5/15/2013 - Update: Finally finished the Summoner class. Also added some new spells to the Summoner Spell List. Fixed some minor errors under skills and some spells.
5/1/2013 - Update: Finally finished the Summoner Spell List. Over the next week or so, will be doing an overhaul on the Summoner class, changing how their pets work and a few class abilities.
4/24/2013 - Update: Changed the Limit Break system. I was kinda unhappy with how it was (and still kinda am after the change), reverted back to how it was before with an added feature. Limit breaks are special abilities that all base and prestige classes get at 1st level. To activate a limit break, most require a standard action (though some limit breaks allow swift actions to be used) and you can only activate a limit break while your health is 50% or less. At 1st level, you get 1 limit break usage per day, and every 4 levels thereafter, you gain an additional limit break usage. With this new change, most of the limit breaks got a minor change.
4/15/2013 - Minor Update: Fixed prestige classes with high amount of skill ranks needed, lowered the requirements.
4/13/2013 - Update: STILL working on Summoner's spell list. Change (read: nerf) damage on a few black mage swift combo spells. I had not intended for the Black Magery damage upgrade to affect them, so I fixed it. Added Heal skill back to the White Mage's skill list. Added a line about Engineer's Automaton if its destroyed. Blue Mages now start off with spells at 1st level and gain new ones with each level gained. Fixed Soldier Prestige class, lack of Monkey Grip feat in Pathfinder. And finally, due to boredom and someone challenging me to make a base class based off Kefka, I created this, the Kefkanite (http://www.finalfantasyd20.com/ffd20/pathfinder/Kefkanite.pdf). You may snicker now, but I love it. :)
3/28/2013 - Epic update: I have fully changed over to Pathfinder for FFd20. Though, still working on Summoner's spell list.
11/14/12 - Major update: Melded the Holy/Divine Knight classes and the Dark/Fell Knight classes, dropped Divine/Fell Knight prestige classes.
11/3/12 - Major update: Major overhaul of the spell database, updated all spell lists to reflect this major change. Created and edited the Necromancer base class. Summoner's Greater Summon ability changed. New Blue Mage feat (Azure Learning). Critical hit system going back to normal, all weapons will be converted back to their multiplying damaging ways. Fencer prestige class (created by Nihilarian, edited by me) created.
10/23/2012 - Minor update - Samurai and Mystic Knight got an overhaul. Elemental Fists Disciple changed to a mana-based system. Minor editing. Made changes to the Knight class, fleshed out more talents and moved stuff around.
10/14/2012 - Major update - Changed out Fighter's Bonus Feats for Fighter Talents. Changed Monk, dropped the whole Ki system and added a few random abilities. Added a few random Gunnery talents for Gunner class.
10/11/2012 - Minor update: Chocobo Knight and Beastmaster receive starting stats for their respective pets. Chocobo Knight gaining the various colors of chocobos as well. Chocobos themselves have been updated. FFd20 book now updated as well. Still working on correcting the website though.
10/8/2012 - Minor update: Number of Materia slots for Armor has changed. Listed here: http://www.finalfantasyd20.com/ffd20/Materia.pdf
10/7/2012 - Minor update: New Bard (Bardic Performance) feats. Listed here: http://www.finalfantasyd20.com/ffd20/Bard_Feats.pdf
10/6/2012 - Minor update: Changes to the Beastmaster's natural weapons to a feral fighting style. Minor nerf to Beastmaster's trip bonus from Wolf companion. Added new rage power. Changed Blue Mage back to an Int caster. White Mage talents changed.
10/5/2012 - Minor update: Minor changes to Skald prestige class, and major overhaul to Judge Magister prestige class.
10/4/2012 - Minor update: Salvage removed from feats, added to Engineer class as a class feature.
10/3/2012 - Minor update: Minor overhauls were applied to Holy Knight and Dark Knight. Minor adjustments were made to Bard and Knight.
10/2/2012 - Major update: Engineer got a massive overhaul and Knight got tweaked again.
9/30/2012 - Major update: Bard got an overhaul as well as bard songs. Knight got a minor overhaul. Working on Black/White Mage next as well as spells. Finished with a minor overhaul on Black and White mage classes. Will have spells eventually done over the week.
9/27/2012 - Minor update: Archer's 5th and 10th level abilities changed from Deadly Aim and Improved Precise Shot to Rapid Shot and Manyshot. Gunner's 5th and 10th level abilities changed from Rapid Shot and Manyshot to Double Tap and Burst Fire. The modern feats will be put in the Feat Section.
9/9/2012 - Major update: Archer class got a minor overhaul. Beastmaster's natural weaponry got tweaked and lowered to 1st level. Added two new feats (Improved Deadly Aim and Supreme Deadly Aim). Added Thievery skill to replace Open Locks and Sleight of Hand. Added Greatbow to the weapon section.
9/3/2012 - Changed the Materia Proficiency feat. Reduced Galka's speed to 20 feet. Monk's Aurablast was changed.
8/4/2012 - Monk's Aurablast was changed.
4/10/2012 - Minor HP change to Archer and Gunner base class, upgraded to d8's. The FFd20 main book pdf updated with all the new changes.
4/4/2012 - Minor change to all of the FF races and added three new ones (Aegyl, Gria and Seeq). I dropped all the negative stats.
3/8/2012 - Major change - Lost the forums I had been using, temporary (or permanent) forums under the Forums link. Added this News and Updates section.
2/22/2012 - Major changes to Bard and Summoner base classes. As well as slight changes to bard prestige classes (Dancer, Mediator, and Skald).
2/20/2012 - Minor change to Mastercrafted weapons and armor. The bonus to weapons also ignores damage reduction. Armor now receives additional DR at a cost of armor to DR ratio at half (round up for armor). For example, an adamantite plate armor +5 would normally be +10 armor, 5/- DR. With the new way, it would be +8 armor, 7/- DR.
2/9/2012 - Updated the website with the new changes as well as added new feats for Monks, Dark Knights, and Holy Knights. Changed the accessories that grant the Toughness feat to grant a static amount of HPs instead. Drop some prices for accessories.
2/8/2012 - Azure Magister renamed to Sapphire Magister and Beastmaster got another overhaul.
2/3/2012 - Materia section revamped and added new Summon Materia.
1/28/2012 - Skald prestige class created (Skyrim themed Bard prestige class). And a slight Fighter nerf.
1/27/2012 - Monk base class's Ki system got reworked. Ninja prestige class got an overhaul, adopting Monk's Ki system. Chemist got a minor change to their discoveries. White Mage's Holy Burst nerfed down to 15 foot radius.
1/22/2012 - Blue Mage upgraded from d4 to d6 hit points. Fighter's Reliable Strike got upgraded from once per day every 5 levels to 3 + Constitution modifier per day.
1/19/2012 - Minor update: Finished the Alchemical Item list for Chemists and those who took the Craft Alchemical Item feat. And reworked the Thief base class. It seemed lackluster compared to the other classes.
11/17/2011 - Major update: Updated the website for Weapons, Armor, Materia, and Goods and Services.
11/13/2011 - Minor update: Updated the website with the changes.
11/9/2011 - Major update: Chocobo Knight base class created.
11/8/2011 - Major update: Chemist base class created.
11/6/2011 - Minor update: Dark Knight/Holy Knight got a couple of revisions. Berserker, Geomancer, Mystic Knight, and Ruby Magister prestige classes got a few changes.
11/5/2011 - Minor update: Changed/updated some of the Fighter's and Monk's abilities.
11/4/2011 - Major update: Fighter and Beastmaster got a major overhaul. Blue Mage's limit break changed. Engineer got a major overhaul as well.
11/3/2011 - Red Mage: Nerf the amount of Convert uses to equal 3 + Cha Mod and removed the improved versions of Convert. 5:1 is fine as it is. Dark/Holy Knights are no longer subsidiaries of the Knight class. They are now their own Base Class and to reflect such, each got a minor change. Monk's martial arts ability is now based on monk level and not at specific monk level (I know that doesn't make sense, just read it.) Now Monk PrCs gain the benefits of increased unarmed strike damage and critical hit threat range. Monk's Capstone ability changed for the better, gaining a +2 strength/dexterity/wisdom. Engineer's Automaton changed to reflect the changes in Animal Companions.