|A magitek pilot commands a massive, armored war machine equipped with beam cannons. Magitek pilots are often freelancers, serving as shock troopers or scouts to earn money to pay for repairs for their Magitek.|
|Hit Die: d8|
To qualify to become a magitek pilot, a character must fulfill all the following criteria.
Skills: Drive 5 ranks.
Feats: Magitek Operation.
Special: The character must own a Magitek.
The magitek pilot’s class skills are as follows. Acrobatics (Dex), Bluff (Cha), Drive (Dex), Knowledge (technology) (Int), Navigate (Int), Perception (Wis), Profession (Wis), and Repair (Int).
|Skill Points Per Level: 4 + Int modifier|
Table: Magitek Pilot
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+0||+1||+0||Expert Piloting, Limit Break|
|2nd||+1||+1||+1||+1||Magitek Mastery (+2)|
|3rd||+2||+1||+2||+1||More Bang For Your Money (+10)|
|5th||+3||+2||+3||+2||Magitek Mastery (+4)|
|6th||+4||+2||+3||+2||More Bang For Your Money (+20)|
|8th||+6||+3||+4||+3||Magitek Mastery (+6)|
|9th||+6||+3||+5||+3||More Bang For Your Money (+30)|
|10th||+7||+3||+5||+3||Improved Evasive Action|
All of the following are class features of the magitek pilot prestige class.
Weapon and Armor Proficiency
Magitek Pilots gain no proficiency with any weapon or armor.
Limit Break (Su)
At 1st level, the magitek pilot receives the Limit Break (Megaton Smash).
Megaton Smash (Su): This Limit Break empowers the magitek pilot’s Magitek to make a single slam attack with a +2 circumstance bonus to attack rolls + an additional +2 bonus per two magitek pilot levels after 1st. If the attack hits, the target takes an extra 1d6 points of damage + an additional 1d6 per two magitek pilot levels after 1st in addition to the normal damage it deals with its slam plus double the Strength modifier for damage. If the attack was a critical hit, the Strength modifier is tripled instead.
Expert Piloting (Ex)
At 1st level, a magitek pilot gains a bonus to Drive checks equal to his magitek pilot class level. In addition, the magitek gains a +2 dodge bonus to AC.
Magitek Mastery (Ex)
Starting at 2nd level, a magitek pilot gains a bonus on Drive and Repair checks when applied to a Magitek he designates as familiar. The same bonus is applied to the magitek knight’s attack rolls with the Magitek’s beam cannons This bonus is +2 at 2nd level and increases by 2 every three levels thereafter (+4 at 5th level, +6 at 8th level). To designate a Magitek as familiar, the magitek pilot must have operated it for at least one month. A magitek pilot can be familiar with only one Magitek at a time.
More Bang For Your Money (Ex)
At 3rd level, a magitek pilot increases the number of starting charges per day for his magitek’s beam cannons by 10. This increases by 10 at 6th and 9th level.
Magitek Feint (Ex)
At 4th level, a magitek pilot operating a Magitek can make a Bluff check in combat as a move action (instead of an attack action). He receives a +2 bonus on the Bluff check made to feint in melee combat. If the magitek pilot has the Improved Feint feat, his bonus on Bluff checks made to feint increases to +4 while operating a Magitek.
Evasive Action (Ex)
At 7th level, the magitek pilot can make a Drive check to lessen the damage dealt by a successful attack against his Magitek. If the check result exceeds the attack roll, the damage is reduced by half (rounded down, minimum of 1 point of damage). The magitek pilot can make an Evasive Action check once per round.
Improved Evasive Action (Ex)
At 10th level, the magitek pilot’s evasive action ability improves. A successful Drive check negates all damage dealt by the attack.