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Necromancer Spells

Table: 0-Level Necromancer Spells

Spell NameDescription
BleedCause a stabilized creature to resume dying.
Dark OrbOrb deals 1d3 shadow damage.
Detect MagicDetects all spells and magic items within 60 ft.
Disrupt UndeadDeals 1d6 damage to one undead.
MessageWhisper conversation at distance.
PenumbraProtects creature or object from bright light.
Putrefy Food and DrinkMakes food and water inedible.
Read MagicRead magical scrolls.
Touch of FatigueTouch attack fatigues target.
Touch of LethargyTarget is staggered for one round.
Touch of TormentTouch attack inflicts –1 penalty on attack rolls, skill checks, and ability checks.

Table: 1st-Level Necromancer Spells

Spell NameDescription
BackbiterWeapon strikes wielder.
Bone ArmorCaster is surrounded by a tangle of bones, providing a +4 armor bonus to AC.
DarkRanged touch that deals 1d6 points of shadow damage + casting modifier + 1 per level (max of +5) and inflicts Dimmed status effect.
Detect UndeadReveals undead within 60 ft.
DreadTarget becomes shaken.
EnfeeblementTarget takes a 1d6 Strength penalty + 1 per two levels.
FearTarget becomes frightened.
ObscureTarget radiates darkness out to a 10-ft.-radius.
Ray of SickeningRanged touch that inflicts Sickened status.
Spirit WormSubject takes 1 point Con damage every round for 1 round/level.
Summon Undead ISummons an undead creature (of CR 1/3 or lower) to fight for you.
Undead TouchTouch deals 1d6 points of shadow damage + 1 point of Strength damage.
VirulenceTarget suffers a -2 penalty to saving throws versus poison and disease spells and effects.

Table: 2nd-Level Necromancer Spells

Spell NameDescription
Animate Dead, LesserCreate one skeleton or zombie.
Bone ShieldCaster animates a bone to protect him from physical attacks, gaining damage reduction 5/-.
Dark IIRanged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect.
DarknessCauses an object to radiate darkness out to 20 feet.
DarkvisionSubject gains darkvision up to 60 feet.
Death ArmorBlack aura damages creatures attacking you.
Death KnellKills dying creature and caster gains temporary hit points and Strength bonus.
False LifeCaster gains 1d10 temporary hit points + 1 per level.
Ghoul TouchParalyzes one subject, which exudes stench that makes those nearby sickened.
Obscure IITarget radiates darkness out to a 20-ft.-radius.
PoisonTarget is inflicted with Poison status effect that deals 1d6 points of non-elemental damage + casting modifier per round.
Spectral HandCreates a ghostly hand to deliver low-level touch spells.
Summon Undead IISummons an undead creature (of CR 1 or lower) to fight for you.
WoundTarget takes 2d6 points of non-elemental damage and start bleeding.

Table: 3rd-Level Necromancer Spells

Spell NameDescription
Abhorrent BlightTarget suffers 1d6 hit points/level and suffers 1 point of Charisma damage/2 levels.
Animate DeadCreates undead skeletons and zombies out of corpses.
BioTarget is inflicted with Sap status effect that deals 2d4 points of non-elemental damage + casting modifier per round.
BlacklightCreates an area of impenetrable darkness.
Dark IIIRanged touch that deals 5d6 points of shadow damage + casting modifier + 1 per level (max of +15) and inflicts Dimmed status effect.
Darkra1d6 shadow damage per level, 20-ft. radius.
Darkvision, CommunalAs darkvision, but may divide the duration among creatures touched.
DispelCancels one magical spell or effect.
Enfeeblement, MassAs enfeeblement, except all within 30 feet.
Fangs of the Vampire KingGrow vampire fangs.
Halt UndeadUp to three undead becomes immobilized.
Healing ThiefTouched creature receives only half the healing, granting the other half to the caster.
InfectTarget is inflicted with Disease status.
Obscure IIITarget radiates darkness out to a 30-ft.-radius.
PainTarget is inflicted with Blind, Poison and Silence status effects.
Ray of ExhaustionRanged touch that inflicts exhaustion.
Summon Undead IIISummons an undead creature (of CR 2 or lower) to fight for you.
Vampiric TouchTouch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points.
Void AuraCaster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him.

Table: 4th-Level Necromancer Spells

Spell NameDescription
Bestow Curse–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
BoneshatterTarget takes 1d6 points of shadow damage per level and becomes exhausted.
Burning BloodSubject takes 1d8 earth damage plus 1d8 fire damage/round.
ContagionInfects subject with chosen disease.
Dark IVRanged touch that deals 7d6 points of shadow damage + casting modifier + 1 per level (max of +20) and inflicts Dimmed status effect.
Dark BlightInflicts shadow damage and Sickened status on good and neutral creatures.
Darkvision, GreaterAs darkvision, but the range extends out to 120 feet.
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects.
Dread SpikesCreatures attacking the subject of this spell take 1d4 points of shadow damage and subject is healed for that much.
EnervationRanged touch that makes the target gain 1d4 temporary negative levels.
False Life, GreaterAs false life, but the caster gains 2d10 temporary hit points +2 points per level.
Fear, GreaterAs fear, but all within 30-ft.-cone burst.
Poisoned TouchTouch deals 1d3 Con damage 1/round for 6 rounds.
PoisongaAs poison, but all within 30 feet.
RaiseSubject is raised from the dead.
Shadow ProjectionTemporarily become a shadow.
Shadow StepCaster is able to transport from an area of dim light or darkness to another.
Slay LivingTouch attack deals 12d6 +1 per level.
Summon Undead IVSummons an undead creature (of CR 4 or lower) to fight for you.
Undead TorchUndead creature gains blue aura that gives +2d6 damage against living creatures.
WoundraCreatures take 5d6 points of non-elemental damage and start bleeding.

Table: 5th-Level Necromancer Spells

Spell NameDescription
BioraAs bio, but all within 30 feet.
Black SpotCurse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed.
BlightWithers one plant or deals 1d6/level damage to plant creature.
Blood BoilRaise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then HP damage.
Breath of LifeDead creature is brought back to life, healing for 5d8 points of damage + 1 per level.
Darkga1d8 shadow damage per level, 30-ft. radius.
DrainTouch deals 1d6 / two levels shadow damage; caster gains damage as hit points.
GravityTarget loses half of current hit points.
InfectgaAs infect, but all within 30 feet.
Magic JarEnables possession of another creature.
PaingaAs pain, except it affects one creature per two levels (maximum of 5) within 30 feet of each other.
Plague CarrierTarget's attacks carry filth fever.
PoisonjaAs poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round.
SuffocationTarget begins suffocating.
Summon Undead VSummons an undead creature (of CR 6 or lower) to fight for you.
Waves of FatigueCreatures within the 30-ft.-cone burst become fatigued.
ZombifyTarget is inflicted with the Zombie status effect.

Table: 6th-Level Necromancer Spells

Spell NameDescription
AbyssTarget takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect.
Anti-Life ShellCreates a mobile, hemispherical energy field that prevents creatures from entering.
AriseSubject is raised from death, to full health.
Aura of TerrorYou gain an aura of fear, or your frightful presence becomes more effective.
Circle of DeathSnuffs out 1d4 HD worth of living creatures per level.
Contagion, GreaterInfect a subject with a magical disease.
Dispel, GreaterAs dispel, but with multiple targets.
Dread Spikes IICreatures attacking the subject of this spell take 3d4 points of shadow damage and subject is healed for that much.
EyebiteTarget becomes panicked, sickened, and comatose.
FeeblemindTarget’s Intelligence, Wisdom, and Charisma scores each drop to 1.
FleshshiverSubject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.
RaspTarget lose 1d6 points of MP per two caster levels (maximum of 8d6).
Ray of EntropySubject takes –4 Strength, Dexterity, and Constitution.
Revive UndeadRestores undeath to undead that was destroyed up to 1 day/level ago.
Shadowfire RayRanged touch attack that deals 1d6 points of damage (half fire/shadow).
Spectral TouchYour touch bestows one negative level/round.
Summon Undead VISummons an undead creature (of CR 8 or lower) to fight for you.
SyphonTouch drains 1d6 / five levels of MP; caster gains the siphoned MP.
Unwilling ShieldSubject shares wounds you receive.
WoundgaCreatures take 8d6 points of non-elemental damage and start bleeding.

Table: 7th-Level Necromancer Spells

Spell NameDescription
Auto-RaiseSubject is raised by a raise spell upon death.
AvasculateReduce foe to half HP and stun.
BiogaAs bio, except it deals 3d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 5) within 30 feet of each other.
Control UndeadUndead don't attack you while under your command.
CountdownTarget falls to 0 HP in 2d4 rounds.
DrainraDrains health of nearby creatures, up to 15-ft.-radius, dealing 1d6 points of shadow damage per two levels (maximum 9d6) and healing caster for half amount dealt.
EpidemicInfect a subject with a highly contagious disease.
GravigaAs gravity, but all within 30 feet.
InfectjaAs infect, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Plague StormCloud infects creatures like contagion.
ReverseAll healing effects are reversed.
Shadow BlastTarget takes 10 points of shadow damage per level.
Summon Undead VIISummons an undead creature (of CR 10 or lower) to fight for you.
Temporary ResurrectionBring a creature to life for 24 hours, after which it dies again.
Waves of ExhaustionCreatures within the 30-ft.-cone burst become exhausted.
Zombify, MassAs zombify, but all within 30 feet.

Table: 8th-Level Necromancer Spells

Spell NameDescription
Abyss IIAs abyss, except it deals 1d8 points of shadow damage per caster level (maximum 20d8) and inflicts the Dimmed status effect for 1d8 rounds.
ArisegaAs arise, except all allies within 30 feet.
Avascular MassReduce foe to half HP and stun, entangle in 20-ft. radius from victim.
Bestow Curse, GreaterAs bestow curse, but harder to remove.
Bite of the KingSwallow enemies whole.
BlackfireSubject is engulfed in black flame, takes1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures.
Black OrbCreates an orb of pure darkness and inflicts negative levels.
DoomTarget is inflicted with Doom status.
Dread Spikes IIICreatures attacking the subject of this spell take 5d4 points of shadow damage and subject is healed for that much.
Evaporate1d6 shadow damage per level.
Summon Undead VIIISummons an undead creature (of CR 12 or lower) to fight for you.
Symbol of DeathTriggered rune kills nearby creatures.
Veil of UndeathYou gain undead traits.

Table: 9th-Level Necromancer Spells

Spell NameDescription
Banshee WailTargets take 10 points of shadow damage per level.
BiojaAs bio, except it deals 4d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Cursed EarthPlants die, living creatures catch diseases, or dead creatures rise as zombies.
DeathKills one subject.
DraingaAs drainra, except the area of effect is increased to a 30-ft.-radius spread and it deals 1d6 points of shadow damage per two caster levels (maximum of 12d6).
Energy DrainAs enervation, except the creature gains 2d4 temporary negative levels.
Feeblemind, MassAs feeblemind, but all within 30 feet.
Full-LifeSubject is raised from death to full maximum hit points.
Polar MidnightPlunges an area into the brutal chill of an arctic night, dropping visibility, dealing 5d6 points of ice damage and 1d6 points of Dexterity damage per round.
Suffocation, MassAs suffocation, but all within 30 feet and lasts longer.
Summon Undead IXSummons an undead creature (of CR 14 or lower) to fight for you.

Spell List
Spell Descriptions