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Dark Knight Spells

Table: 1st-Level Dark Knight Spells

Spell NameDescription
Black BardingYour mount gets force armor.
Blood BlazeAura that makes injured creatures spray burning blood.
DarkRanged touch that deals 1d6 points of shadow damage + Cha modifier + 1 per level (max of +5) and inflicts Dimmed status effect.
Dark SacrificeYou sacrifice hit points to deal extra damage.
DreadTarget becomes shaken.
EndarkInfuses weapon with shadow damage of +1 per level (max of +5) on next attack.
EnfeeblementTarget takes a 1d6 Strength penalty + 1 per two levels.
FearA creature of 5 HD or less flees for 1d4 rounds.
Magic WeaponWeapon gains +1 bonus.
Mark of the OutcastSubject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC.
Murderous CommandTarget is compelled to kill its ally.
ObscureTarget radiates darkness out to a 10-ft.-radius.
Protection from Good+2 to AC and saves, plus additional protection against good alignment.
Summon Monster ISummons evil extraplanar creature to fight for you.

Table: 2nd-Level Dark Knight Spells

Spell NameDescription
Blade of Pain and FearCreates blade of gnashing teeth.
Curse of Ill FortuneSubject takes –3 penalty on attacks, checks, and saves.
Dark IIRanged touch that deals 3d6 points of shadow damage + Cha modifier + 1 per level (max of +10) and inflicts Dimmed status effect.
Death KnellKills dying creature and caster gains temporary hit points and Strength bonus.
DemonhideEvil creature gains DR 10/cold iron or good.
Dread SpikesCreatures attacking the subject of this spell take 1d4 points of shadow damage and subject is healed for that much.
Effortless ArmorArmor you wear no longer slows your speed.
Endark IIInfuses weapon with shadow damage of +2 per level (max of +10) on next attack.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
Obscure IITarget radiates darkness out to a 20-ft.-radius.
Protection from Good, CommunalAs protection from good, but you may divide the duration among creatures touched.
Summon Monster IISummons evil extraplanar creature to fight for you.
TemperAffected weapon deals an additional +2 damage.
VanishSubject becomes invisible.
Vestment of the ChampionArmor or shield gains a +1 enhancement per four levels.

Table: 3rd-Level Dark Knight Spells

Spell NameDescription
Battle TranceGain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Dark IIIRanged touch that deals 5d6 points of shadow damage + Cha modifier + 1 per level (max of +15) and inflicts Dimmed status effect.
Deadly JuggernautYour might increases with every kill you make.
Defile ArmorAs sanctify armor, but gain DR 5/good when using judgment or smite.
DispelCancels one magical spell or effect.
Endark IIIInfuses weapon with shadow damage of +3 per level (max of +15) on next attack.
Fangs of the Vampire KingGrow vampire fangs.
Magic Circle against GoodAs protection from good, but 10-ft. radius and 10 min./level.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Obscure IIITarget radiates darkness out to a 30-ft.-radius.
Summon Monster IIISummons evil extraplanar creature to fight for you.
Vampiric TouchTouch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points.
ZealYou move through foes to attack the enemy you want.

Table: 4th-Level Dark Knight Spells

Spell NameDescription
BoneshatterTarget takes 1d6 points of shadow damage per level and becomes exhausted.
Dark BlightInflicts shadow damage and Sickened status on good and neutral creatures.
Dread Spikes IICreatures attacking the subject of this spell take 3d4 points of shadow damage and subject is healed for that much.
Fear, GreaterAs fear, but all within 30-ft.-cone burst.
Forceful StrikeEmpower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
Mantle of EvilYou gain SR 12 + caster level against spells from good-aligned spellcasters.
Poisoned TouchTouch deals 1d3 Con damage 1/round for 6 rounds.
Resounding BlowMelee attack deals 1d6 more damage.
Shadow StepCaster is able to transport from an area of dim light or darkness to another.
Slay LivingTouch attack deals 12d6 +1 per level.
Summon Monster IVSummons evil extraplanar creature to fight for you.
Unholy SwordWeapon becomes +5, deals +2d6 damage vs. good.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.