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Minwu wears a white turban with a white cloth covering his mouth, and wears a white robe with a gold pieces of plate in them. His turban and cloak are adorned with red gems and he is shown carrying a red and blue spiked shield. He has short brown hair, dark brown skin, and blue eyes.

Minwu (CR 10)

XP 9,600
Male Hume White Mage 10
LG Medium Humanoid
Init +7; Senses Perception +19

DEFENSE

AC 21, touch 17, flat-footed 17 (+4 armor [-4 without mage armor], +3 Dex, +1 dodge, +3 deflect)
HP 72 (10d6+30); MP 72
Fort +6, Reflex +6, Will +13

OFFENSE

Speed 30 ft.
Ranged +3 Power Staff: Holy +12 (30 ft.; 1d6+5)
Special Abilities Lay on Hands (Heal 5d6; 11/day), Divine Seal (2/day), Metamagic Enhancement (6/day), Innate Spell (Heal, Cure II; [1/day each]), Doublecast (1/day)
Limit Breaks Breath of Earth, Pulse of Life
White Mage Spells Known (CL 10th [+1 when casting Healing Spells], Concentration +16)

  • 5th – Curaga, Protectra II, Shellra II, Restoraga
  • 4th – Esuna, Holy (DC 20), Raise, Restora, Vanish
  • 3rd – Cura, Cure III (DC 19), Haste, Healaga, Protectra, Shellra
  • 2nd – Cure II (DC 18), Communal Endure Elements, Healara, Lesser Mithra’s Grace, Lesser Galka’s Strength, Restore, See Invisibility
  • 1st – Blind (DC 17), Cure (DC 17), Heal, Mage Armor, Mount, Protect, Regen, Shell, Sleep (DC 17), Wind Runner
  • 0th – Detect Magic, Read Magic, Guidance, Stabilize, Resistance, Torchlight
TACTICS

During Combat Minwu begins combat by casting Mage Armor, unless he already has it active. Minwu buffs and heals allies with his spells, while staying out of melee. He will attack with his power staff when not able to support with spells.

STATISTICS

Str 10, Dex 16, Con 16, Int 12, Wis 23, Cha 10
Base Atk +5; CMB +5; CMD 21
Feats Dodge, Empower Spell, Extend Spell, Extra MP, Improved Initiative, Point-Blank Shot
Skills Heal +19, Knowledge (Arcana) +14, Perception +19, Spellcraft +14
Languages Common and one more
SQ Spell Proficiency, White Magery (Increased Healing +2, Healing Mastery +1), Mage Talents (Empowered Magic [1/day], Vigor [9/day], Spell Guard, Turn Undead, Idealize), Divine Caress, Focused Caster, Auto Regen, Clear Mind
Combat Gear +3 Power Staff (Holy), Headband of Inspired Wisdom +4, Ring of Protection +3, Tough Ring, X-Ether x2, Echo Screen x3; Other Gear Scroll Tube, Backpack, Bedroll, 1-Pint Flask, Trail Rations x3.