Table: 0-Level Bard Songs
Spell Name | Description |
---|---|
Boom | Makes loud noise, causing 1 point of sonic damage and suffer a -2 penalty to Concentration checks. |
Detune | Removes the tuning from a nearby instrument. |
Ghostharp | Object records, plays a song at your command. |
Ghost Sound | Figment sounds. |
Giggle | Target begins giggling. |
Lullaby | Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) |
Songbird | Perform and gain +1 on your Cha checks. |
Song of Serenity | Subject is cured of fatigue. |
Summon Instrument | Summons one musical instrument. |
Table: 1st-Level Bard Songs
Spell Name | Description |
---|---|
Adoration | You gain a bonus on Diplomacy checks and performance combat checks. |
Amplify | Lowers Listen DC by 20. |
Army’s Paeon | Provides Fast Healing 2. |
Clarion Call | Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances. |
Distort Speech | Subject’s speech is 50% unintelligible, so it might miscast spells. |
Elemental Carol | Enhances saving throws against element type by +2 and provides 5 Elemental Resistance. |
Elemental Threnody | Reduces saving throws against element type by -2 and enemy's Elemental resistance by -5. |
Focusing Chant | Gain +1 on attack rolls, skill checks, and ability checks. |
Foe Requiem | Deals 2d6 + Charisma modifier points of non-elemental damage to one enemy. |
Hideous Laughter | Subject loses actions. |
Insidious Rhythm | Subject has –4 penalty on Intelligence-based skill checks and Concentration checks, and must make Concentration check to cast spells. |
Inspirational Boost | The bonuses granted by your inspire courage ability increase by 1. |
Joyful Noise | You negate silence in a 10-ft.-radius emanation. |
Knight’s Minne | Grants a deflect AC bonus of +2. |
Play Instrument | Play instrument as if you were skilled. |
Quick Etude | Grants a dodge AC bonus of +2. |
Saving Finale | Subject rerolls failed saving throw. |
Sheepfoe Mambo | Provides a +1 morale bonus on saving throws. |
Solid Note | Creates tangible music note. |
Toilsome Chant | Apply Inspire Competence to a skill check that takes up to an hour to complete. |
Table: 2nd-Level Bard Songs
Spell Name | Description |
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Allegro | Gain haste while maintaining bardic performance. |
Battle Hymn | Allies can reroll one Will save/round. |
Blurring Melody | Blinds an enemy. |
Cacophonous Call | Nauseates target. |
Dexterous Etude | Enhances the Dexterity of an ally by +2. |
Dissonant Chant | Concentration checks more difficult within area of spell. |
Distracting Cacophony | Noise makes it difficult to cast. |
Distressing Tone | Sound sickens 1d4 creatures. |
Enchanting Etude | Enhances the Charisma of an ally by +2. |
Foe Lullaby | Puts an enemy to sleep. |
Fowl Aubade | Enhances saving throws against sleep/charm by +2. |
Ghostbane Dirge | Incorporeal creature takes half damage from non-magical weapons. |
Goblin Gavotte | Enhances saving throws against paralysis/petrify by +2. |
Harmonic Chorus | Give another caster +2 to caster level and +2 on save DCs. |
Herb Pastoral | Enhances saving throws versus poison/disease by +2. |
Hunter’s Prelude | Provides a +2 morale bonus to Attack rolls with ranged weapons. |
Learned Etude | Enhances the Intelligence of an ally by +2. |
Lively Step | You and allies gain +10 increase to speed. |
Piercing Shriek | Target is staggered by a painful sound. |
Scop’s Operetta | Enhances saving throws versus silence/blind by +2. |
Silent Verse | Silences an enemy. |
Sinewy Etude | Enhances the Strength of an ally by +2. |
Spirited Etude | Enhances the Wisdom of an ally by +2. |
Sword Madrigal | Provides a +1 morale bonus to Attack rolls. |
Valor Minuet | Provides a +2 morale bonus to Damage rolls. |
Vivacious Etude | Enhances the Constitution of an ally by +2. |
Table: 3rd-Level Bard Songs
Spell Name | Description |
---|---|
Advancing March | Provides the haste effect on allies. |
Army’s Anthem | Provides Fast Healing 2 to all allies. |
Army’s Paeon II | Provides Fast Healing 4. |
Battlefield Elegy | Gives the enemy the effect of Slow. |
Dirge of Discord | All within 20 ft. take –4 on attack rolls and Dexterity, and reduce speed by 50%. |
Elemental Carol II | Enhances saving throws against element type by +4 and provides 10 Elemental Resistance. |
Elemental Threnody II | Reduces saving throws against element type by -4 and enemy's Elemental resistance by -10. |
Exquisite Accompaniment | Instrument maintains bardic performance for you. |
Foe Discord | Deals 2d6 + Charisma modifier points of non-elemental damage to all enemies. |
Foe Requiem II | Deals 4d6 + Charisma modifier points of non-elemental damage to one enemy. |
Haunting Choir | Spirits cause wracking pain to listeners. |
Haunting Tune | Foes becomes shaken. |
Knight’s Ballad | Grants allies a deflect AC bonus of +2. |
Knight’s Minne II | Grants a deflect AC bonus of +4. |
Magic Finale | The enemy is targeted by a Dispel effect. |
Nixie’s Lure | Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. |
Purging Finale | Removes one negative effect. |
Quick Ballad | Grants allies a dodge AC bonus of +2. |
Quick Etude II | Grants a dodge AC bonus of +4. |
Reviving Finale | Allies cured 2d6 damage. |
Romeo's Ballad | Immobilizes an enemy. |
Sheepfoe Mambo II | Provides a +2 morale bonus on saving throws. |
Table: 4th-Level Bard Songs
Spell Name | Description |
---|---|
Blinding Melody | Blinds all enemies. |
Cacophonic Shield | Shield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through. |
Dexterous Coda | Enhances the Dexterity of all allies by +2. |
Dexterous Etude II | Enhances the Dexterity of an ally by +4. |
Enchanting Coda | Enhances the Charisma of all allies by +2. |
Enchanting Etude II | Enhances the Charisma of an ally by +4. |
Fowl Aubade II | Enhances saving throws against sleep/charm by +4. |
Goblin Gavotte II | Enhances saving throws against paralysis/petrify by +4. |
Herb Pastoral II | Enhances saving throws versus poison/disease by +4. |
Horde Lullaby | Puts all enemies to sleep. |
Hunter’s Prelude II | Provides a +4 morale bonus to Attack rolls with ranged weapons. |
Learned Coda | Enhances the Intelligence of all allies by +2. |
Learned Etude II | Enhances the Intelligence of an ally by +4. |
Quiet Verse | Silence all enemies. |
Scop’s Operetta II | Enhances saving throws versus silence/blind by +4. |
Song of Healing | Your bardic performance heals allies. |
Sinewy Coda | Enhances the Strength of all allies by +2. |
Sinewy Etude II | Enhances the Strength of an ally by +4. |
Spirited Coda | Enhances the Wisdom of all allies by +2. |
Spirited Etude II | Enhances the Wisdom of an ally by +4. |
Sword Madrigal II | Provides a +2 morale bonus to Attack rolls. |
Valor Minuet II | Provides a +4 morale bonus to Damage rolls. |
Virtuoso Performance | Start a second bardic performance while maintaining the first. |
Vivacious Coda | Enhances the Constitution of all allies by +2. |
Vivacious Etude II | Enhances the Constitution of an ally by +4. |
Wall of Sound | Sonic wall deflects and damages creatures. |
Table: 5th-Level Bard Songs
Spell Name | Description |
---|---|
Army’s Paeon III | Provides Fast Healing 6. |
Body Harmonic | Piercing tone deals 1d10 damage to one ability/round. |
Cacophonous Call, Mass | As cacophonous call, but affecting multiple targets. |
Dirge | Enemies take 2 points of Str and Dex damage/round. |
Elemental Carol III | Enhances saving throws against element type by +6 and provides 15 Elemental Resistance. |
Elemental Threnody III | Reduces saving throws against element type by -6 and enemy's Elemental resistance by -15. |
Foe Requiem III | Deals 6d6 + Charisma modifier points of non-elemental damage to one enemy. |
Frozen Note | Paralyzes creatures listening to your song. |
Fugue | Your Perform check creates variety of effects. |
Ghostbane Dirge, Mass | As ghostbane Dirge, but affecting multiple creatures. |
Irresistible Dance | Forces subject to dance. |
Knight’s Minne III | Grants a deflect AC bonus of +6. |
Music of the Spheres | Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius. |
Pied Piping | Compel similar creatures to follow you. |
Quick Etude III | Grants a dodge AC bonus of +6. |
Shadowbard | Shadowy duplicate starts a bardic performance. |
Sheepfoe Mambo III | Provides a +3 morale bonus on saving throws. |
Stunning Finale | Stuns 3 creatures for 1 round. |
Table: 6th-Level Bard Songs
Spell Name | Description |
---|---|
Alluring Air | Confuses an enemy. |
Army’s Anthem II | Provides Fast Healing 4 to all allies. |
Dexterous Etude III | Enhances the Dexterity of an ally by +6. |
Enchanting Etude III | Enhances the Charisma of an ally by +6. |
Foe Discord II | Deals 4d6 + Charisma modifier points of non-elemental damage to all enemies. |
Fowl Aubade III | Enhances saving throws against sleep/charm by +6. |
Goblin Gavotte III | Enhances saving throws against paralysis/petrify by +6. |
Herb Pastoral III | Enhances saving throws versus poison/disease by +6. |
Hunter’s Prelude III | Provides a +6 morale bonus to Attack rolls with ranged weapons. |
Knight’s Ballad II | Grants allies a deflect AC bonus of +4. |
Learned Etude III | Enhances the Intelligence of an ally by +6. |
Quick Ballad II | Grants allies a dodge AC bonus of +4. |
Scop’s Operetta III | Enhances saving throws versus silence/blind by +6. |
Sinewy Etude III | Enhances the Strength of an ally by +6. |
Spirited Etude III | Enhances the Wisdom of an ally by +6. |
Sword Madrigal III | Provides a +3 morale bonus to Attack rolls. |
Valor Minuet III | Provides a +6 morale bonus to Damage rolls. |
Vivacious Etude III | Enhances the Constitution of an ally by +6. |