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High Magic

Some games require a higher amount of MP for their casters, either through the campaign being specifically geared for high magic or containing longer dungeons that take a toll on a spellcaster’s reserves. Use the following tables to calculate MP values for the stated classes.

For full casters use this table, this includes the White and Black Mage along with any other class that has 9th level casting.

Table: High Magic Full Spellcasting

LevelMPSpell Level
1st11st
2nd21st
3rd42nd
4th72nd
5th103rd
6th153rd
7th204th
8th274th
9th345th
10th435th
11th526th
12th636th
13th747th
14th877th
15th1008th
16th1158th
17th1309th
18th1479th
19th1639th
20th1809th

For 3/4ths spellcasters use this table, this includes the Red Mage along with any other class that has 6th level casting.

Table: High Magic 3/4ths Spellcasting

LevelMPSpell Level
1st11st
2nd21st
3rd31st
4th52nd
5th82nd
6th102nd
7th133rd
8th183rd
9th223rd
10th264th
11th334th
12th394th
13th445th
14th535th
15th615th
16th676th
17th786th
18th886th
19th996th
20th1056th

For 1/2 spellcasters use this table, this includes Dark and Holy Knight along with any other class that has 4th level casting.

Table: High Magic 1/2 Spellcasting

LevelMPSpell Level
1st
2nd
3rd
4th01st
5th11st
6th11st
7th12nd
8th32nd
9th42nd
10th43rd
11th73rd
12th93rd
13th104th
14th144th
15th174th
16th194th
17th204th
18th244th
19th274th
20th334th