Bartz is usually described as a “simple wanderer”, as he has no real ambitions other than to explore the world. Despite this, he is fairly level headed and often stays away from trouble. If driven to conflict, Bartz and Boko will do anything in their power to protect their allies.
Bartz Klauser (CR 15)
Male Hume Chocobo Knight 15
NG Medium Humanoid
Init +3; Senses Perception +16
AC 31, touch 15, flat-footed 28 (+9 armor, +2 deflect, +3 Dex, +7 shield)
HP 185 (15d12+75)
Fort +14, Reflex +8, Will +6
Speed 20 feet
Melee Knight Sword +28/+23/+18 (1d10+12/19-20 x2)
Special Abilities Challenge (5/day), Burst of Speed, Protect the Meek, Commander’s Aura (34 rounds), Commander’s Shout, Chivalry’s Call, Chocobo’s Parry, Victor’s Rally
Limit Breaks Fight as One, Supreme Overrun (15d6, 60-ft.-line; DC 24)
During Combat Bartz will avoid conflict if he can, but if not, he is usually the first to engage the enemy. Bartz uses his mobility on Boko to strike enemies while on the move. Bartz generally saves his challenge for enemies that could overwhelm him or the party. Bartz prefers to fight while mounted but if he can’t, he will fight side by side with Boko.
Str 24, Dex 16, Con 20, Int 14, Wis 12, Cha 14
Base Atk +15; CMB +22; CMD 35
Feats Indomitable Mount, Mobility, Mounted Combat, Mounted Shield, Mounted Skirmisher, Power Attack, Ride-By Attack, Skill Focus(Ride), Shield Focus, Spirited Charge, Trample, Trick Riding, Weapon Focus (Knight Sword)
Skills Diplomacy +20, Handle Animal +20, Knowledge (Local) +17, Perception +16, Ride +27, Sense Motive +16, Survival +16
Languages Common, Varg
SQ Chocobo Mount, In or Out of the Saddle, Steadfast Mount, Mounted Talent (Fast Dismount, Rally, Improved Rally, Mounted Acrobatics, Mounted Mastery), Knight’s Charge, Expert Trainer, Mounted Mettle, Battlefield Agility, Master Feeder, Improved Chocobo Mount, Relentless Steed, Mounted Expertise, Greater Charge, Superior Mounted Combat, Advanced Mounted Talents (Act as One, Over My Dead Body), Defensive Charging, Superior Chocobo Mount, Iron Chocobo, Rider’s Bond, Dual Aura.
Combat Gear +5 Knight Sword, +3 Breastplate, +5 Buckler, Champion Belt, Nimble Bracer, Ring of Protection +2, Mega Potion x2, Mega Phoenix x1; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50 foot Rope (Silk), Torch x2