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White Mage Spells

Table: 0-Level White Mage Spells

Spell NameDescription
AlleviateEnds a sickened condition for a target.
Burst of LightDazzles one creature (-1 on attack rolls).
Create WaterCreates 2 gallons/level of pure water.
Dancing LightsCreates torches or other lights.
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Enhanced Diplomacy+2 on one Diplomacy or Intimidate check.
Guidance+1 on one attack roll, saving throw, or skill check.
Holy OrbOrb deals 1d3 holy damage.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Purify Food and DrinkPurifies 1 cu. ft./level of food or water.
Read MagicRead magical scrolls.
ResistanceSubject gains +1 on saving throws.
StabilizeCause a dying creature to stabilize.
TorchlightObject shines like a torch.
VirtueSubject gains 1 temporary hp.

Table: 1st-Level White Mage Spells

Spell NameDescription
Air BubbleProvides breathable air for one creature.
BlindTarget is inflicted with Blind status.
BrightenTarget sheds bright light out to a 10-ft.-radius, disrupting Concentration checks for dark spells.
CharmTarget is inflicted with Charm status.
Chocobo HaulSubject’s carrying capacity triples.
Choco FeatherQuick reaction to slow a creature’s fall.
CureHeals 1d6 damage + Wisdom modifier + 1 per level (max of +5).
DiaTarget suffers a -2 penalty to Attack rolls and Skill checks.
Endure ElementsSubject is protected from hot and cold environments.
FearnaTarget is cured of Fear effect.
HealHeals allies equal to the caster’s Wisdom modifier.
JumpSubject gains a +10 enhancement bonus on all Acrobatics checks to jump.
LightRanged touch that deals 1d6 points of holy damage + 1 per level (max of +5) and inflicts Dazzled status effect.
Mage ArmorGives subject +4 armor bonus.
MountSummons a yellow chocobo to serve the caster as a mount.
ProtectSubject gains a +2 deflect bonus to AC.
Rain20-ft.-radius spread, inflicts Drenched status.
RegenSubject gains Fast Healing 2.
ShellSubject gains a +2 resistance bonus to saving throws versus spells.
SleepTarget is inflicted with Sleep status.
SwimSubject gains a swim speed of 30 feet.
Water BlastA blast of water pushes the target back.
Wind ArmorSubject is surrounded by a field of wind, providing a +2 deflection bonus to AC.
Wind RunnerCaster increases his base land speed by 30 feet.
Wind ShieldCaster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.

Table: 2nd-Level White Mage Spells

Spell NameDescription
AidSubject gains a bonus to attack rolls and saves versus fear plus temporary hit points.
Bar-elementSubject gains a +4 resistance bonus to saving throws versus elemental effects.
Bar-statusSubject gains a +4 resistance bonus to saving throws versus status effects.
BlindnaTarget is cured of Blind status.
Brighten IITarget sheds bright light out to a 20-ft.-radius, disrupting Concentration checks for dark spells.
Chocobo Haul, CommunalAs chocobo haul, but may divide the duration among creatures touched.
Cure IIHeals for 3d6 + Wisdom modifier + 1 per level (max of +10).
Dia IITarget suffers a -4 penalty to Attack rolls and Skill checks.
Dwarf’s Endurance, LesserSubject gains a +4 enhancement bonus to Constitution.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Elvaan’s Splendor, LesserSubject gains a +4 enhancement bonus to Charisma.
Endure Elements, CommunalAs endure elements, but may divide the duration among creatures touched.
FloatSubject floats 5 foot off the ground.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
GlideCaster can fall slowly like choco feather and able to glide.
GraceCaster’s movements do not provoke attacks of opportunity.
HealaraHeals allies equal to twice the caster’s Wisdom modifier.
Holy WeaponCreates a magical floating weapon of light.
LevitateSubject is able to move up or down up to 20 feet each round.
Light IIRanged touch that deals 3d6 points of holy damage + 1 per level (max of +10) and inflicts Dazzled status effect.
Mithra’s Grace, LesserSubject gains a +4 enhancement bonus to Dexterity.
Moogle’s Wisdom, LesserSubject gains a +4 enhancement bonus to Wisdom.
Mount, CommunalAs mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned.
PanaceaTarget is cured of Poison and Sap status.
ParalynaTarget is cured of Paralyzed status.
RestoreSubject is healed of 1d4 temporary ability damages and fatigue.
See InvisibilityCaster is granted the ability to see invisible beings and objects.
SilenceTarget is inflicted with Silence status.
SlipstreamSubject rides a low-cresting wave of water to travel along the surface of water or ground.
StatusCaster can monitor the touched subjects of their relative positions and general condition.
Tarutaru’s Cunning, LesserSubject gains a +4 enhancement bonus to Intelligence.
TemperAffected weapon deals an additional +2 damage.
VoxTarget is cured of Silence status.
Wall ClimbSubject gains a climb speed of 20 feet.
Whispering WindCaster is able to send a message or sound on the wind to a designated spot.
Wind BarrierSubject gains damage reduction 10/- against projectiles.

Table: 3rd-Level White Mage Spells

Spell NameDescription
BarrierSubject gains damage reduction 5/-.
BlindgaAs blind, except all within 30 feet.
Brighten IIITarget sheds bright light out to a 30-ft.-radius, disrupting Concentration checks for dark spells.
Choco Feather, MassAs choco feather, but multiple creatures.
CleanseTarget is cured of Diseased status.
Cloak of WindsSurrounds a creature with a shroud of wind to deflect ranged attacks.
CrossTarget is cured of Cursed status.
CuraAllies heal for 1d6 per level.
Cure IIIHeals 5d6 damage + Wisdom modifier + 1 per level (max of +15).
DaylightTouched object sheds bright light in a 60-ft.-radius.
Dia IIITarget suffers a -6 penalty to Attack rolls and Skill checks.
DispelCancels one magical spell or effect.
Downpour40-ft.-radius spread, inflicts Drenched status.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
FloatgaTargets float 5 feet off the ground.
FlySubject gains a flying speed of 20 feet.
HasteSubject becomes hasted.
HealagaHeals allies equal to thrice the caster’s Wisdom modifier.
ImmobilizeTarget is inflicted with Immobilize status.
Light IIIRanged touch that deals 5d6 points of holy damage + 1 per level (max of +15) and inflicts Dazzled status effect.
Lightra1d6 points of holy damage per level, 20-ft. radius.
Protect IISubject gains a +4 deflect bonus to AC.
ProtectraAllies gain a +2 deflect bonus to AC.
Regen IISubject gains Fast Healing 4.
RenewAllies gain Fast Healing 2.
Searing LightRanged touch that deals 1d8 points of holy damage per two levels.
Shell IISubject gains a +4 resistance bonus to saving throws versus spells.
ShellraAllies gain a +2 resistance bonus to saving throws versus spells.
SleepgaAs sleep, except all within 30 feet.
SlowTarget is inflicted with Slow status.
Stone ShapeCaster is able to form an existing piece of stone into any shape.
Torchlight, GreaterAs torchlight, but permanent.
Wall Climb, CommunalAs wall climb, but may divide the duration among creatures touched.
Water BreathingSubjects gain the ability to breathe underwater.
Water WalkSubjects gain the ability to walk upon water.
Wind Barrier, CommunalAs wind barrier, but may divide the duration among creatures touched.
Wind WallCreates an invisible vertical curtain of wind to deflect projectiles.

Table: 4th-Level White Mage Spells

Spell NameDescription
Air WalkSubject gains the ability to tread on air as if walking on solid ground.
Bar-elementraAllies gain a +4 resistance bonus to saving throws versus elemental effects.
Bar-statusraAllies gain a +4 resistance bonus to saving throws versus status effects.
DazeraAs daze, but all within 30 feet.
DiaraAs dia, except all within 30 feet.
DisableTarget is inflicted with Disable status.
Dwarf’s EnduranceSubject gains a +6 enhancement bonus to Constitution.
Elvaan’s SplendorSubject gains a +6 enhancement bonus to Charisma.
EsunaSubject is cured of a negative status effect of 4th level or lower.
Galka’s StrengthSubject gains a +6 enhancement bonus to Strength.
Holy60-ft.-line, dealing 1d4 points of holy damage per level and inflicts Dazzled status.
Holy MantleSubject is shrouded by a shimmering mantle of light that glows like a torch.
Holy SmiteInflicts holy damage and Blind status on evil and neutral creatures.
Hurricane BlastCreates a severe blast of air that batters creatures.
Hydraulic TorrentCreates a powerful stream of water that batters creatures and obstacles in its path.
Light IVRanged touch that deals 7d6 points of holy damage + 1 per level (max of +20) and inflicts Dazzled status effect.
Mithra’s GraceSubject gains a +6 enhancement bonus to Dexterity.
Moogle’s WisdomSubject gains a +6 enhancement bonus to Wisdom.
Protection from ElementsSubject gains temporary immunity to a chosen element.
RaiseSubject is raised from the dead at 1 HP.
ReflectSubject is protected by a magical barrier that reflects 1 spell.
RestoraAs restore, except it also dispels temporarily negative levels or one permanent negative level.
Shield OtherSubject is warded, gaining a +1 deflection AC and +1 bonus to saves and the caster can transfer some of the subject’s wounds to him.
SilencegaAs silence, except all within 30 feet.
Status, GreaterAs status, but can also cast a limited selection of spells through the link.
StonaTarget is cured of Petrify status.
StoneskinSubject gains damage reduction 10/-.
Tarutaru’s CunningSubject gains a +6 enhancement bonus to Intelligence.
TonguesSubject gains the ability to speak and understand the language of any intelligent creature.
VanishSubject becomes invisible.
Water Walk, CommunalAs water walk, but may divide the duration among creatures touched.

Table: 5th-Level White Mage Spells

Spell NameDescription
Air Walk, CommunalAs air walk, but may divide the duration among creatures touched.
BlessAllies heal for 1d6 per level and receive Fast Healing 2.
Breath of LifeDead creature is brought back to life, healing for 5d8 points of damage + 1 per level.
CuragaAllies heal for 1d8 per level.
DiagaAs dia II, except all within 30 feet.
FlightCaster gains a flying speed of 40 feet.
Holy IceCreates either a wall of holy ice or flying ice javelins.
Holy LightCaster infuses himself with healing energy, healing for 4d8 points of damage + 1 per level.
Immobilize, MassAs immobilize, but all within 30 feet.
Lightga1d8 points of holy damage per level, 30-ft. radius.
PasswallCaster is able to pass through plaster and stone walls.
Pillar of LifeCreates a pillar of healing energy that anyone can touch to be healed.
Protect IIISubject gains a +6 deflect bonus to AC.
Protection from Elements, CommunalAs protection from elements, but may divide the duration among creatures touched.
Protectra IIAllies gain a +4 deflect bonus to AC.
Regen IIISubject gains Fast Healing 6.
Renew IIAllies gain Fast Healing 4.
RestoragaAs restore, except it also dispels all temporarily and permanent negative levels.
Shell IIISubject gains a +6 resistance bonus to saving throws versus spells.
Shellra IIAllies gain a +4 resistance bonus to saving throws versus spells.
Stoneskin, CommunalAs stoneskin, but may divide the duration among creatures touched.
Tongues, CommunalAs tongues, but may divide the duration among creatures touched.
Wall of StoneCreates a wall of rocks that merges into adjoining rock surfaces.

Table: 6th-Level White Mage Spells

Spell NameDescription
AriseSubject is raised from death to half maximum hit points.
Auto-CureSubject is healed once by a cure III spell upon being hit.
BalanceTarget suffers damage equal to difference in caster's current and max HP.
Bar-elementgaAllies gain a +6 resistance bonus to saving throws versus elemental effects.
Bar-statusgaAllies gain a +6 resistance bonus to saving throws versus status effects.
Control WaterAllows the caster to lower or raise the water.
Disable, MassAs disable, but all within 30 feet.
Dispel, GreaterAs dispel, but with multiple targets.
Dwarf’s Endurance, MassAs dwarf’s endurance, but all allies within 30 feet.
Elvaan’s Splendor, MassAs elvaan’s splendor, but all allies within 30 feet.
EsunagaAllies are cured of a negative status effect of 4th level or lower.
FlamestrikeA vertical column of holy fire deals 1d6 points of damage (half fire/holy).
Galka’s Strength, MassAs galka’s strength, but all allies within 30 feet.
HastegaAs haste, except all allies within 30 feet.
Holy II60-ft.-line, dealing 1d6 points of holy damage per level and inflicts Dazzled status.
Magic StatusAs status, except that you also know the name and caster level of any spell cast upon your allies.
Mithra’s Grace, MassAs mithra’s grace, but all allies within 30 feet.
Moogle’s Wisdom, MassAs moogle’s wisdom, but all allies within 30 feet.
ReflectgaAs reflect, except all allies within 30 feet.
SuccorSubject is protected from 1 negative level, 1 level drain, 1 point of ability damage, or 1 point of ability drain.
SlowgaAs slow, except all enemies within 30 feet.
Tarutaru’s Cunning, MassAs tarutaru’s cunning, but all allies within 30 feet.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.
Wind WalkSubjects transforms into a cloud-like vapor, able to move through the air.

Table: 7th-Level White Mage Spells

Spell NameDescription
Auto-RaiseSubject is raised by a raise spell upon death.
BindSubject is bound to an area for the warp spell to use.
Bless IIAllies heal for 1d8 per level and receive Fast Healing 4.
BraveryIncrease one ally's physical damage, melee and range by +1 per two character levels.
Esuna, GreaterAs esuna, but affects all magical status effects of 7th level or lower.
FaithIncrease one ally's magical damage and healing by +1 per two character levels.
Fluid FormCaster’s body transforms into a liquid state.
Fly, MassAs fly, except all creatures within 30 feet.
Full-CureSubject is cured of all damage.
Ice BodyCaster’s body transforms into living ice.
Protect IVSubject gains a +8 deflect bonus to AC.
Protectra IIIAllies gain a +6 deflect bonus to AC.
Regen IVSubject gains Fast Healing 8.
Renew IIIAllies gain Fast Healing 6.
Shell IVSubject gains a +8 resistance bonus to saving throws versus spells.
Shellra IIIAllies gain a +6 resistance bonus to saving throws versus spells.
VanishgaAs vanish, except all allies within 30 feet.

Table: 8th-Level White Mage Spells

Spell NameDescription
ArisegaAs arise, except all allies within 30 feet.
CondemnAs countdown, except only works on evil creatures.
Holy III60-ft.-line, dealing 1d8 points of holy damage per level and inflicts Dazzled status.
Holy AuraSubjects are surrounded a brilliant holy radiance, protecting them from evil creatures.
Holy BurstA globe of searing radiance explodes for 6d6 points of holy damage and causes Blind status.
Iron BodyYour body becomes living iron.
Magic BarrierSubject becomes immune to magical effects up to 4th level spells.
RegenerateSubject’s severed body members, broken bones, and ruined organs grow back.
SeamantleCaster is sheathed in a churning column of elemental water.
Shield Other, GreaterAs shield other, except that, in addition to affecting multiple targets, the caster may also have any spell that he cast on himself affect the target creatures as well.
WarpSubject is teleported to his bind point.

Table: 9th-Level White Mage Spells

Spell NameDescription
BasunaAs esuna, but affects all magical status effects.
Esunaga, GreaterAs greater esuna, but cures all magical status effects of 7th level or lower on all allies.
Full-Cure, MassAs full-cure, except all allies within 30 feet.
Full-LifeSubject is raised from death to full maximum hit points.
Overwhelming PresenceTargets prostrates themselves before your holy presence.
Protect VSubject gains a +10 deflect bonus to AC.
Protectra IVAllies gain a +8 deflect bonus to AC.
Regen VSubject gains Fast Healing 10.
Renew IVAllies gain Fast Healing 8.
Saintly Beam30-ft.-radius blast, dealing 1d10 holy damage per level and inflicts Dazzled status.
Shell VSubject gains a +10 resistance bonus to saving throws versus spells.
Shellra IVAllies gain a +8 resistance bonus to saving throws versus spells.
Storm of VengeanceCreates a storm that rains water, lightning, and ice.
Winds of VengeanceCaster is surrounded by a buffeting shroud of supernatural, tornado-force winds, granting him a fly speed of 60 feet with perfect maneuverability.
World WaveCaster is able to cause any sort of natural terrain to surge beneath his feet and safely propel him with devastating force over great distances.