Plague Horror (CR 6)
NE Medium Aberration
Init +8; Senses Darkvision 60 ft., low-light vision; Perception +13
AC 21, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +6 natural)
hp 76  (9d8+36)
Fort +7, Ref +7, Will +7
Immune Blind and Sleep status effects
Speed 20 ft.; Fly 30 ft. (good)
Melee Bite +8 (1d8+3)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusing Glare, Umbral Storm
Str 14, Dex 19, Con 18, Int 10, Wis 12, Cha 16
Base Atk +6; CMB +8; CMD 22
Feats Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Skill Focus (Perception)
Skills Fly +16, Perception +13
Language Infernal, Abyssal
Confusing Glare (Su)
3/day, Once every 1d4+1 rounds, A plague horror can unleash a mind-affecting gaze against a group of targets within 30-ft.-cone. The targets must make a Will save (DC 17) or be inflicted with Confuse status for 1d4 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Dungeoneering DC 27).
Umbral Storm (Su)
Once every 1d4+1 rounds, A plague horror can unleash a blinding lightning burst against a group of targets within 50 feet in a 20-ft.-radius burst. Creatures within the area of effect take 8d6 points of lightning damage and are inflicted with the Blind status for 1d4+1 rounds. A successful Reflex (DC 17) halves the damage and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Dungeoneering DC 23).