Edward is a youthful, blonde man in his mid-twenties, wearing red garments, a cloak and a hat with a feather in it.
Edward Chris von Muir (CR 1)
Male Hume Bard 1
NG Medium Humanoid
Init +7; Senses Perception +5
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 10 (1d8+2); MP 2
Fort +1, Reflex +5, Will +3
Speed 30 ft.
Melee Rapier +3 (1d6/18-20 x2)
Ranged Dagger +3 (1d4/19-20 x2)
Special Abilities Bardic Performance (7 rounds/day), Countersong, Distraction, Fascinate (DC 14), Inspire Courage +1
Limit Breaks Soul Voice, Destructive Shout (60-ft.-cone, 2d6 Non-elemental, Will DC 14 Negates 1 round stun)
Bard Spells Known (Bard CL 1st, Concentration +4)
- 1st – Army’s Paeon, Distort Speech(DC 14), Foe Requiem (DC 14), Inspirational Boost, Quick Etude, Sheepfoe Mambo
- 0th – Boom (DC 13), Song of Serenity
During Combat Edward prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in melee, he will fight back with his rapier.
Str 10, Dex 16, Con 13, Int 12, Wis 13, Cha 17
Base Atk +0; CMB +0; CMD 13
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Disguise +7, Knowledge (nobility) +5, Perception +5, Perform (Harp) +9, Use Magic Device +7
Languages Common, one more
SQ Minor Aura (Watchful Eye)
Combat Gear Hide Shirt, Rapier; Other Gear Dagger x5, Masterwork Harp, Bedroll, Trail Rations x3, 1-Pint Flask, Hemp Rope (50 ft), 33 gil.
*Edward puts his favored class bonus into bonus HP.
**If playing in a game where traits are allowed, Edward gains the “Reactionary”, and “Savant” traits.