Latest NewsKefka Icon

Home > Magic > Spells by Class >

Red Mage Spells

Table: 0-Level Red Mage Spells

Spell NameDescription
AlleviateEnds a sickened condition for a target.
Burst of LightDazzles one creature (-1 on attack rolls).
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Elemental OrbOrb deals 1d3 elemental damage of chosen type.
Guidance+1 on one attack roll, saving throw, or skill check.
IgniteIgnites flammable objects.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Read MagicRead magical scrolls.
StabilizeCause a dying creature to stabilize.
TorchlightObject shines like a torch.

Table: 1st-Level Red Mage Spells

Spell NameDescription
AeroRanged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Squalled status effect.
Air BubbleProvides breathable air for one creature.
BlizzardRanged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect.
Call WeaponCaster makes a weapon fly out of the hands of his ally to himself.
Choco FeatherQuick reaction to slow a creature’s fall.
CureHeals 1d6 damage + Casting modifier + 1 per level (max of +5).
DeflectGain a deflection bonus of +1/3 levels (max +5) against one attack.
DisappearAs vanish for 1 round/level (5 max).
EnlargeCaster doubles in size.
EnspellInfuses weapon with elemental damage of +1 per level (max of +5) on next attack.
FireRanged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect.
Flame Breath Caster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level.
JumpSubject gains a +10 enhancement bonus on all Acrobatics checks to jump.
LongshotCaster gains a +10-ft.-bonus to the range increment of any weapon.
Magic WeaponWeapon gains +1 bonus.
MountSummons a yellow chocobo to serve the caster as a mount.
OhspellConverts weapon into elemental damage on next attack.
ProtectSubject gains a +2 deflect bonus to AC.
Quick StepCaster may make two 5-foot steps each round until he attacks or moves more than 5 feet.
RegenSubject gains Fast Healing 2.
ShellSubject gains a +2 resistance bonus to saving throws versus spells.
StoneRanged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Weighted status effect.
Stone FistCaster transforms his hands into living stone and able to deal lethal unarmed strikes.
StretchMelee weapon gains 5 ft. of reach for one attack.
SwimSubject gains a swim speed of 30 feet.
ThunderRanged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Static status effect.
WaterRanged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Drenched status effect.
Wind RunnerCaster increases his base land speed by 30 feet.
Wind ShieldCaster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.

Table: 2nd-Level Red Mage Spells

Spell NameDescription
Aero IIRanged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Squalled status effect.
BlindnaTarget is cured of Blind status.
Blizzard IIRanged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect.
BlurAttacks miss subject 20% of the time.
Cure IIHeals for 3d6 + Casting modifier + 1 per level (max of +10).
Defensive ShockCreatures attacking the caster take 1d6 points of lightning damage per two levels.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Fiery ShurikenCreates floating shuriken made out of fire to launch as a ranged touch attack.
Fire IIRanged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Burning status effect.
FloatSubject floats a couple of feet off the ground.
Frost FallCreates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst.
GlideCaster can fall slowly like choco feather and able to glide.
GraceCaster’s movements do not provoke attacks of opportunity.
ImperilTarget takes 3 points of damage from 1d6 random elements and is inflicted with Imperil status.
LevitateSubject is able to move up or down up to 20 feet each round.
MightCaster gains +4 strength, discharge to gain +10 strength for 1 round.
Mount, CommunalAs mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned.
PanaceaTarget is cured of Poison status.
ParalynaTarget is cured of Paralyzed status.
PhalanxGrants caster a damage reduction of 5/magic.
RestoreSubject is healed of 1d4 temporary ability damages and fatigue.
ShieldGain shield bonus to AC for one attack.
See InvisibilityCaster is granted the ability to see invisible beings and objects.
SilenceTarget is inflicted with Silence status.
SlipstreamSubject rides a low-cresting wave of water to travel along the surface of water or ground.
Stone IIRanged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Weighted status effect.
Sure StrikeGain +1 bonus/3 levels on next attack.
TemperAffected weapon deals an additional +2 damage.
Thunder IIRanged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Static status effect.
VoxTarget is cured of Silence status.
Wall ClimbSubject gains a climb speed of 20 feet.
Water IIRanged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Drenched status effect.
Whispering WindCaster is able to send a message or sound on the wind to a designated spot.
Wind BarrierSubject gains damage reduction 10/- against projectiles.

Table: 3rd-Level Red Mage Spells

Spell NameDescription
Aera1d6 wind damage per level, 20-ft. radius.
Aero IIIRanged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect.
BarrierSubject gains Damage Reduction 5/-.
Blizzara1d6 ice damage per level, 20-ft. radius.
Blizzard IIIRanged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect.
CleanseTarget is cured of Diseased status.
Cloak of WindsSurrounds a creature with a shroud of wind to deflect ranged attacks.
CuraAllies heal for 1d6 per level.
Cure IIIHeals 5d6 damage + Casting modifier + 1 per level (max of +15).
DispelCancels one magical spell or effect.
DisplacementAttacks miss subject 50% of the time.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
Energy AegisCaster gains elemental resistance 20 against one elemental type for one attack.
Enspell IIImbues weapon with elemental damage of +2 per level (max of +10) on next attack.
Fira1d6 fire damage per level, 20-ft. radius.
Fire IIIRanged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect.
FlySubject gains a flying speed of 20 feet.
HasteSubject becomes hasted.
HopTeleports caster short distance.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Protect IISubject gains a +4 deflect bonus to AC.
Regen IISubject gains Fast Healing 4.
Shell IISubject gains a +4 resistance bonus to saving throws versus spells.
SlowTarget is inflicted with Slow status.
Stone IIIRanged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect.
Stonera1d6 earth damage per level, 20-ft. radius.
Thundara1d6 lightning damage per level, 20-ft. radius.
Thunder IIIRanged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Static status effect.
Wall Climb, CommunalAs wall climb, but may divide the duration among creatures touched.
Water IIIRanged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect.
Watera1d6 water damage per level, 20-ft. radius.
Water BreathingSubjects gain the ability to breathe underwater.
Water WalkSubjects gain the ability to walk upon water.
Wind Barrier, CommunalAs wind barrier, but may divide the duration among creatures touched.

Table: 4th-Level Red Mage Spells

Spell NameDescription
Blaze SpikesCreatures attacking the subject of this spell take 1d6 points of fire damage.
Dancing WeaponWeapon touched animates and fights for the caster.
Dwarf’s EnduranceSubject gains a +6 enhancement bonus to Constitution.
Elvaan’s SplendorSubject gains a +6 enhancement bonus to Charisma.
Enlarge, MassAs enlarge, but affects multiple humanoids instead.
EnspellraAs enspell, but affects multiple creatures instead.
EsunaSubject is cured of a negative status effect of 4th level or lower.
FloatgaAs float, but multiple creatures.
Gale WindsCaster gains +4 deflection bonus to AC; 1d8 wind damage and push back creatures that hit the caster in melee.
Galka’s StrengthSubject gains a +6 enhancement bonus to Strength.
GuardCaster gains a +4 deflection bonus to AC, +4 resistance bonus on saves; discharge to gain +10 for 1 round.
Ice SpikesCreatures attacking the subject of this spell take 1d6 points of ice damage.
ImperilraAs imperil, but affects multiple creatures instead and damage increases to 7 from 1d6 random elements.
Mithra’s GraceSubject gains a +6 enhancement bonus to Dexterity.
Moogle’s WisdomSubject gains a +6 enhancement bonus to Wisdom.
OhspellraAs ohspell, but affects multiple creatures instead.
Phalanx IIAs phalanx, but grants a damage reduction 10/cold iron instead.
Protection from ElementsSubject gains temporary immunity to a chosen element.
RaiseSubject is raised from the dead.
RestoraAs restore, except it also dispels temporarily negative levels or one permanent negative level.
Rock SpikesCreatures attacking the subject of this spell take 1d6 points of earth damage.
Shock SpikesCreatures attacking the subject of this spell take 1d6 points of lightning damage.
StoneskinSubject gains damage reduction 10/-.
Tarutaru’s CunningSubject gains a +6 enhancement bonus to Intelligence.
TonguesSubject gains the ability to speak and understand the language of any intelligent creature.
VanishSubject becomes invisible.
Water Walk, CommunalAs water walk, but may divide the duration among creatures touched.

Table: 5th-Level Red Mage Spells

Spell NameDescription
Aeroga1d8 wind damage per level, 30-ft. radius.
BlessAllies heal for 1d6 per level and receive Fast Healing 2.
Blizzaga1d8 ice damage per level, 30-ft. radius.
BurnTarget takes 1d6 points of fire damage per level.
CrushTarget takes 1d6 points of earth damage per level.
CuragaAllies heal for 1d8 per level.
DrownTarget takes 1d6 points of water damage per level.
Enspell IIIImbues weapon with elemental damage of +3 per level (max of +15) on next attack.
Firaga1d8 fire damage per level, 30-ft. radius.
FlightCaster gains a flying speed of 40 feet.
FreezeTarget takes 1d6 points of ice damage per level.
Protect IIISubject gains a +6 deflect bonus to AC.
Protection from Elements, CommunalAs protection from elements, but may divide the duration among creatures touched.
Regen IIISubject gains Fast Healing 6.
Shell IIISubject gains a +6 resistance bonus to saving throws versus spells.
ShockTarget takes 1d6 points of lightning damage per level.
SliceTarget takes 1d6 points of wind damage per level.
StonaTarget is cured of Petrify status.
Stonega1d8 earth damage per level, 30-ft. radius.
Stoneskin, CommunalAs stoneskin, but may divide the duration among creatures touched.
Thundaga1d8 lightning damage per level, 30-ft. radius.
Tongues, CommunalAs tongues, but may divide the duration among creatures touched.
Waterga1d8 water damage per level, 30-ft. radius.

Table: 6th-Level Red Mage Spells

Spell NameDescription
Blaze Spikes IICreatures attacking the subject of this spell take 3d6 points of fire damage.
Chain LightningInflicts 1d6 points of lightning damage per level to primary target and arcs to secondary targets.
Dispel, GreaterAs dispel, but with multiple targets.
Dwarf’s Endurance, MassAs dwarf’s endurance, but all allies within 30 feet.
Elvaan’s Splendor, MassAs elvaan’s splendor, but all allies within 30 feet.
EnspellgaAs enspell II, but affects multiple creatures instead.
EsunagaAllies are cured of a negative status effect of 4th level or lower.
Galka’s Strength, MassAs galka’s strength, but all allies within 30 feet.
HastegaAs haste, but all allies within 30 feet.
Ice Spikes IICreatures attacking the subject of this spell take 3d6 points of ice damage.
ImperilgaAs imperil, but affects multiple creatures instead and damage increases to 11 from 1d6 random elements.
MisleadTurns you invisible and creates illusory double.
Mithra’s Grace, MassAs mithra’s grace, but all allies within 30 feet.
Moogle’s Wisdom, MassAs moogle’s wisdom, but all allies within 30 feet.
Phalanx IIIAs phalanx, but grants a damage reduction 15/adamantine instead.
Rock Spikes IICreatures attacking the subject of this spell take 3d6 points of earth damage.
Shock Spikes IICreatures attacking the subject of this spell take 3d6 points of lightning damage.
SlowgaAs slow, except all enemies within 30 feet.
Tarutaru’s Cunning, MassAs tarutaru’s cunning, but all allies within 30 feet.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.

Spell List
Spell Descriptions