Evil Eye (CR 4)
NE Medium Aberration
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +9
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 47 (6d8+18)
Fort +5, Ref +5, Will +5
Immune Blind and Sleep status effects
Speed 20 ft.; Fly 30 ft. (good)
Melee Bite +5 (1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusing Gaze, Umbral Gaze
Confusing Gaze (Su)
1/day, An evil eye can unleash a mind-affecting gaze against a single target within 30 feet. The target must be looking towards the evil eye for the effect to even work also must make a Will save (DC 16) or be inflicted with Confuse status for 1d2 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Dungeoneering DC 23).
Umbral Gaze (Su)
An evil eye can unleash a blast of electricity against a single target within 30 feet. The evil eye must make a range touch attack (+7), if it hits, the attack deals 1d6+2 points of lightning damage and must make a Fortitude save (DC 13) or be inflicted with the Blind status for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Dungeoneering DC 17).