Home > Magic > Spells by Class >

Holy Knight Spells

Table: 1st-Level Holy Knight Spells

Spell NameDescription
Bless WeaponWeapon strikes true against evil foes.
Challenge EvilSickens creature if it refuses to fight you.
Compel HostilityCompels opponents to attack you instead of your allies.
CureHeals 1d6 damage + Charisma modifier + 1 per level (max of +5).
EnlightInfuses weapon with holy damage of +1 per level (max of +5) on next attack.
FearnaTarget is cured of Fear effect.
Hero's DefianceAllows the use of lay on hands while falling unconscious.
Keep WatchEnable the subjects to stand watch or keep vigil throughout the night without any ill effects.
Knight's CallingForces target to move toward you and fight you.
Magic WeaponWeapon gains +1 bonus.
Protection from Evil+2 to AC and saves, plus additional protection against selected alignment.
RestoreSubject is healed of 1d4 temporary ability damages and fatigue.
Sun MetalWeapon touched bursts into flames.
Tactical AcumenYou gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Table: 2nd-Level Holy Knight Spells

Spell NameDescription
Bestow GraceSubject gains bonus on saving throws equal to Cha modifier.
BlindnaTarget is cured of Blind status.
Cure IIHeals for 3d6 + Charisma modifier + 1 per level (max of +10).
Effortless ArmorArmor you wear no longer slows your speed.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Enlight IIInfuses weapon with holy damage of +2 per level (max of +10) on next attack.
Fire of EntanglementYour ability to smite evil also entangles your foe.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
Holy ShieldLend your shield's protection to another.
Intercept AttackYou suffer all damage meant for an adjacent ally.
Litany of DefenseDoubles armor’s enhancement bonus.
PanaceaTarget is cured of Poison and Sap status.
ParalynaTarget is cured of Paralyzed status.
Protection from Evil, CommunalAs protection from evil, but you may divide the duration among creatures touched.
Righteous VigorBoosts attack bonus with each hit.
Shield OtherYou take half of subject's damage.
Vestment of the ChampionArmor or shield gains a +1 enhancement per four levels.
VoxTarget is cured of Silence status.
Weapon of AweWeapon gets +2 on damage rolls.

Table: 3rd-Level Holy Knight Spells

Spell NameDescription
CleanseTarget is cured of Diseased status.
CrossTarget is cured of Cursed status.
Cure IIIHeals 5d6 damage + Charisma modifier + 1 per level (max of +15).
DaylightTouched object sheds bright light in a 60-ft.-radius.
Deadly JuggernautYour might increases with every kill you make.
DispelCancels one magical spell or effect.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
Enlight IIIInfuses weapon with holy damage of +3 per level (max of +15) on next attack.
Fire of JudgmentSmited creature takes damage when it attacks.
Litany of SightYou can see invisible creatures and objects within 30 feet of you.
Magic Circle against EvilAs protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Sanctify Armor+1 AC/four levels (max +5).
Sanctify WeaponsAll manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
Wrathful MantleSubject shines and gets +1/four levels on all saves.

Table: 4th-Level Holy Knight Spells

Spell NameDescription
Burst of GloryTargets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
Crusader’s EdgeWeapon gains evil outsider bane quality plus other benefits against evil outsiders.
CuraAllies heal for 1d6 per level.
EsunaSubject is cured of a negative status effect of 4th level or lower.
Fire of VengeanceSmited creature takes 3d8 damage.
Forceful StrikeEmpower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
Holy MantleSubject is shrouded by a shimmering mantle of light that glows like a torch.
Holy SmiteInflicts holy damage and Blind status on evil and neutral creatures.
Holy SwordWeapon becomes +5, deals +2d6 damage against evil.
King’s CastleInstantly switch places with a single ally.
Litany of VengeanceAllies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Resounding BlowMelee attack deals 1d6 more damage.
RestoraAs restore, except it also dispels temporarily negative levels or one permanent negative level.