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Bard Songs

Table: 0-Level Bard Songs

Spell NameDescription
BoomMakes loud noise, causing 1 point of sonic damage and suffer a -2 penalty to Concentration checks.
DetuneRemoves the tuning from a nearby instrument.
GhostharpObject records, plays a song at your command.
Ghost SoundFigment sounds.
GiggleTarget begins giggling.
LullabyMakes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.)
SongbirdPerform and gain +1 on your Cha checks.
Song of SerenitySubject is cured of fatigue.
Summon InstrumentSummons one musical instrument.

Table: 1st-Level Bard Songs

Spell NameDescription
AdorationYou gain a bonus on Diplomacy checks and performance combat checks.
AmplifyLowers Listen DC by 20.
Army’s PaeonProvides Fast Healing 2.
Clarion CallMake a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
Distort SpeechSubject’s speech is 50% unintelligible, so it might miscast spells.
Elemental CarolEnhances saving throws against element type by +2 and provides 5 Elemental Resistance.
Elemental ThrenodyReduces saving throws against element type by -2 and enemy's Elemental resistance by -5.
Focusing ChantGain +1 on attack rolls, skill checks, and ability checks.
Foe RequiemDeals 2d6 + Charisma modifier points of non-elemental damage to one enemy.
Hideous LaughterSubject loses actions.
Insidious RhythmSubject has –4 penalty on Intelligence-based skill checks and Concentration checks, and must make Concentration check to cast spells.
Inspirational BoostThe bonuses granted by your inspire courage ability increase by 1.
Joyful NoiseYou negate silence in a 10-ft.-radius emanation.
Knight’s MinneGrants a deflect AC bonus of +2.
Play InstrumentPlay instrument as if you were skilled.
Quick EtudeGrants a dodge AC bonus of +2.
Saving FinaleSubject rerolls failed saving throw.
Sheepfoe MamboProvides a +1 morale bonus on saving throws.
Solid NoteCreates tangible music note.
Toilsome ChantApply Inspire Competence to a skill check that takes up to an hour to complete.

Table: 2nd-Level Bard Songs

Spell NameDescription
AllegroGain haste while maintaining bardic performance.
Battle HymnAllies can reroll one Will save/round.
Blurring MelodyBlinds an enemy.
Cacophonous CallNauseates target.
Dexterous EtudeEnhances the Dexterity of an ally by +2.
Dissonant ChantConcentration checks more difficult within area of spell.
Distracting CacophonyNoise makes it difficult to cast.
Distressing ToneSound sickens 1d4 creatures.
Enchanting EtudeEnhances the Charisma of an ally by +2.
Foe LullabyPuts an enemy to sleep.
Fowl AubadeEnhances saving throws against sleep/charm by +2.
Ghostbane DirgeIncorporeal creature takes half damage from non-magical weapons.
Goblin GavotteEnhances saving throws against paralysis/petrify by +2.
Harmonic ChorusGive another caster +2 to caster level and +2 on save DCs.
Herb PastoralEnhances saving throws versus poison/disease by +2.
Hunter’s PreludeProvides a +2 morale bonus to Attack rolls with ranged weapons.
Learned EtudeEnhances the Intelligence of an ally by +2.
Lively StepYou and allies gain +10 increase to speed.
Piercing ShriekTarget is staggered by a painful sound.
Scop’s OperettaEnhances saving throws versus silence/blind by +2.
Silent VerseSilences an enemy.
Sinewy EtudeEnhances the Strength of an ally by +2.
Spirited EtudeEnhances the Wisdom of an ally by +2.
Sword MadrigalProvides a +1 morale bonus to Attack rolls.
Valor MinuetProvides a +2 morale bonus to Damage rolls.
Vivacious EtudeEnhances the Constitution of an ally by +2.

Table: 3rd-Level Bard Songs

Spell NameDescription
Advancing MarchProvides the haste effect on allies.
Army’s AnthemProvides Fast Healing 2 to all allies.
Army’s Paeon IIProvides Fast Healing 4.
Battlefield ElegyGives the enemy the effect of Slow.
Dirge of DiscordAll within 20 ft. take –4 on attack rolls and Dexterity, and reduce speed by 50%.
Elemental Carol IIEnhances saving throws against element type by +4 and provides 10 Elemental Resistance.
Elemental Threnody IIReduces saving throws against element type by -4 and enemy's Elemental resistance by -10.
Exquisite AccompanimentInstrument maintains bardic performance for you.
Foe DiscordDeals 2d6 + Charisma modifier points of non-elemental damage to all enemies.
Foe Requiem IIDeals 4d6 + Charisma modifier points of non-elemental damage to one enemy.
Haunting ChoirSpirits cause wracking pain to listeners.
Haunting TuneFoes becomes shaken.
Knight’s BalladGrants allies a deflect AC bonus of +2.
Knight’s Minne IIGrants a deflect AC bonus of +4.
Magic FinaleThe enemy is targeted by a Dispel effect.
Nixie’s LureUnearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
Purging FinaleRemoves one negative effect.
Quick BalladGrants allies a dodge AC bonus of +2.
Quick Etude IIGrants a dodge AC bonus of +4.
Reviving FinaleAllies cured 2d6 damage.
Romeo's BalladImmobilizes an enemy.
Sheepfoe Mambo IIProvides a +2 morale bonus on saving throws.

Table: 4th-Level Bard Songs

Spell NameDescription
Blinding MelodyBlinds all enemies.
Cacophonic ShieldShield 10 ft. from you blocks sounds, deals 1d6 sonic damage +1/level, and deafens creatures passing through.
Dexterous CodaEnhances the Dexterity of all allies by +2.
Dexterous Etude IIEnhances the Dexterity of an ally by +4.
Enchanting CodaEnhances the Charisma of all allies by +2.
Enchanting Etude IIEnhances the Charisma of an ally by +4.
Fowl Aubade IIEnhances saving throws against sleep/charm by +4.
Goblin Gavotte IIEnhances saving throws against paralysis/petrify by +4.
Herb Pastoral IIEnhances saving throws versus poison/disease by +4.
Horde LullabyPuts all enemies to sleep.
Hunter’s Prelude IIProvides a +4 morale bonus to Attack rolls with ranged weapons.
Learned CodaEnhances the Intelligence of all allies by +2.
Learned Etude IIEnhances the Intelligence of an ally by +4.
Quiet VerseSilence all enemies.
Scop’s Operetta IIEnhances saving throws versus silence/blind by +4.
Song of HealingYour bardic performance heals allies.
Sinewy CodaEnhances the Strength of all allies by +2.
Sinewy Etude IIEnhances the Strength of an ally by +4.
Spirited CodaEnhances the Wisdom of all allies by +2.
Spirited Etude IIEnhances the Wisdom of an ally by +4.
Sword Madrigal IIProvides a +2 morale bonus to Attack rolls.
Valor Minuet IIProvides a +4 morale bonus to Damage rolls.
Virtuoso PerformanceStart a second bardic performance while maintaining the first.
Vivacious CodaEnhances the Constitution of all allies by +2.
Vivacious Etude IIEnhances the Constitution of an ally by +4.
Wall of SoundSonic wall deflects and damages creatures.

Table: 5th-Level Bard Songs

Spell NameDescription
Army’s Paeon IIIProvides Fast Healing 6.
Body HarmonicPiercing tone deals 1d10 damage to one ability/round.
Cacophonous Call, MassAs cacophonous call, but affecting multiple targets.
DirgeEnemies take 2 points of Str and Dex damage/round.
Elemental Carol IIIEnhances saving throws against element type by +6 and provides 15 Elemental Resistance.
Elemental Threnody IIIReduces saving throws against element type by -6 and enemy's Elemental resistance by -15.
Foe Requiem IIIDeals 6d6 + Charisma modifier points of non-elemental damage to one enemy.
Frozen NoteParalyzes creatures listening to your song.
FugueYour Perform check creates variety of effects.
Ghostbane Dirge, MassAs ghostbane Dirge, but affecting multiple creatures.
Irresistible DanceForces subject to dance.
Knight’s Minne IIIGrants a deflect AC bonus of +6.
Music of the SpheresGrant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius.
Pied PipingCompel similar creatures to follow you.
Quick Etude IIIGrants a dodge AC bonus of +6.
ShadowbardShadowy duplicate starts a bardic performance.
Sheepfoe Mambo IIIProvides a +3 morale bonus on saving throws.
Stunning FinaleStuns 3 creatures for 1 round.

Table: 6th-Level Bard Songs

Spell NameDescription
Alluring AirConfuses an enemy.
Army’s Anthem IIProvides Fast Healing 4 to all allies.
Dexterous Etude IIIEnhances the Dexterity of an ally by +6.
Enchanting Etude IIIEnhances the Charisma of an ally by +6.
Foe Discord IIDeals 4d6 + Charisma modifier points of non-elemental damage to all enemies.
Fowl Aubade IIIEnhances saving throws against sleep/charm by +6.
Goblin Gavotte IIIEnhances saving throws against paralysis/petrify by +6.
Herb Pastoral IIIEnhances saving throws versus poison/disease by +6.
Hunter’s Prelude IIIProvides a +6 morale bonus to Attack rolls with ranged weapons.
Knight’s Ballad IIGrants allies a deflect AC bonus of +4.
Learned Etude IIIEnhances the Intelligence of an ally by +6.
Quick Ballad IIGrants allies a dodge AC bonus of +4.
Scop’s Operetta IIIEnhances saving throws versus silence/blind by +6.
Sinewy Etude IIIEnhances the Strength of an ally by +6.
Spirited Etude IIIEnhances the Wisdom of an ally by +6.
Sword Madrigal IIIProvides a +3 morale bonus to Attack rolls.
Valor Minuet IIIProvides a +6 morale bonus to Damage rolls.
Vivacious Etude IIIEnhances the Constitution of an ally by +6.

Song List
Song Descriptions