Home > Magic > Spells by Class >

Summoner Spells

Table: 0-Level Summoner Spells

Spell NameDescription
Dancing LightsCreates torches or other lights.
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Elemental OrbOrb deals 1d3 elemental damage of chosen type.
Guidance+1 on one attack roll, saving throw, or skill check.
IgniteIgnites flammable objects.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Read MagicRead magical scrolls.
ResistanceSubject gains +1 on saving throws.
TorchlightObject shines like a torch.

Table: 1st-Level Summoner Spells

Spell NameDescription
AerosparkIxion fires a ray of lightning at two different enemy targets, dealing 1d6 lightning damage + 1 damage per level.
Chocobo KickChocobo kicks a single enemy, dealing 1d4 non-elemental damage + Charisma modifier.
Energy BeamValefor fires a beam of energy in a 30-ft.-line, dealing 1d4 non-elemental damage per level.
Goblin PunchGoblin throws a blast of wind in a 15-ft.-cone.
Moogle CharmMogri heals allies for 1d4 damage per level.
PhotosynthesisMandragora grants your allies Fast Healing 1.
Sonic DiveQuetzalli grants your allies to deal an extra 1d6 damage on charging attacks.
Summon AmmunitionSummons ammo for a container.
Summon Equipment ISummons a magical +1 suit of armor, shield, or weapon temporarily.
Summon Monster ISummons extra-planar creature to fight for you.

Table: 2nd-Level Summoner Spells

Spell NameDescription
Chocobo StompFat Chocobo falls upon your enemies, dealing 1d6 non-elemental damage and makes them fall prone.
CleansingCrusader cures allies of Disease and Poison status effects.
DeathblowChoco/Mog charges and attacks a single enemy, dealing 5d4 non-elemental damage and inflicts Stun status.
Lunatic VoiceSiren inflicts the Silence status upon one enemy.
Magic ShieldZona Seeker grants allies a +2 bonus to Saving Throws versus spells.
Summon AvatarSummons your avatar for a brief duration.
Summon ChocoboSummon a chocobo to ride.
Summon Monster IISummons extra-planar creature to fight for you.
Terra HomingMadeen sends a blast of holy energy at one enemy, dealing 5d4 holy damage and inflicts Dazzled status.
Thousand NeedlesCactuar fires needles for 1d4 points of non-elemental damage, in a 15-ft.-cone.

Table: 3rd-Level Summoner Spells

Spell NameDescription
Asura’s BoonAsura either casts Protect II, Raise, or Cure II on your allies.
Brotherly LoveBrothers throws a large boulder at your enemies, dealing 1d6 earth damage per level and inflicts Weighted status.
ConstrictRemora inflicts the Slow status upon one enemy.
Counter RocketsCerberus bestows the Haste status effect on an ally.
Fey LightFaerie heals your allies for 1d6 damage per level.
Life GuardKirin blesses your allies with Fast Healing 2.
Minor SummoningSummons a non-magical unattended object of nonliving vegetable matter.
Secret CofferAs secret chest, except the coffer is only 1 foot square.
Self-DestructBomb explodes, dealing 1d6 fire damage per level and inflicts Burning status.
Summon CarriageSummons a fine wooden carriage with a team of two light horses.
Summon Chocobo, CommunalAs summon chocobo, but able to summon up to 6 chocobos.
Summon DriverSummons a humanoid creature that can drive any vehicle you command it to.
Summon Equipment IISummons a magical +2 suit of armor, shield, or weapon temporarily.
Summon Food and WaterSummons food and water to sustain up to three humanoids or one horse/level.
Summon Materia ISummons a common level 1 materia temporarily.
Summon Monster IIISummons extra-planar creature to fight for you.

Table: 4th-Level Summoner Spells

Spell NameDescription
Breach BlastBismarck blasts a line of water, dealing 1d6 water damage per level and inflicts Drenched status.
Climactic FearCyclops causes enemies to become panicked.
Diamond DustShiva conjures a blizzard, dealing 1d6 ice damage per level and inflicts Frozen status.
Judgment BoltRamuh conjures lightning, dealing 1d6 lightning damage per level and inflicts Silence status.
Major SummoningAs minor summoning, but is able to summon objects of mineral nature.
Petrifying BeakCockatrice inflicts Petrify status upon on enemy.
Summon CottageSummons a sturdy cottage made of material common to the area.
Summon Monster IVSummons extra-planar creature to fight for you.
Tornado ZonePandemona conjures a tornado, dealing 1d6 wind damage per level and inflicts Squalled status.
WyrmfireSalamander breathes 1d6 fire damage per level in a 30-ft.-cone, and inflicting Burning status.

Table: 5th-Level Summoner Spells

Spell NameDescription
Alluring EmbraceLakshmi heals allies for 1d6 damage per level.
Bad BreathMalboro breathes out status effects in a 30-ft.-cone.
Gaia’s WrathTitan conjures an earthquake, dealing 1d6 earth damage per level and inflicts Weighted status.
HellfireIfrit conjures a flame storm, dealing 1d6 fire damage per level and inflicts Burning status.
Radiant BreathMist Dragon breathes a blast of light, dealing 1d6 holy damage per level and inflicts Dazzled status.
Secret ChestHides a chest on the Ethereal Plane and can retrieve at will.
Summon Equipment IIISummons a magical +3 suit of armor, shield, or weapon temporarily.
Summon Monster VSummons extra-planar creature to fight for you.
Tidal WaveLeviathan conjures a large wave of water, dealing 1d6 water damage per level and inflicts Drenched status.
Unicorn HornUnicorn cures your allies of most status effects of 4th level or lower.

Table: 6th-Level Summoner Spells

Spell NameDescription
Angel FeathersSeraph brings back allies from death to 1 hit point.
Dark MessengerDiablos causes enemies to lose half of their current hit points.
Demon EyeCatoblepas inflicts the Petrify status effect upon your enemies.
Earthen WallGolem bestows Stoneskin and Protect III on allies.
Ghostly VeilPhantom causes your allies to become invisible.
Ruby LightCarbuncle grants your allies the Reflect status.
Summon FeastSummons a great feast that bestows the effects of Esuna and grants temporary buffs.
Summon Materia IISummons a common or uncommon level 2 materia temporarily.
Summon Monster VISummons extra-planar creature to fight for you.
Whispering WindSylph drains an enemy and bestows healing upon allies.

Table: 7th-Level Summoner Spells

Spell NameDescription
Abyssal MawJormungand deals 1d6 earth damage per level and inflicts Petrify status.
Cat RainCait Sith inflicts Confuse status upon your enemies.
Howling MoonFenrir grants your allies evasion.
Runaway TrainDoomtrain inflicts status effects in a 120-ft.-line.
Mind BlastMind Flayer sends a blast of mind energy, dealing 1d6 non-elemental damage per level and inflicts Disabled and Sap status.
Summon Equipment IVSummons a magical +4 suit of armor, shield, or weapon temporarily.
Summon MansionSummon an extra-dimensional dwelling of a mansion.
Summon Monster VIISummons extra-planar creature to fight for you.
Thunder StormQuetzalcoatl conjures a lightning barrage, dealing 1d8 lightning damage per level and inflicts Static status.

Table: 8th-Level Summoner Spells

Spell NameDescription
Black CauldronHades deals 1d6 shadow damage per level and inflicts status effects.
Descending DarknessLich deals shadow damage equal to half of your enemies’ maximum hit points.
Flames of RebirthPhoenix brings back allies from death to 1/4th hit points of their maximum hit points.
Chef’s KnifeTonberry stabs a single enemy, causing them to drop to 0 hit points.
Summon Monster VIIISummons extra-planar creature to fight for you.
Tetra-DisasterKujata fires a blast of lightning, ice, and fire, dealing 1d8 damage per level and inflicts Burning, Frozen, and Static status.
True SummoningSummons a permanent non-magical, unattended object of any sort of matter.
Ultimate EndKnights of the Round attacks a single enemy.

Table: 9th-Level Summoner Spells

Spell NameDescription
Eternal BreathEden orbital bombards your enemies, dealing 1d12 non-elemental damage per level.
Holy JudgmentAlexander deals 1d8 holy damage per level, 30-ft.-radius burst.
Instant DeathOdin strikes a single target, usually killing the caster’s enemy.
MegaflareBahamut breaths a cone of flames, dealing 1d8 fire damage per level.
Summon Equipment VSummons a magical +5 suit of armor, shield, or weapon temporarily.
Summon Materia IIISummons a common, uncommon, or rare level 3 materia temporarily.
Summon Monster IXSummons extra-planar creature to fight for you.
Swords of ChanceGilgamesh unleashes one of his four swords upon your enemies.