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General Feats

Feat NamePrerequisitesBenefits
Armored Mage Armor Focus featWhile wearing armor in the weight class selected for Armor Focus, you avoid the chance for spell failure.
Armored Thief Armor Focus featWhile wearing armor in the weight class selected for Armor Focus, you reduce skill penalties and improve the maximum Dexterity bonus depending on the class of armor.
Body Fuel You can recover 2 MP by taking 1 point of ability damage to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional MP for a proportional cost; for example, you could choose to recover 6 MP by taking 3 points of ability damage to Strength, Dexterity, and Constitution.
Elemental Focus Add +1 to the Difficulty Class for all saving throws against spells from the element you select.
Elemental Penetration Spells of the element you select are harder to resist. Any elemental resistance on a creature is considered 2 less when determining damage from a spell of the element you select.
Extra Limit Break You can activate a limit break one additional time.
Extra MP MP PoolWhen you take this feat for the first time, you gain 2 MP. You gain 1 MP per caster level thereafter.
Familiar MP Pool, Must be chosen at 1st levelA familiar is a magical pet that enhances the caster's skills and senses and can aid him in magic. See this link for more information on familiars: Familiars
Greater Elemental Focus Elemental Focus featAdd +1 to the Difficulty Class for all saving throws against spells from the element you select. This bonus stacks with the bonus from Elemental Focus.
Greater Elemental Penetration Elemental Penetration featSpells of the element you select are harder to resist. Any elemental resistance on a creature is considered 2 less when determining damage from a spell of the element you select. This penalty stacks with the one from Elemental Penetration.
Summon Weapon MP PoolThe character may scribe a rune on a weapon. As long as that weapon is unattended, the character can spend 1 MP to call the weapon to his hand as a swift action. The character can prepare as many weapons as he wants, but cannot use this feat if his hands are full. The weapon must be within line of sight.