|Sometimes it is not enough to be a conquering warrior, a champion of all that’s right, an experienced sellsword, or an elite foot soldier. Sometimes the circumstances require a solid commander of soldiers and situations. Sometimes the circumstances demand a paradigm shifter. They inspire trust in those they lead. They earn that trust by slogging through harsh landscapes, dangerous battlefields, and haunted catacombs along with those under their command. With a look, they can see where to best deploy their resources or come up with a sneaky ruse to fool their enemies. A paradigm shifter has a tactician’s mind, a cartographer’s overview of the disputed landscape (or dungeon warren), and a way with words that can inspire battle-hardened fighters to give it their all when melee breaks out.|
|Hit Die: d8|
To qualify to become a paradigm shifter, a character must fulfill all the following criteria.
Spells: Able to cast 3rd-level red mage spells.
The paradigm shifter’s class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Disguise (Cha), Profession (Int), Sense Motive (Wis), and Spellcraft (Int).
|Skill Points Per Level: 4 + Int modifier|
Table: Paradigm Shifter
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+1||+1||+0||Paradigm Shift (+1), Limit Break, +1 level to existing spell-casting class|
|2nd||+1||+1||+1||+1||+1 level to existing spell-casting class|
|3rd||+2||+2||+2||+1||Paradigm Shift (+2), +1 level to existing spell-casting class|
|4th||+3||+2||+2||+1||+1 level to existing spell-casting class|
|5th||+3||+3||+3||+2||Paradigm Shift (+3)|
|6th||+4||+3||+3||+2||+1 level to existing spell-casting class|
|7th||+5||+4||+4||+2||Paradigm Shift (+4), +1 level to existing spell-casting class|
|8th||+6||+4||+4||+3||+1 level to existing spell-casting class|
|9th||+6||+5||+5||+3||Paradigm Shift (+5), +1 level to existing spell-casting class|
All of the following are class features of the paradigm shifter prestige class.
Weapon and Armor Proficiency
Paradigm shifters gain no proficiency with any weapon or armor.
MP per Day / Spells Known
At each level except 5th and 10th, a paradigm shifter gains MP per day and spells known as if she had also gained a level in a spell-casting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of this class would have gained. If she had more than one spell-casting class before becoming a paradigm shifter, she must decide to which class to add each level for the purpose of determining MP per day and spells known.
Limit Break (Su)
At 1st level, the paradigm shifter receives the Limit Break (Gestalt Mode).
Gestalt Mode (Su): This Limit Break allows the paradigm shifter to use all six Paradigm Shifts and doubling all bonuses for a duration of 1 round + 1 round per two paradigm shifter levels after 1st.
Paradigm Shift (Su)
At 1st level, the paradigm shifter can shift between one of the six paradigms that grants nearby allies and herself a special benefit. Paradigm shifting is a swift action, and can only shift into one paradigm at a time until 10th level (see Paradigm Elite ability). A paradigm shift remains in effect until she uses a free action to dismiss it or shift into another paradigm. She can be in a paradigm continually; thus, a paradigm can be in effect at the start of an encounter even before she takes her first turn. The paradigm’s abilities affect all allies within 30 feet (including the paradigm shifter) with line of effect to her. These abilities are dismissed if she becomes unconscious or is slain, but otherwise it remains in effect even if she is incapable of acting. The bonus granted by her paradigm begins at +1 and increases to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level. These are the six paradigms that a paradigm shifter can shift into:
- Commando: This paradigm grants you and all nearby allies a morale bonus to Attack rolls.
- Medic: This paradigm grants you and all nearby allies Fast Healing up to 50% health.
- Ravager: This paradigm grants you and all nearby allies a morale bonus to melee damage rolls.
- Saboteur: This paradigm grants you and all nearby allies a competence bonus to DC saving throws for any spells or abilities that deal Status effects.
- Sentinel: This paradigm grants you and all nearby allies a deflection bonus to Armor Class.
- Synergist: This paradigm grants you and all nearby allies a morale bonus to Saving Throws.
Paradigm Elite (Su)
At 10th level, the paradigm shifter’s shifting ability becomes legendary. She can combine two different paradigms, granting both set of bonuses to herself and nearby allies.