A monster with large arms who, as its name suggests, has a taste for chocobo meat.
Chocobo Eater (CR 5)
N Huge Aberration
Init +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +14
AC 18, touch 10; flat-footed 16 (+2 dex, +8 natural, -2 size)
hp 52 (7d8+21)
Fort +5, Ref +4, Will +6
Speed 40 ft.
Melee Bite +11 (2d8+7 plus grab), 2 Claws +10 (1d8+7 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks Swallow Whole (1d8+4, AC 14, 5 HP)
Str 25, Dex 15, Con 16, Int 2, Wis 12, Cha 2
Base Atk +5; CMB +14 (+20 to grapple); CMD 25 (27 against grapple)
Feats Improved Grapple, Improved Initiative, Skill Focus (Perception), Weapon Focus (Bite)
Skills Acrobatics +11, Perception +14, Stealth +7
Swallow Whole (Ex)
If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.