Creatures within the area of effect suffer 1d6 points of ice damage and 1d6 points of lightning per two elemental fist disciple level and be inflicted with Immobilize status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Immobilize status effect.

Pressure Cannon (Su)

At 9th level, at a cost of 3 ki, the elemental fist disciple can harness the power of water and wind to create a blast of concentrated water and wind in a line. The 10-ft.-wide line extends up to 120 feet. Creatures within the area of effect suffer 1d6 points of water damage and 1d6 points of wind per two elemental fist disciple level and be inflicted with Slow status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Slow status effect.

Elemental Maelstrom (Su)

At 10th level, at a cost of 4 ki, the elemental fist disciple can harness the power of the elements to create a large storm of confusing elements. The elemental fist disciple can center the hailstorm within 240 feet of him and it rains on a 60-ft.-square area. Creatures within the area of effect suffer 2d6 points damage of each element (earth, fire, ice, lightning, water, and wind) and be inflicted with Confuse status for 1 round per two elemental fist disciple levels, Reflex save (DC 10 + the elemental fist disciple’s level + his Wisdom modifier) for half damage and negates the Confuse status effect.