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Racial Feats

Feat NamePrerequisitesBenefits
Adamantine Body (Shindroid)Shindroid, composite plating racial traitThis plating is counted as a heavy armor. It grants a +8 armor bonus to Armor Class and a damage reduction bonus of 2/adamantine. The character also incurs a 35% chance for spell failure, a -5 armor check penalty, and a +1 maximum dexterity bonus. Plating is considered weightless for determining the shindroid's encumbrance. Plating may be enchanted as magic armor, though the shindroid must be present at all times during the process. This also replaces the composite plating racial trait.
Advanced Telepathy (Tonkin)Tonkin, limited telepathyYour limited telepathy’s range has doubled, allowing you to communicate with any creature within 60 feet, regardless if you share a common language or not.
Agile Tongue (Qu)QuYou have a prehensile tongue with a range of 10 feet. You can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal or disarm combat maneuvers, or make melee touch attacks with your tongue.
Airy Step (Aegyl)AegylYou gain a +2 bonus on saving throws against effects with the wind or lightning descriptors and effects that deal wind or lightning damage. You may ignore the first 30 feet of any fall when determining falling damage.
Arcane Aptitude (Tarutaru)TarutaruAdd one to the DC of a spell or spell-like effect that originates from a magic item that you have activated.
Arcane Craft (Item Creation, Al Bhed)Al Bhed, Int 15You may create a magic item without the requisite item creation feat, though this increases the DC by +5.
Arcane Ruin (Al Bhed)Al Bhed, 6th levelAny successful hit that you score against a magic item that causes damage to that item also causes that item to obtain the broken condition. The item must be restored to its original hit points before it may lose this condition.
Arcane Talent (Nu Mou or Tarutaru)Cha 10; nu mou or tarutaruChoose a 0-level spell from the black mage or white mage spell list. You can cast this spell three times per day as a spell-like ability. The caster level is equal to your character level. The save DC is 10 + your Charisma modifier.
Attuned to the Wild (Viera)VieraSelect one type of terrain from the geomancer class's favored terrain class feature (except urban). While you are in your selected terrain type, your natural healing rate (the amount of hit points and ability damage you heal from a full night's rest) doubles.
Bargain (Moogle)Moogle, Wis 13You may add your Wisdom modifier as a competence bonus to Appraise and Diplomacy skill checks.
Beast Rider (Galka or Roegadyn)Animal companion or mount class feature, character level 7th, galka or roegadynSelect one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature of the selected type to serve as a mount or companion, treat your effective beastmaster level as if it were two levels higher (to a maximum of your character level). If the creature is large enough for you to ride, it gains the combat training general purpose (see Handle Animal) at no cost.
Black Cat (Mithra)MithraOnce per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability.
Blundering Defense (Combat, Moogle)Cautious Fighter, moogleWhenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you.
Booby Trap (Al Bhed)Al Bhed, Spring Loaded, 3 ranks in Knowledge (engineering)If your Spring Loaded feat has not yet been activated, the first successful melee attack against you triggers an attack of opportunity against the foe that attacked you. This attack of opportunity does not count against your limit per round. This effect expends the use of your Spring Loaded feat.
Burn! Burn! Burn! (Goblin)Goblin, Disable Device 1 rank.You deal an extra 1d4 points of fire damage when you attack with fire from a non-magical or alchemical source (such as with torches or alchemical fire) and gain a +4 competence bonus on Reflex saving throws made to avoid catching on fire or putting yourself out when on fire. Additional damage caused by this feat does not apply to magical attacks or to splash damage.
Bone-Crushing Jaws (Varg)Str 11, vargYour bite damage improves to 1d6. You are considered proficient with this attack and can apply feats or effects that modify natural attacks to your bite.
Breadth of Experience (Nu Mou)Nu Mou, 100+ years oldYou get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.
Bullying Blow (Combat, Galka or Roegadyn)Intimidate 1 rank, galka or roegadynAs a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check to demoralize that opponent as a free action.
Burrowing Teeth (Burmecian)Sharpclaw, burmecianYou gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do not leave a hole behind, nor is your passage marked on the surface.
Cactuar Affinity (Mandragora)Able to use mandragora spell-like abilities, character level 9, paragon mandragoran, cactuar kin racial trait, mandragoraYou may use Thousand Needles as a spell-like ability up to 3 times per day. In addition, you gain another use of Dream Pollen and Photosynthesis per day. Your caster level is equal to your character level.
Cautious Fighter (Combat, Moogle)MoogleWhen fighting defensively or using total defense, your dodge bonus to AC increases by 2.
Claw Pounce (Combat, Mithra)Str 13, Dex 15, Nimble Striker, base attack bonus +10, mithra, cat's claws racial traitWhen you make a charge, you can make a full attack with your claws.
Cloud Gazer (Aegyl)AegylYou can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created by magic, this feat instead triples the distance you can see without penalty.
Construct Lock (Shindroid) Base attack bonus +2, shindroidYou gain a +2 bonus on damage rolls against creatures with the construct type. If you roll a critical threat against a construct, you can forego the confirmation roll to make another attack roll using the same modifier. If this second attack also hits and deals at least 1 point of damage, the construct must succeed on a Fortitude save (DC 10 + 1/2 your character level + your Int modifier) or be rendered immobile and helpless for 1 round (as if it had been paralyzed).
Deep Roots (Combat, Mandragora)MandragoraAs a move-equivalent action that does not provoke an attack of opportunity, you can root yourself in place. While rooted, you receive a +5 circumstance bonus to your Combat Maneuver Defense when resisting a bull rush or trip attempt. If you move or are moved from the square in which you initiated this ability, the bonus ends.
Desert Runner (Varg)Con 13, vargYou gain a +5-foot racial bonus to your base speed when you travel through desert or plains terrain. Additionally, you gain the benefits of the Run feat while in those terrains.
Desperate Swing (Combat, Moogle)Cautious Fighter, base attack bonus +1, moogleOnce per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an attack of opportunity using this feat.
Discerning Eye (Elvaan)Elvaan, keen senses racial traitYou receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistics checks to detect forgeries. You can use the Linguistics skill to detect forgeries untrained.
Elvaan Battle Training (Combat, Elvaan)Base attack bonus +1, martial background racial trait, elvaanYou have received special training with the weapon that you have a Weapon Focus feat with. You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at one of these weapons you are wielding. In addition, if you are wielding one of these melee weapons, you may make an additional attack of opportunity each round (this bonus stacks with Combat Reflexes).
Extra Surge (Shindroid)Con 13, nanite surge racial trait, shindroidYou can use your nanite surge ability one additional time per day.
Fantastic Tongue (Combat, Qu)Agile Tongue, Grasping Tongue, quWhen using your grasping tongue, your range improves by 10 feet, and you gain a +2 bonus on checks made to grapple a foe in this way.
Feline Grace (Mithra)Dexterity 13, mithraYou gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers.
Ferocious Action (Galka or Roegadyn)Ferocity racial trait, galka or roegadynWhen you fall to 0 hit points or fewer, you lose 2 hit points each round, but you are not staggered. If you are in a rage (such as that caused by the beastmaster bestial rage class feature), you instead only lose 1 hit point per round.
Ferocious Resolve (Galka or Roegadyn)Con 13, galka or roegadyn, ferocity racial traitYou gain the ferocity universal monster ability, allowing you to continue fighting at negative hit points. When using this ability, you gain a +2 bonus on Intimidate checks.
Ferocious Tenacity (Combat, Galka or Roegadyn)Ferocity racial trait, galka or roegadyn, rage class featureOnce per day when raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution score), as an immediate action you may expend 1 or more rounds of rage to negate some of this damage and keep yourself alive. Each round of rage you spend reduces the attack's damage by 1 point, but cannot reduce the damage taken below 1 hit point.
Fire Tamer (Goblin)GoblinYou gain a +2 bonus on saves against spells with the fire descriptor. Additionally, your scars mark you as a talented fire tamer, granting you a +2 circumstance bonus on Diplomacy and Intimidate checks when dealing with other goblins.
Flame Heart (Goblin)Fire Tamer, character level 5th, goblin.You gain fire resistance 5. When casting spells with the fire descriptor or throwing chemist bombs that deal fire damage, treat your caster level or chemist level as if you were 1 level higher.
Focusing Blow (Teamwork, Ronso)Ronso Discipline, ronsoAn ally who also has this feat can deal damage to you in order to break an ongoing mind-affecting effect that allows a saving throw. The ally must cause at least 5 points of damage to you with an attack, spell, or other ability. You then reroll your saving throw, with a +1 bonus for every 5 additional points of damage the attack caused. If your save is successful, the mind-affecting effect ends. Only damage actually dealt counts for purposes of this feat; nonlethal damage and damage reduced or eliminated by damage reduction, resistances, and so on does not qualify.
Galka Weapon Expertise (Combat, Galka)Base attack bonus +1, galkaWhen you take this feat, choose one of the benefits below. Whenever you wield a galkan war pick, you gain the benefit you chose.
Grasping Tongue (Combat, Qu)Agile Tongue, qu.The qu can choose to make a grapple maneuver with its tongue on targets up to 10 feet away.
Great Swimmer (Bangaa)Character level 1st, bangaaYour swim speed equals your base speed.
Grudge Fighter (Combat, Seeq)SeeqYou gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat.
Guardian of the Wild (Viera)Attuned to the Wild, vieraWhen you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 dodge bonus to Armor Class. If you are in an area that qualifies as more than one kind of terrain, these bonuses do not stack; you receive the bonus for only one of the terrain types.
Horde Charge (Teamwork, Galka)Base attack bonus +1, galkaWhen charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition to the normal bonus for charging. If you can make multiple attacks on a charge, this bonus only applies to the first attack.
Improved Damage Reduction (Shindroid) ShindroidYou gain damage reduction 1/adamantine or improve your existing damage reduction by 1.
Improved Deft Pugilist (Bangaa)Bangaa, deft pugilist racial traitInstead of the benefits of the deft pugilist racial trait, you gain the Improved Unarmed Strike feat. In addition, when making an unarmed attack, you may apply your Dexterity modifier to attacks and damage, instead of your Strength modifier.
Improved Stability (Qu)Qu, Con 13, BAB +1You gain a +4 CMD against bull rush, trip, and overrun attacks.
Improved Surprise Follow-Through (Combat, Galka)Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8, galkaWhen using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you.
Ironhide (Bangaa, Dwarf or Galka)Con 13; bangaa, dwarf or galkaYou gain a +1 natural armor bonus due to your unusually tough hide.
Jaws of Death (Shindroid) ShindroidYou have a bite attack that deals 1d6 points of damage. Your bite is treated as a secondary natural weapon (-5 penalty on your attack roll and you apply only 1/2 your Strength bonus on damage rolls).
Jury-Rig (Al Bhed)Al Bhed, Item Creation feat related to the item in questionYou can wear an item meant for one item location slot in an entirely different slot and still gain the effect as if you were wearing the item normally. For example, you can wear a feet slot item in a belt slot. This only applies to items that fit into the belt, feet, hands, headband, neck, ring, or wrist categories. You may wear only one item affected by this feat at a time.
Keen Scent (Seeq)Seeq, Wis 13You gain the Scent special ability.
Leaf Singer (Viera)Cha 13, bardic performance class feature, vieraWhen you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the DC for saving throws against your bardic performance is increased by +2 for creatures of the fey type, regardless of where the performance occurs.
Light Step (Viera)Acrobatic Steps, Nimble Moves, vieraYou can ignore the effects of difficult terrain in natural environments, as if it were normal terrain.
Living Construct (Shindroid)ShindroidYou can be healed by healing spells and effects at full effectiveness.
Lucky Moogle (Moogle)MoogleOnce per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if you were the one subject to the effect requiring it. You may use this ability after your ally has rolled, but before the GM declares if the roll was a success or failure. Your ally may choose to use your saving throw in place of his own.
Mage of the Wild (Viera)Attuned to the Wild, vieraWhen you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +2 bonus on caster level checks, concentration checks, and, Knowledge (arcana) and Spellcraft checks. If you are in an area that qualifies as more than one kind of terrain, these bonuses do not stack; you receive the bonus for only one of the terrain types.
Mithra Exemplar (Mithra)MithraYour catlike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later.
Mithral Body (Shindroid)Shindroid, composite plating racial traitThis plating is counted as a light armor and grants a +5 armor bonus to Armor Class. It also incurs a 15% spell failure, a -1 armor check penalty, and has a +5 maximum dexterity bonus. Plating is considered weightless for determining the shindroid's encumbrance. Plating may be enchanted as magic armor, though the shindroid must be present at all times during the process. This also replaces the composite plating racial trait.
Mithral Fluidity (Shindroid) Mithral Body, shindroidThe maximum Dexterity bonus a shindroid with the Mithral Body feat can apply to Armor Class is increased by 1. In addition, the armor check penalties are reduced by 1.
Monkey Wrench (Al Bhed)Al Bhed, 3 ranks in Disable DeviceIf you roll a Disable Device check to disable a trap or open a lock, you may immediately reroll and use the second result instead. This effect is used as an immediate action after the first check is attempted, but before the results are revealed by the GM.
Moogle Gunner (Combat, Moogle)MoogleYou can wield Medium firearms without taking the penalty for an inappropriately sized weapon.
Nanite Disruption (Shindroid)Nanite surge racial trait, shindroidAs long as you are adjacent to a shindroid, a robot, or a creature primarily made of electronic components (GM's discretion), you can use your nanite surge ability as an immediate action to short-circuit that creature's hardware. If you succeed at a melee touch attack and the target fails a Will save (DC = 10 + 1/2 your character level + your Constitution modifier), it takes a penalty equal to 1 + 1/2 your level (minimum 0) on its next d20 roll. This penalty lasts until the beginning of your next turn.
Natural Instinct (Viera)VieraYou get a +2 racial bonus on all Knowledge (nature) checks and Survival checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Nimble Striker (Combat, Mithra)Dex 13, base attack bonus +1, mithra, sprinter racial traitYou do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge.
One with Wood (Mandragora or Viera)Mandragora or vieraYou gain a +2 competence bonus to damage rolls when using a weapon that is made of mostly wood (club, quarterstaff, greatclub, greatbow, longbow, shortbow, or weapon made of special materials, such as darkwood.)
Pack Tactician (Varg)Any teamwork feat, vargAs a standard action you grant one of your teamwork feats to an ally within 30 feet who can hear and see you. This effect lasts for a number of rounds equal to 3 + your Intelligence bonus (if any).
Paragon Mandragoran (Mandragora)Able to use mandragora spell-like abilities, character level 5, mandragoraYou may use Dream Pollen as a spell-like ability up to 3 times per day. In addition, you gain another use of Photosynthesis per day. Your caster level is equal to your character level.
Rapid Recovery (Shindroid)Con 13, Rapid Repair, nanite surge racial trait, shindroidWhen you heal damage using Rapid Repair, you remove any and all of the following conditions: blinded, confused, dazzled, deafened, shaken, sickened, and staggered. You cannot cure blindness or deafness caused by loss of sensory organs.
Rapid Repair (Shindroid)Wis 13, nanite surge racial trait, shindroidYou can use your nanite surge racial trait to heal a number of hit points equal to your character level, instead of its usual effects.
Rending Claws (Bangaa)Base attack bonus +6, claws racial trait, bangaaIf you hit with two claw attacks in 1 round, the attack deals additional damage equal to 1d3 + your 1-1/2 Str modifier.
Resilient Brute (Galka)GalkaOnce per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use this ability if you are immune to nonlethal damage. When your base attack bonus reaches +10, you may use this ability an additional time per day.
Resolute Rager (Seeq)Seeq, rage class featureWhile raging, when under the effect of a fear effect that allows a saving throw, you can make a new saving throw against that fear effect at the start of each of your turns before acting. If you make the new save, the fear effect ends.
Reverse-Feint (Combat, Galka)Toughness, base attack bonus +1, galkaAs a swift action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a +4 bonus on its attack roll. Whether or not the opponent successfully hits, you may attack it as an immediate action with a single melee attack, gaining a +2 bonus on your attack roll.
Risky Striker (Combat, Moogle)Base attack bonus +1, moogleYou can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your base attack bonus reaches +4 and every four levels thereafter, the damage increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn.
Ronso Discipline (Ronso)Base attack bonus +1, ronsoWhile you are within 30 feet of at least two other ronsos, you gain a +1 morale bonus on saving throws.
Scavenger's Eye (Tarutaru)TarutaruYou gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain an additional +2 bonus on the Appraise check to do so. In addition, if you fail an Appraise check by 5 or more, you treat the check as if you had failed by less than 5.
Second Slam (Combat, Shindroid) Base attack bonus +6, shindroidYou can deliver a second slam in any round in which you make a full attack that includes a slam attack. The second slam uses your highest attack bonus with a -5 penalty, and deals your normal slam attack damage.
Servitor's Diplomacy (Nu Mou)Nu MouYou get a +2 racial bonus on all Diplomacy checks. For this feat, choose either the Sense Motive skill or the Bluff skill. This choice is permanent. Gain a +2 racial bonus in the chosen skill. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Shared Insight (Elvaan)Wis 13, elvaanAs a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception checks for a number of rounds equal to your Wisdom modifier (minimum 1 round).
Shared Manipulation (Elvaan)Cha 13, elvaanAs a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill to affect each time you use this ability) for a number of rounds equal to your Charisma modifier (minimum 1 round).
Sharpclaw (Combat, Burmecian)BurmecianYou gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage.
Shocking Fist (Combat, Shindroid) Base attack bonus +3, shindroidAs a free action, you can channel some of your life force into a slam attack. You must declare that you are using this feat before you make your attack roll. When you use this feat, you deal damage to yourself (any amount equal to or less than your base attack bonus). If the attack hits, you deal ld4 points of lightning damage to the target per point of damage you dealt to yourself. For example, if you dealt 3 points of damage to yourself, a successful attack would deal an extra 3d4 points of lightning damage. If the attack misses, the attempt is wasted (but you still take the damage you dealt to yourself). You can attempt a shocking fist attack any number of times per day, but only once per round.
Skilled Flyer (Gria or Moogle)Character Level 5th, Gria or MoogleAdd 10 ft. to your fly speed and improve your maneuverability one stage. This feat may be taken multiple times.
Sociable (Elvaan)Cha 13, elvaanAs a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself ) a +2 bonus on Diplomacy checks for a number of rounds equal to your Charisma modifier (minimum 1 round).
Spirit of the Wild (Viera)Attuned to the Wild, Guardian of the Wild, vieraWhen you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception checks made to act in the surprise round of combat. If you act in the surprise round, you gain blindsense out to a range of 30 feet during the surprise round. If you are in an area that qualifies as more than one kind of terrain, these bonuses do not stack; you receive the bonus for only one terrain type.
Spotter (Combat, Teamwork, Varg)VargWhen you stand adjacent to an ally with this feat, you gain a +2 circumstance bonus to your ranged attacks. You also benefit from Point-Blank Shot, Far Shot, or Precise Shot, if your ally has the applicable feat.
Spring Loaded (Al Bhed)Al Bhed, 1 rank in Knowledge (engineering)If an enemy is within melee reach, you may make a single melee attack during the first round of combat, before initiative begins. Afterwards, combat process resumes normally, and you may attack again on your initiative if able to.
Stabbing Shot (Combat, Viera)Rapid Shot, vieraWhen adjacent to an opponent and making a full-attack action with a great bow, longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with a drawn arrow rather than firing it. If the attack hits—whether or not it does damage—your target is pushed back 5 feet away from you. You can then fire arrows from your bow normally, at the original target, or at another target within range. This melee attack replaces the extra attack from Rapid Shot, and all of your attack rolls for the round (the melee attack and the ranged attacks) take a –2 penalty. If your initial attack leaves you with no enemies threatening you, you can make the subsequent ranged attack or attacks without provoking attacks of opportunity.
Stoic Pose (Tarutaru)TarutaruBy spending 5 rounds finding a suitable location, you can hold yourself so still that you appear to be a Small object such as a pile of rocks. This allows you to make a Stealth check without cover or concealment, as long as you do not move or take any other actions.
Stretched Wings (Aegyl)Str 13, Skill Focus (Fly), aegyl, wing-clipped racial traitYour aegyl racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.
Sun Loving (Mandragora)Mandragora, Character level 5You can use photosynthesis one additional time per day.
Surprise Follow-Through (Combat, Galka)Str 13, Cleave, Power Attack, base attack bonus +1, galkaWhen using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.
Surprise Strike (Combat, Moogle)Cautious Fighter, Desperate Swing, base attack bonus +6, moogleOnce per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack roll.
Tail Terror (Combat, Bangaa)Base attack bonus +1, prehensile tail racial trait, bangaaYou can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage.
Tangle Feet (Combat, Mandragora, Moogle or Tarutaru)Dodge, Mobility, Underfoot, Mandragora, Moogle or Tarutaru, Small size or smallerWhen you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, you can make that opponent lose its balance until the end of its next turn as a free action. While that creature’s balance is lost, if it attempts to move, it must make a successful DC 15 Acrobatics check or fall prone, wasting the move action. You can only affect one creature with this effect each round.
Taste of Blood (Combat, Varg)Bone-Crushing Jaws, base attack bonus +6, vargWhen you score a hit with your bite attack, you gain a +2 racial bonus to your attack roll for bite attacks during the next round.
Telepathic Spellcaster (Tonkin)Tonkin, limited telepathyYou can cast spells as long as the creature you’re targeting is within range of your telepathy.
Tenacious Survivor (Galka)Con 13, Diehard, Endurance, galkaWhen you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, but a creature can make a DC 10 Heal check as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one permanent negative level.
Throwdown Trip (Combat, Varg)Tripping Bite, (or Int 13, Combat Expertise, Improved Trip), vargIf you successfully trip an opponent, you force your foe to succeed at a Fortitude save (DC equal to CMB result) or become staggered until the end of his next turn.
Tongue Lash (Combat, Qu)Agile Tongue, Fantastic Tongue, Grasping Tongue, quYou may use your tongue as a whip, either as a primary or a secondary attack. You are considered proficient with this attack.
Trap Wrecker (Galka)Power Attack, Disable Device 1 rank, galkaYou can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round action, make a melee attack against an Armor Class equal to the trap's Disable Device DC. If you miss, the trap activates. If you hit, roll damage. If this damage is at least half the trap's Disable Device DC, you disable the trap. If this damage is less than half the trap's Disable Device DC, the trap activates. You can only attempt this on non-magical traps. You must be able to reach some part of the trap with your attack in order to use this feat. At the GM's discretion, some traps may not be susceptible to this feat.
Tripping Bite (Combat, Varg)VargYou gain the trip special attack, which allows you to trip an opponent as a free action, without provoking an attack of opportunity, when you hit with your bite attack. Your opponent may not attempt to trip you in return. You also gain a +2 bonus to CMB roll when making a trip attempt after biting your foe.
Uncanny Defense (Combat, Moogle)Cautious Fighter, base attack bonus +3, moogleWhile fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to AC you gained from taking that action.
Varg Exemplar (Varg)VargYour wolflike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later.
Vieran Accuracy (Combat, Viera)VieraIf you miss due to concealment when making a ranged attack with a great bow, longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see if you actually hit.
Wings of Air (Aegyl)Airy Step, character level 9, aegylYour bonus on saves against effects with the wind or lightning descriptors and effects that deal wind or lightning damage increases to +4. In addition, your fly speed increases to 120 feet (good maneuverability), as long as they do not carry more than a Medium load, are not wearing plate armor, and are not fatigued or exhausted. If aegyls carry a heavy load or wear plate armor, their flight speed drops to 60 feet with average maneuverability.