Blood Eye (CR 2)
NE Small Aberration
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +6
AC 17, touch 15, flat-footed 13 (+1 size, +3 Dex, +1 dodge, +2 natural)
hp 19  (3d8+6)
Fort +3, Ref +4, Will +3
Immune Blind and Sleep status effects
Speed 15 ft.; Fly 30 ft. (perfect)
Melee Bite +3 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks Umbral Gaze
Umbral Gaze (Su)
A blood eye can unleash a blast of electricity against a single target within 30 feet. The blood eye must make a range touch attack (+6), if it hits, the attack deals 1d6+2 points of lightning damage and must make a Fortitude save (DC 13) or be inflicted with the Blind status for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Dungeoneering DC 17).