Alisaie is a sixteen-year-old Elvaan with white hair and blue eyes. She wears a large delta-shaped earring on her right ear and dark violet half robes. She wears a red ribbon in her pony-tail to distinguish herself from her twin brother.
Alisaie Leveilleur (CR 10)
Female Elvaan Red Mage 10
CG Medium Humanoid (Elvaan)
Init +2; Senses Low-Light Vision; Perception +12
Speed 30 ft.
Melee +3 Rapier +13/+8 (1d6+5/18-20 x2)
Ranged Ray +11 (spells [+2 Damage])
Special Attacks Spell Combat, Spellstrike
Special Abilities Arcane Pool (9 points), Ruby Arcana (Arcane Accuracy, Prescient Attack, Accurate Strike), Quick Cast (2/day), Convert (2/day)
Limit Breaks Dual Spellcasting, Flexibility
Red Mage Spells Known (CL 10th, Concentration +14 [+2 when casting defensively])
- 4th – Imperilra (DC 18), Raise
- 3rd – Aera (DC 17), Cura, Fira (DC 17), Haste, Protect II, Stonera, Thundara (DC 17)
- 2nd – Aero II (DC 16), Cure II (DC 16), Fire II (DC 16), Imperil (DC 16), Restore, Stone II (DC 16), Thunder II (DC 16)
- 1st – Aero (DC 15), Cure (DC 15), Deflect, Enspell, Fire (DC 15), Protect, Quick Step, Shell, Stone (DC 15), Thunder (DC 15)
- 0th – Detect Magic, Guidance, Read Magic, Stabilize
During Combat Alisaie will fight her foes, up-close and personal with her rapier, using her spell combat to utilize her spells while casting defensively, but will also fling spells from a distance if the situation calls for it. Alisaie will heal her allies if she feels she needs to but prefers to save her spells for her enemies. Alisaie tries to Imperil her foes before attacking them with elemental spells. Alisaie will buff her allies if she knows combat is approaching.
Str 12, Dex 14, Con 14, Int 14, Wis 14, Cha 19
Base Atk +7/+2; CMB +8; CMD 22
Feats Dodge, Extra MP, Fencing Grace, Focused Spell, Weapon Finesse
Skills Acrobatics +9, Bluff +17, Diplomacy +17, Intimidate +12, Knowledge (Arcana) +15, Perception +12, Spellcraft +15, Use Magic Device +12
Languages Common, Elvaan, and 2 more
SQ Martial Background (Rapier), Noble Upbringing, Hatred, Red Magery (Spell Combat Expertise +2, Ruby Knowledge +1), Ruby Knowledge, Spell Proficiency, Quick Learner (Extend Spell, Weapon Bond (Ray), Improved Weapon Bond (Ray), Armored Mage (Medium, Shield), Improved Spell Combat, Clear Mind.
Combat Gear +3 Rapier, +3 Chain Shirt, Headband of Mental Superiority +2, Ring of Protection +2, Cloak of Resistance +2, X-Ether x2, Hi-Ether; Other Gear 1-Pint Flask, Backpack, Bedroll, Trail Rations x3.