Minwu wears a white turban with a white cloth covering his mouth, and wears a white robe with a gold pieces of plate in them. His turban and cloak are adorned with red gems and he is shown carrying a red and blue spiked shield. He has short brown hair, dark brown skin, and blue eyes.
Minwu (CR 15)
Male Hume White Mage 15
LG Medium Humanoid
Init +8; Senses Perception +26
AC 23, touch 19, flat-footed 18 (+4 armor [-4 without mage armor], +4 Dex, +1 dodge, +4 deflect)
HP 137 (15d6+75); MP 162
Fort +10, Reflex +9, Will +17
Speed 30 ft.
Ranged +5 Power Staff: Holy +17/+12 (30 ft.; 1d6+14)
Special Abilities Lay on Hands (Heal 7d6; 15/day), Divine Seal (3/day), Metamagic Enhancement (8/day), Innate Spell (Heal, Cure II, Cura, Raise; [1/day each]), Doublecast (2/day), Selective Targets, Sudden Metamagic (8/day)
Limit Breaks Breath of Earth, Healing Wind
White Mage Spells Known (CL 15th [+2 when casting Healing Spells], Concentration +23)
- 8th – Arisega, Holy III (DC 26)
- 7th – Auto-Raise, Full Cure, Greater Esuna, Protectra III, Shellra III
- 6th – Arise, Auto-Cure, Greater Vanish, Hastega, Mass Galka Strength, Mass Mithra Grace
- 5th – Bless, Curaga, Communal Stoneskin, Flight, Protectra II, Shellra II, Restoraga
- 4th – Esuna, Galka Strength, Holy (DC 22), Mithra Grace, Raise, Restora, Vanish
- 3rd – Cura, Cure III (DC 23), Haste, Healaga, Protectra, Slow (DC 21), Shellra
- 2nd – Cure II (DC 22), Communal Endure Elements, Healara, Lesser Mithra Grace, Lesser Galka Strength, Restore, See Invisibility
- 1st – Blind (DC 19), Cure (DC 21), Heal, Mage Armor, Mount, Protect, Regen, Shell, Sleep (DC 19), Wind Runner
- 0th – Detect Magic, Read Magic, Guidance, Mending, Stabilize, Resistance, Torchlight
During Combat Minwu begins combat by casting Mage Armor, unless he already has it active. Minwu buffs and heals allies with his spells, while staying out of melee. He will attack with his power staff when not able to support with spells.
Str 10, Dex 18, Con 20, Int 12, Wis 26, Cha 10
Base Atk +7/+2; CMB +7; CMD 25
Feats Dodge, Empower Spell, Extend Spell, Extra MP, Improved Initiative, Improved Power Weapons Wielder, Point-Blank Shot, Quicken Spell, Reactive Healing
Skills Heal +26, Knowledge (Arcana) +19, Perception +26, Spellcraft +19
Languages Common and one more
SQ Spell Proficiency, White Magery (Increased Healing +2, Healing Mastery +2), Mage Talents (Empowered Magic [1/day], Vigor [11/day], Spell Guard, Turn Undead, Idealize), Divine Caress, Focused Caster, Auto Regen (II), Clear Mind, Divine Veil, Advanced Mage Talents (Effortless Healing, Maximized Magic [1/day])
Combat Gear +5 Power Staff (Holy), Crystal Amulet, Belt of Incredible Dexterity +2, Ring of Protection +3, Turbo Ether x4; Other Gear Scroll Tube, Backpack, Bedroll, 1-Pint Flask, Trail Rations x3.