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You are skilled at airship skirmish tactics, zipping in and out of an enemy’s sights.

Prerequisite(s): Dexterity 13, Airship Dodge, Airship Mobility.

BENEFIT

When using an attack action with an airship ranged weapon, you can move both before and after the attack, provided that the total distance does not exceed the airship’s movement. Moving in this way does not provoke an attack of opportunity from the defender you are attacking (though it can provoke attacks of opportunity from other nearby airships, as normal).