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Plague Horror

A giant black eye with two enormous wings and two tiny legs. It has the ability to blind or confuse its prey and picks off the weak ones within the group.Plague Horror

Plague Horror (CR 6)

XP 2,400
NE Medium Aberration
Init +8; Senses Darkvision 60 ft., low-light vision; Perception +13

DEFENSE

AC 21, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +6 natural)
hp 76 [108] (9d8+36)
Fort +7, Ref +7, Will +7
Immune Blind and Sleep status effects

OFFENSE

Speed 20 ft.; Fly 30 ft. (good)
Melee Bite +8 (1d8+3)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusing Glare, Umbral Storm

STATISTICS

Str 14, Dex 19, Con 18, Int 10, Wis 12, Cha 16
Base Atk +6; CMB +8; CMD 22
Feats Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Skill Focus (Perception)
Skills Fly +16, Perception +13
Language Infernal, Abyssal

SPECIAL ABILITIES

Confusing Glare (Su)

3/day, Once every 1d4+1 rounds, A plague horror can unleash a mind-affecting gaze against a group of targets within 30-ft.-cone. The targets must make a Will save (DC 17) or be inflicted with Confuse status for 1d4 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Dungeoneering DC 27).

Umbral Storm (Su)

Once every 1d4+1 rounds, A plague horror can unleash a blinding lightning burst against a group of targets within 50 feet in a 20-ft.-radius burst. Creatures within the area of effect take 8d6 points of lightning damage and are inflicted with the Blind status for 1d4+1 rounds. A successful Reflex (DC 17) halves the damage and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Dungeoneering DC 23).